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Will you be able to spawn from the squad leader?
Posted: 2005-07-15 21:07
by Brentos
Discuss
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Project Realism > Battlefield 2
Posted: 2005-07-15 21:29
by little_dster
i hope not i hate it when i am chaseing a guy and three of his buddys spawn on him and tear me up.
Posted: 2005-07-15 21:50
by BrokenArrow
i think it'd be okay to spawn on them as long as there isnt an engagement going on around the SL
Posted: 2005-07-17 08:38
by Aggro_MG
Would be nice if the Sl, took a knee and their was a coutn down meter until the rest of the a squad pop into existance.
Posted: 2005-07-17 17:24
by Garrison
Dster and Solo like the monkEh.....
Removing the SL spawn function is just one of the many steps to revert this back to BF42
Posted: 2005-07-17 17:32
by Tactical Advantage
Something like HALO may work, you know when in Co-op play, you cant respawn with your buddy unless they are a certain distance from any enemis, say they need to be atleast 75 yards or so from any enemies, that should prevent most spawning with your squad while the base is being taken over, etc.
Posted: 2005-07-17 22:44
by [C22]Gump
Leave it the way it is. Spawning on the SL helps the teamwork issue. We want the squads to be able to stick together.
Posted: 2005-07-17 23:45
by Ugly Duck
I will agree that it helps team work, but I also think there are better ways to encourage that. The sqaud leader spawn seriously detracts from the medics role currently. Sure it's great for the medic to get some revive points and heal up a few people, but does that really matter? The only person in the squad that truely needs healing is the leader. If a squad mate dies... so what, 15 seconds later he pops back.
Removing the squad spawn makes the medic that much more important. No longer will he be a handy guy to have around, he will be a crucial part of the squad as a whole. If he cannot save your squad mate, then they have a long hike back to the group.
This solution to the problem doesn't detract from teamplay, but instead enhances it. Squads will strugle to stay together, and a loss of a member will be felt. If your medic goes down? Well that's a real problem isn't it.
Posted: 2005-07-17 23:55
by DuckCommander
The SL doesnt detract from the Medic role. If that was true nobody would be playing as a Medic.
Reviving a soldier saves you a ticket. If you keep reviving the same soldier in the long run... it can save you a lot of tickets.
Also 15 seconds can determine the fate of a battle, it's a big deal.
Posted: 2005-07-17 23:59
by Ugly Duck
DuckCommander wrote:Also 15 seconds can determine the fate of a battle, it's a big deal.
It would be a bigger deal if you didn't come back at all, and be more realistic. And just because something detracts from something doesn't mean it is completely useless. I said the medic was a handy guy to have around, removing a squad spawn would make a medic(or 2) a necesity to the squads integrity, as he would be in real life.
Posted: 2005-07-18 06:22
by waffenbaum
Except that bodies magically disappear after a few seconds.
Posted: 2005-07-18 06:29
by Figisaacnewton
I don't like this idea in a realism mod, it just wouldn't ever happen, and it doesnt make sense.
The best explanation would be instant reinforcements, but that is stupid.
If a squad is shot up badly, what does it do irl? Wait for reinforcements to come and show up within feet of them, within a minute or two? No... try hightailing it to cover, and desperately trying to get an evac.
The squad members who respawn, should only be allowed to spawn at the main base of the team, and they would have to regroup and such. Way more realistic.
Posted: 2005-07-18 06:49
by Medicoris
Well the purpose of this mod is to put realism before anything else. Having your sqaud members magically appear next to you isn't exactly realism. Would it help teamwork? Perhaps, but I don't think it's worth sacrificing a big realism factor. In my opinion getting killed and spawning way back at my main base isn't going to stop me from getting back to my squad mates.
Fig also brought something to my attention, instant reinforcements. Not suggesting instant reforcements, but perhaps instead the player could spawn in the air near the squad, basically the equivelent paradrop. I'm not sure how it would work, but have a spawn point near the squad, that you can click and spawn in mid-air with your parachute open. Of course, it would have to be limited some how so you can't parachute in every time you die. It was done in Battlefield 1942, so I assume making it possible somehow in BF2 may be possible. Also, forcing the person to have their parachute automatically open would help. That way there's a chance to get picked out of the sky, though not very likely, considering even in a HAHO you're descending fairly fast until you flare the parachute. It may be too complex though, but it would make things interesting to say the least.
Also, a combat medic is important for a squad, but Combat Medics don't carry defibulators in the field.
Posted: 2005-07-18 15:25
by Figisaacnewton
Lol, and a defibrilator won't negate the effects of a sucking 7.62 chest wound...
if it stays the same as 42, then you can just have an option that says 'spawn with parachute open?" in the map editor.
About the respawn, my very limited thoughts: you might be able to make it so some of the spawn points for clicking on the spawn on squad leader button spawn you back at your main base, and some of them have you spawn 500 m above him w/ a parachute. let random chance take care of how many times you get to spawn right above him.
i still don't know if i even like that idea or not though, i think a high flying static c-130 like the russian plane in poe would work well and be more realistic.
Posted: 2005-07-18 15:36
by waffenbaum
Ever notice how the squad commander seems to be a total wuss? a real candyd*ck for lack of a better word. He mostly stands around like a spawn point, and never really gets in the shootouts. And hey, while that is considerate of him in regards to letting his team spawn, it's MUCH more useful with an extra hand than a mobile spawnpoint. God knows there's always an available vehicle to take from the main base anyway, so why even bother spawning at the commander? And again, again, noone likes to go in squads, unless they're named "Rambos" or "N00bsh00taz"

Posted: 2005-07-18 17:17
by 3FJ_Werner
waffenbaum wrote: And again, again, noone likes to go in squads, unless they're named "Rambos" or "N00bsh00taz"
I've had some of the best experiences with this game when i was a squad leader, it's pretty neat to see your squad moving along with you and we were pretty effective too.
Unfortunatly it doesn't happen a lot to have a squad (made out of unknown random people) and working alltogether.
Posted: 2005-07-18 23:36
by Medicoris
Figisaacnewton wrote:i still don't know if i even like that idea or not though, i think a high flying static c-130 like the russian plane in poe would work well and be more realistic.
Yeah, that's along the lines of what I was thinking, but I didn't know it was possible like that. Hell, a flyable C-130 would be even better.. That way every time you want some troops to paradrop the pilot would have to land the C-130 (or MEC equivelent) at the airstrip to pick up more airbourne soldiers. Maybe on the maps where a C-130 would be available have a Airbourne class. Similar to the pilot but they get a one time parachute and also carry standard paratrooper equipment.
Anyways, I think there is a better solution than spawning next to your squad leader. I don't like the idea at all personally.
Posted: 2005-07-18 23:46
by BrokenArrow
haha, whats the solution then?
Posted: 2005-07-18 23:57
by Medicoris
Well, one option is the paradropping suggestin. Also I supposed if the sprinting distance is increased (as a lot of people agree it should) it wouldn't make running to your teammates as dreadful. Definently taking care of your APC's and transport vehicles will be critical to getting your troops where they need to be (aka not just leaving them in the middle of a battle where they're vunerable to enemy fire). Good Blackhawk pilots will definently help things. It really wouldn't be too much of a problem as long as we have smart people. Which is very likely, considering the great community PR has already amassed in these forums.