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[Weapon] FGM - 148 Javelin

Posted: 2017-03-30 14:23
by FalkeS
Here's the Javelin i just started working on

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Work continues :)

Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-30 16:38
by agentlegend
this would be awsome lol

Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-30 18:24
by FalkeS
Yes it would be :D

Update:

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Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-30 22:38
by FalkeS
And it continues :)

Update:

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Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-30 23:19
by FalkeS
Update:

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5,190 tris

Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-31 04:35
by sylent/shooter
The only way you're gonna get any feedback from the dev team/modelling community is by posting more wireframes.

Are you making this for PR? Or just in general? If for PR, you have TONS of optimizing to do on this. Your smoothing needs work.

Correct me if I'm wrong but this blender no? You're gonna have a hell of a time getting it ready for importing into the refractor engine if it is.

Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-31 07:38
by FalkeS
[R-CON]sylent/shooter wrote:The only way yo.......
The model was just made in one day so yes, Sure there's alot of things to fix on it

and theres a tiny bit more detail to add on it also.

Wireframes

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Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-31 10:26
by FalkeS
the javelin imported from blender to 3ds max 2013

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something happened to the battery compartment so i had to remove it in 3ds max.

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Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-31 11:11
by Mr.VdHeide
How did you do the export to 3ds max? Also just wait to get 3ds max 9.

Best way to do it (I heard this from others who have experience with exporting blender to max) is to export the blender format to .obj and then import the .obj into max.



D.J.

Re: [Weapon] FGM - 148 Javelin

Posted: 2017-03-31 11:51
by FalkeS
I will try to make future work with 3ds max from now on to make things easier :)