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PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 20:57
by Mats391
This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch.
v1.4.6.0 is available now!
PR:BF2 v1.4.6.0 Changelog (2017/March/07)
-----------------------
VEHICLES:
- Fixed BMP-3 bow MGs shooting straight for other players.
- Fixed FSA logistics van.
- Fixed Stormer smoke ammo counter.
- Fixed not being able to switch back from POV cameras in some choppers.
- Unlocked _bf2 vehicles for humans.
- Updated Apache to have 60° down angle and better align the sight.
- Updated Puma to have grey instead of green thermals.
- Updated thermals to make vehicle dust effects "cold" and semi-transparent.
WEAPONS:
- Fixed CAS small caliber weapons having way too much splash.
- Fixed SVD sight alignment.
- Updated AAV missiles to have less recoil.
- Updated GLATGM to have less recoil.
- Updated MG3 MMG ammo to 150 from 120.
LEVELS:
- Bamyan
- Beirut
- Burning Sands
- AAS32: Replaced T-72M with Scorpion.
- Fools Road
- AAS16: Added night factions with flares.
- Gaza
- INS16: Updated cache count to 3 from 2.
- Vadso
- Removed pre placed firebase (spawn rally remains).
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 21:05
by Rabbit
'[R-DEV wrote:Mats391;2159172']
[*]Unlocked _bf2 vehicles for humans.
Noiceeeeee
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 21:10
by Yrkidding
Looks like some good stuff.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 21:11
by DogACTUAL
Nice update, thanks for fixing so many things!
3 questions:
-does the gun on the attack helo have more or less angle now than before?
-what does fog distance on bamyan mean? more or less fog?
-small caliber cas weapon splash: which weapons specifically are affected by this?
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 21:25
by Scubbo
awesome thankyou!
"Unlocked _bf2 vehicles for humans." hopefully means coop vehicles fixed ^_^
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 21:30
by Raklodder
Death from above.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 22:35
by Vatsug
Nice updates! I don't like having the T-72 removed though. However, removing the pre-existing British FOB on Vadso and replacing it with a rally was a great call!
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 22:47
by NE0
DogACTUAL wrote:
-what does fog distance on bamyan mean? more or less fog?
?
Since they said reduce distance that probably means more fog .. could be wrong .
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 22:49
by Skogli
Friggin great.
Is there any marketing done for this game? I have not seen anything anywhere, but the teams effort, thats its an abandoned game that became this great, older (and serious) players, and the reality focus compared to modern fast paced unrealistic stuff, should all give an edge in regard to marketing. This could even bring in more initiative, developers and funding. I think you guys should market it more. Its so much fun!
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-07 22:52
by NE0
Skogli wrote: I think you guys should market it more. Its so much fun!
I agree with you especially since the game is dying because of admin servers and how they treat other people who aren't their friends or from a known clan . Marketing the game means more people = more servers .
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 06:19
by FlyUA
Thx for work
Developing slowly
I hope you fixed kits disappearing near FOBs, because its some kind of naked players
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 06:31
by Kavelenko
Still cannot use the mortars in COOP
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 10:00
by inb4banned
Will you ever fix shotguns, look at AA balance and bring TOWs back? And please align other sights too, it's not just the SVD.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 10:21
by Vatsug
Skogli wrote:Friggin great.
Is there any marketing done for this game? I have not seen anything anywhere, but the teams effort, thats its an abandoned game that became this great, older (and serious) players, and the reality focus compared to modern fast paced unrealistic stuff, should all give an edge in regard to marketing. This could even bring in more initiative, developers and funding. I think you guys should market it more. Its so much fun!
In terms of marketing, I highly doubt they'll have much funds for that considering the size of the community. In the end it's a f2p game, so they rely on donations.
What you can do, as an individual, is to make posts on your national gaming forums and international and hope for the best. I've done it one 2~3 forums for this game + I've been pestering my irl friends and online friends to try it since I found out about it. I did it quite a lot for a dying game I play a few years back, and it got a little response - which is great. Because if you find the right person - word spreads like wildfire.
I'm incredibly happy that I found this game (heard about it through a friend who had heard about it from Wicca), as it's just what I've been looking for since "Call of Combat" died.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 12:24
by mries
Great stuff, thanks!!
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 13:46
by Rabbit
Kavelenko wrote:Still cannot use the mortars in COOP
Do you mean the AI ones? Iirc those are set up more like Fh2s system and would be OP for real players.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 16:19
by Unarmed Civilian
Gaza
INS16: Updated cache count to 3 from 2.
We just keep getting less caches, from a game that once had 7 caches, okay, things have changed, but 2 is just absurd.
I wonder if anybody ever plays INS16 though.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 16:49
by Mats391
DogACTUAL wrote:Nice update, thanks for fixing so many things!
3 questions:
-does the gun on the attack helo have more or less angle now than before?
-what does fog distance on bamyan mean? more or less fog?
-small caliber cas weapon splash: which weapons specifically are affected by this?
Apache is up to 60° from 50°
More fog/shorter viewdistance on Bamyan
All 7.62mm and 50cal of air vehicles.
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 17:00
by WarGhost
I am hapy about unlocked vehicules, nice work thanks a lot/
Re: PR:BF2 v1.4.6.0 Changelog
Posted: 2017-03-08 21:55
by Outlawz7
Unarmed Civilian wrote:
We just keep getting less caches, from a game that once had 7 caches, okay, things have changed, but 2 is just absurd.
It's 3, it's been increased to 3 from 2.
wrt who plays INS16
https://www.realitymod.com/forum/f253-m ... ost2158188