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Question for the Devs

Posted: 2017-02-22 09:10
by obpmgmua
Why do you keep developing PR? After this whole post scriptum 'controversy' I have had some heated debates with people ingame and on other forums, about monetizing modding and community expectations. What keeps you guys developing PR? Surely you must've had offers for paid work by now. Building a portfolio? That's fine but; I've been playing this mod on and off for over a decade and I've seen devs come and go. But, some of you (wont say who) have been here as long as I have. I dont mean to sound belligerent. I'm just genuinely perplexed. I do appreciate all the hardwork you guys do and keep coming back to PR whenever I need a fix. But why do you what you do?


P.S. Personally I'm in the 'I'll buy if I want it' Camp regarding post scriptum.

Re: Question for the Devs

Posted: 2017-02-22 10:28
by rPoXoTauJIo
I'm a spiderman.

Re: Question for the Devs

Posted: 2017-02-22 10:55
by FFG
obpmgmua wrote:-snip-
For the memes friend, For the memes.

Also drama. XD

Re: Question for the Devs

Posted: 2017-02-22 11:36
by LiamBai
IDK about the rest, but Mats is doing it for the ladies.

Re: Question for the Devs

Posted: 2017-02-22 11:43
by AlonTavor
Its a good way to procrastinate when I need to study for tests.

Re: Question for the Devs

Posted: 2017-02-22 15:51
by Suchar
Image

Re: Question for the Devs

Posted: 2017-02-22 16:29
by HellRanger2558
Probably because this is one of the better communities around gaming rn *cough* squad *cough*.Also the devs don't have deadlines or are pressured to release something once a month (expect for ww2 devs hurry the fuck up) all in all thank you devs we are very greatful for you guys (no homo).

Posted: 2017-02-22 16:48
by AncientMan
For me, originally I started so I could learn something new. Was always interested to see how games were made, I liked computers and was starting to get into programming, so this seemed like a good enough thing to do.

Then during uni, things got a lot more serious for me, and everything was for my portfolio and furthering my knowledge.

And it all paid off. Got an awesome job out of it, almost 100% due to working on PR. Would absolutely not be where I am now if I hadn't worked on PR.

And now I stick around, staying up to date on what's going on (but I'm not playing or doing any Dev work), because I put like 8 years of my life into it, want to make sure all the devs are doing good work. And they are! :)

Posted: 2017-02-22 21:14
by AfterDune
I'm only staying because AncientMan is still here :lol:

Hehe, jokes aside, I like creating stuff. I know BF2 modding and don't have much time to invest in something else, so I do what I know, even though I hardly have time to do some proper modding unfortunately.

But I'm sticking around, because I still want to do something useful for the Dutch and WW2. And I'm just curious to see where this great mod is going.

Re: Question for the Devs

Posted: 2017-02-22 21:54
by Outlawz7
[R-DEV]AfterDune wrote:, I like creating stuff. I know BF2 modding and don't have much time to invest in something else, so I do what I know
Pretty much this for me. It's not a portfolio, it's a hobby.

Re: Question for the Devs

Posted: 2017-02-23 04:11
by obpmgmua
[R-DEV]Outlawz7 wrote:Pretty much this for me. It's not a portfolio, it's a hobby.
But dont you guys want to get paid for your hobby? Are you paid jobs so good you can dedicate time to this?

Re: Question for the Devs

Posted: 2017-02-23 09:25
by sunshine2241991
Think about it .
They can always put in the resume that they created / modded a game that is been played for about 10 years .
Thats a lot better than a stuff in mcdonalds

Re: Question for the Devs

Posted: 2017-02-23 13:05
by Rhino
obpmgmua wrote:But, some of you (wont say who) have been here as long as I have.
I've only been here since 2006 :p

For me, I want to finish what I've started and while I'm finding it hard to find the time and sometimes motivation if I'm honest to keep on working PR these days, I'm not leaving until I've finished them as the Frigate & what comes with it will be super awesome and will be totally unique gameplay you won't find in any other game, other than slightly in BF1942 but that was a WW2 setting without missiles etc ;)

