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255plr SERVER!!!!

Posted: 2005-07-15 20:21
by Scoggs117
210.17.251.7

havent tried yet peoplse say its empty so TELL YOUr FRIENDS!!!!

try to post as many places as you can...

Posted: 2005-07-15 20:35
by 3FJ_Werner
most 64 slot servers lag like hell, i don't want to know how it would lag with 255 players on a server lol.

Posted: 2005-07-15 20:42
by TerribleOne
we need a map that allows all the armys to fight against each other.
that would be v cool.

Posted: 2005-07-15 21:49
by BrokenArrow
imagine PR with that many people, if we got that many people from this forum on there it would be one huge battle of teamwork. pretty awsome.

Posted: 2005-07-16 01:54
by DuckCommander
solodude23 wrote:The lag is not so much that its a 64 player server though. DICE said that it didn't lag at all with 100 players but for Vanilla BF that many players wouldn't be fun.
And what supercomputers are THEY running?

Posted: 2005-07-16 02:01
by Paladin-X
DuckCommander wrote:
solodude23 wrote:The lag is not so much that its a 64 player server though. DICE said that it didn't lag at all with 100 players but for Vanilla BF that many players wouldn't be fun.
And what supercomputers are THEY running?
Well of course there wouldn't be much lag on a gigabit local area network...

I'll stick to 32 player servers tho. Besides, PR isn't on that one. ;)

Posted: 2005-07-16 02:07
by Tacamo
DuckCommander wrote: And what supercomputers are THEY running?
Just like the NSA http://www.cray.com/

Posted: 2005-07-16 02:07
by DrZero
i'd reckon, a big battle in a 255 player server would even take my 2gb of ram to its knees

Posted: 2005-07-16 02:09
by Tacamo
The server being in HK won't help in regards to lag.

Posted: 2005-07-16 03:08
by CobraPhantom
24-32 is my ideal server. 64 just has too much shit goin on at once

Posted: 2005-07-16 03:40
by Wolfmaster
BrokenArrow wrote:imagine PR with that many people, if we got that many people from this forum on there it would be one huge battle of teamwork. pretty awsome.
*drools* aah, can't wait. :lol:

Posted: 2005-07-16 03:45
by Beckwith
unless one of you have seen more than 64 people on the server i wouldnt believe it the guy that runs a tournament i play in figured out a way to get it to say it had 120 people in it when infact it could only hold 64 it was some sort of hack in the game browser so unless youve seen more than 64 ACTUALLY in there i wouldnt believe it

Posted: 2005-07-16 05:01
by CobraPhantom
Im sure if anyone 'hacked' more than 64 people, ea would put it on the 'blacklist'.....

Posted: 2005-07-16 05:50
by Beckwith
not really as its not cheating in anyway simply false advertiseing it has absolutely nothing to do with gameplay or arltering there of

Posted: 2005-07-16 05:53
by CobraPhantom
Neither was adding the unlocked kits in the demo, or removing the time limit, then blaming the community for taking advantage of it...ea ate that up real quick.

Regardless 64 it too many people for even some of BF2 maps, let alone more than that.

Posted: 2005-07-16 05:56
by CobraPhantom
Never played joint ops so I cant comment on your comparision to bf2, with its system req. But then again its two very different games, engine-wise

Posted: 2005-07-16 06:00
by Beckwith
Nosferatu wrote:Neither was adding the unlocked kits in the demo, or removing the time limit, then blaming the community for taking advantage of it...ea ate that up real quick.
cracking the unlocks is most certainly tampering with gameplay, its opening up a hole bunch of stuff that isnt supposed to given out but rather earned and achieved, a better comparison would be if you named your server "Joes global unlock server" but all the weapons werent actually unlocked, since the server thing says its 120 or watever players but actually isnt they arent breaking any rules aside from false advertising

Posted: 2005-07-16 18:19
by CobraPhantom
I agree about the weapon unlocks, luckily I never joined one of those servers, I want to be surprised once I pick one up off a dead high rankers' body, or get promoted to it.