Page 1 of 1

Mortar rounds, area attack effect

Posted: 2017-01-14 17:54
by _MB_
Hello,

I have one question and one suggestion.

Question: are launched mortar round visible? I do not remember seeing it neither leaving the tube nor flying through air somewhere. Yeah, it is pretty quick, but I quess they should not be invisible (the reason that I simply didnt watch properly is still possible thou).

Suggestion: Area attack has only one visual effect and each of the clouds of smoke looks the same. This is very stupid (and striking especialy on open tarrain maps). Can you make it to be at least 3 diffrent effects chosen randomly for each explosion? Should not by so hard, or am I wrong?

Re: Mortar rounds, area attack effect

Posted: 2017-01-14 18:37
by DogACTUAL
Inbefore the DEVs passive aggressively suggest to you to create the effects yourself lol. :D

Re: Mortar rounds, area attack effect

Posted: 2017-01-14 18:58
by rPoXoTauJIo
_MB_ wrote:Question: are launched mortar round visible? I do not remember seeing it neither leaving the tube nor flying through air somewhere. Yeah, it is pretty quick, but I quess they should not be invisible (the reason that I simply didnt watch properly is still possible thou).
Yes.
Image
_MB_ wrote: ... and one suggestion.

Suggestion: Area attack has only one visual effect and each of the clouds of smoke looks the same. This is very stupid (and striking especialy on open tarrain maps). Can you make it to be at least 3 diffrent effects chosen randomly for each explosion? Should not by so hard, or am I wrong?
Suggestions aren't allowed outside suggestion forums :)

Re: Mortar rounds, area attack effect

Posted: 2017-01-15 18:06
by DogACTUAL
Plz add 120mm mortar. Thanks. I expect it done and ready by next week.