I've had offers for paid jobs along the way but they weren't right for me. As for what I will do after PR, I'm not sure yet, although I will possibly be setting up my own Indi Game Studio (and if so I wouldn't be making anything that competes with Squad before the rumors start, wouldn't even be doing an FPS as such even) but we will see ;)

Re: Question for the Devs

Posted: 2017-02-23 13:23
by camo
'[R-DEV wrote:Rhino;2158062']although I will possibly be setting up my own Indi Game Studio (and if so I wouldn't be making anything that competes with Squad before the rumors start, wouldn't even be doing an FPS as such even) but we will see ;)
It wouldn't happen to be an sim/adventure/strategy game set in space would it? :mrgreen:

Re: Question for the Devs

Posted: 2017-02-23 15:53
by mries
obpmgmua wrote:But dont you guys want to get paid for your hobby? Are you paid jobs so good you can dedicate time to this?
That is the whole sense of a hobby, shouldn't make real profit IMO.
You do voluntary stuff because you like it, enjoy the work, enjoy the social aspect and to improve your own mindset/skills.

I have had my studies on hold for one full year to do a fulltime voluntary board-job and that specific year made me way more ahead of knowledge, skill and personality than any of my classmates.
And no way I would wanted to make money out of it and I regret nothing.

Not all things you do should be equalized with money, although I surely want to be a good earner eventually (which thanks to that voluntary year my chances are high), hobbies are for the funz

Re: Question for the Devs

Posted: 2017-02-23 16:26
by DogACTUAL
Another aspect is that with money comes the need to please the masses to sell more copies and maximise the income. That's what happened to the battlefield series more and more and you can see the effects in squad too here and there.

In PR development the DEVs can be more flexible and make more interesting mechanics and gameplay, with slower pace, that might turn away many potential players. As long as there are still enough people playing it, the DEVs can make exactly the game they would like to play, so they have way more freedom in that regard.

Of course they still can't get away with anything, if they do something that pisses off the community, the playerbase and donations might take a hit.

But all in all i would say if PR had been monetized it would have never had the same interesting gameplay and unique style and mechanics it has today, it would probably be more casually oriented.

Re: Question for the Devs

Posted: 2017-02-23 16:52
by Rabbit
mries wrote:That is the whole sense of a hobby, shouldn't make real profit IMO.
You do voluntary stuff because you like it, enjoy the work, enjoy the social aspect and to improve your own mindset/skills.

I have had my studies on hold for one full year to do a fulltime voluntary board-job and that specific year made me way more ahead of knowledge, skill and personality than any of my classmates.
And no way I would wanted to make money out of it and I regret nothing.

Not all things you do should be equalized with money, although I surely want to be a good earner eventually (which thanks to that voluntary year my chances are high), hobbies are for the funz
Some people dont want to get into the video game industry like myself., I play baseball but it also doesnt mean I want to go into the MLB.

Re: Question for the Devs

Posted: 2017-02-23 18:34
by Jacksonez__
You might impress your future employer by saying Project Reality was one of your projects.

Posted: 2017-02-23 19:35
by AfterDune
My day job is quite perfect for me right now. When at home (and I have time to kill) I can do something that relaxes me - modding. But I wouldn't want to do this as a job. Not the trench job anyway ;) .

Re: Question for the Devs

Posted: 2017-02-23 20:49
by Rhino
[R-DEV]camo wrote:It wouldn't happen to be an sim/adventure/strategy game set in space would it? :mrgreen:
lol, I can see why you would think that since I've been spending most of my free time playing ED/Stellaris recently but no, it isn't :p
What I'm mainly thinking of hasn't actually really been done before but for that reason I'm not going to go into it with anyone either, unless I think they could be part of the team and sign an NDA before hand but some way off from that, need to finish my PR work first ;)