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What is wrong with me? ;)
Posted: 2007-01-31 12:26
by Gyberg
I downloaded the editor last night and Im just starting to learn, after reading thorugh some tutorials I got started, followed the "Understanding Heightmaps" tutorial BUT the second i press okay on creating the new level (the menu where you choose size and stuff of you map) the editor stops to respond!
So I did the usual things restart my computer bla bla bla, downloaded anothe copy and installed that one now I've tried three different versions of the editor and all of them do the same thing to me (the first one I tried was 1.3). Does anyone have an idea of what is wrong?
Posted: 2007-01-31 13:07
by Maistros
What settings are you trying to use with your new map?
Posted: 2007-01-31 14:24
by Gyberg
I've tried some different settings.... But I wanted to make a large map so 1024 scale 2 (which was default so i left everything else at default aswell which is: default height 25m low-res size 256 scale locked to 8 ) but I tried with some other settings aswell, but to be honest i didn't change those things so much.
Posted: 2007-01-31 14:44
by duckhunt
heh, it takes a while for it to create a new level. Sometimes uptp 5 or 10 mintutes dependand on you computer. It wont take as long to load after creation though.
So you learn first lesson of mapping. Patience!
Posted: 2007-01-31 18:55
by Gyberg
hehe thx.... windows told me it wasn't responding... but apparently I was to impatient as you said duckhunt.... well.... on to the next problem.... when I create the Raw file it doesn't turn out the way it's supposed to do i followed the "understanding heightmaps" tutorial (Though I have a swedish copy of photoshop so the menus are in swedish and slightly different) either the raw file ends up twisted and multipled or there will be four exact copys of the jpg file i converted into .raw why is it doing this? please help!
Posted: 2007-01-31 18:57
by Rhino
if you dont understand heightmaps, make them in the terrain editor.....
Posted: 2007-01-31 19:21
by Gyberg
ouch.... the thing is i can load the map with the raw file and all that, but as I said, it doesn't look the way it is supposed to do...... the problem is not understanding the concept off hightmaps, the problems is making the .raw file work...... I also understand that you have to have the settings right when creating/saving. Ofcourse i might have missed something... but i would really like some help...
Posted: 2007-01-31 22:26
by Rhino
Gyberg wrote:ouch.... the thing is i can load the map with the raw file and all that, but as I said, it doesn't look the way it is supposed to do...... the problem is not understanding the concept off hightmaps, the problems is making the .raw file work...... I also understand that you have to have the settings right when creating/saving. Ofcourse i might have missed something... but i would really like some help...
ye, why you should use the "terrain editor" inside the editor to make what you want, till you get a very good understanding of how BF2 works etc.
Posted: 2007-01-31 22:32
by e-Gor
The correct settings for your map can be found in the heightdata.con
You'll see something like this:
rem --- primary ---
heightmapcluster.addHeightmap Heightmap 0 0
heightmap.setSize 1025 1025
heightmap.setScale 2/0.0025/2
heightmap.setBitResolution 16
heightmap.setModified 1
heightmap.loadHeightData Levels/albasrah/HeightmapPrimary.raw
heightmap.setMaterialScale 1
heightmap.loadMaterialData Levels/albasrah/HeightmapPrimary.mat
The bold bits are the important things to take note of when opening/saving heightmaps. They're greyscale images, white is higher, black is lower.
Posted: 2007-01-31 23:36
by Gyberg
thx for the help guys really appreciate it! Just to show you how far I had got the last time I posted I'll post som screenshots...
And thx e-gor I checkeck my heightdata.con file and it said the same thing except obviously the map name and heightmap.setScale does that matter?
rem --- primary ---
heightmapcluster.addHeightmap Heightmap 0 0
heightmap.setSize 1025 1025
heightmap.setScale 2/0.00152588/2
heightmap.setBitResolution 16
heightmap.setModified 1
heightmap.loadHeightData Levels/Securing_sloc/HeightmapPrimary.raw
heightmap.setMaterialScale 1
heightmap.loadMaterialData Levels/Securing_sloc/HeightmapPrimary.mat
The heightmapsmall is the way i want it to be, the rawscreenshot file is the closest to what I want I can get but as you can see, there are for copies of heightmapsmall file in it.
The screenshot from the editor shows the middle where they all meet, what I obviously want to achieve is to have the .raw file look the same way as the heightmapsmall....
Posted: 2007-01-31 23:43
by Rhino
umm, why have you split your heightmap into 4 sections? It should only be 1 for the whole of it....
Posted: 2007-01-31 23:47
by Gyberg
hehe *sigh* that is the trouble Im having, as I said in my last post (sorry for my english it might have misslead you) the trouble Im having is not understanding how heightmaps work, the problem is as soon as i convert the file which is not split into four into .raw format it decides to split into four, hence a map split into four... I cant understand why, starting to believe that my copy of photoshop isn't happy with me....
Posted: 2007-01-31 23:58
by Rhino
Gyberg wrote:hehe *sigh* that is the trouble Im having, as I said in my last post (sorry for my english it might have misslead you) the trouble Im having is not understanding how heightmaps work, the problem is as soon as i convert the file which is not split into four into .raw format it decides to split into four, hence a map split into four... I cant understand why, starting to believe that my copy of photoshop isn't happy with me....
ahh i see now umm, what format of .raw you trying to save it as?
Posted: 2007-02-01 00:06
by Gyberg
not sure I understand the question, but im saving it as a *.RAW file thats the exact choice in the roll down menu, and it's the only .raw option I have....
thx again for the help
Posted: 2007-02-01 00:09
by Rhino
What version of photoshop do you have and do you have the nvidia dds plugin tools installed?
Posted: 2007-02-01 00:13
by Gyberg
I have 7.0 but I probably don't have the nvidia dds plugin
Posted: 2007-02-01 00:20
by Rhino
I'm using Adobe Photoshop CS2, try and get that one if you can, could solve your probs. There are many diffrent .bits and OS versions of .raw you can save to etc.
Posted: 2007-02-01 00:28
by Gyberg
thanks alot! I'll try to get my hands on it! Hopefully it will work...
Posted: 2007-02-01 00:35
by Rhino
Gyberg wrote:thanks alot! I'll try to get my hands on it! Hopefully it will work...
if not you could save it to a .psp or something then i or someone could save it to the right format for you.
Posted: 2007-02-01 01:38
by Gyberg
WOHOOOO! I got it to work, realise it was a really stupid fault (as always) the first picture was in only 8-bits not 16 so when i opened it in 16-bits it obviously made four of it instead of one.... well anyway thanks for all the help and sorry for taking you time for such a stupid thing! Again thank you!