Beirut, 1.4.6. balance
Posted: 2017-04-12 00:35
The balance is off, although the new Beirut is significantly better than the old one, here's some feedback.
IDF doesn't get its fast HMMWVs anymore to rush flags, but Russians get BRDM-2 at start along with BTR-80.
IDF gets 2x M113, which can both be beaten with the BRDM, or anyone with a gun. Russia gets BMP-3, although no thermals it can still be superior to the Namer and can also take out Merkava.
Merkava spawns a few minutes before the T-90 but is still quite useless since IDF main bridges can easily be blown out and mined. The 20 minute delay gives the Russians good time to do it. It often has to fight both BMP-3 and T-90 at once as well.
In the case that both teams have good players, IDF is at a significant disadvantage. Especially since the M72 LAW is garbage and the Matador isn't that wonderful either.
A few options asset wise could work better:
If the hill was not DOD, and the island would have a way to exit that isn't an easily destroyable bridge, it would help IDF. They could defend the bridges with armor and FOBs.
Alternatively, and possibly the easiest solution, the main could be moved back to A13, which was previously a good solution with no drawbacks as far as I remember.
IDF doesn't get its fast HMMWVs anymore to rush flags, but Russians get BRDM-2 at start along with BTR-80.
IDF gets 2x M113, which can both be beaten with the BRDM, or anyone with a gun. Russia gets BMP-3, although no thermals it can still be superior to the Namer and can also take out Merkava.
Merkava spawns a few minutes before the T-90 but is still quite useless since IDF main bridges can easily be blown out and mined. The 20 minute delay gives the Russians good time to do it. It often has to fight both BMP-3 and T-90 at once as well.
In the case that both teams have good players, IDF is at a significant disadvantage. Especially since the M72 LAW is garbage and the Matador isn't that wonderful either.
A few options asset wise could work better:
- Delay the BTR80, either by the spawn time (10 minutes) or have it spawn on Factory, once capped (not sure, but might have opposite effect if capped quickly..?)
- Have namer and BMP-3 (carrier) spawn at the start. Probably not good, though.
- Give IDF a Vulcan M113 or two with considerable spawn times (15min?) at the start to counter BRDM-2 and BTR-80.
- Remove BMP-3, replace it with a BTR-80A, possibly upgrade the other BTR-80 with a BTR-80A as well.
If the hill was not DOD, and the island would have a way to exit that isn't an easily destroyable bridge, it would help IDF. They could defend the bridges with armor and FOBs.
Alternatively, and possibly the easiest solution, the main could be moved back to A13, which was previously a good solution with no drawbacks as far as I remember.