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Sahel

Posted: 2017-04-13 17:27
by Mineral
Please post map related feedback to the new BETA map Sahel in this thread. Tell us what you like, don't like. Anything!

Re: Sahel

Posted: 2017-04-13 18:43
by Jonesick
Very interesting map, with great terrain and buildings variety, but I just dont get it why there's no ticket bleed. ARF get forward spawn at the first french flag, so they are supposed to cap it, but they get nothing in reward. French forces can just slowly prepare the attack, build as many FOBs as they want, use mortars and etc. I think that it should be like in Kozelsk, where Militia is holding first flag while Russians are eager to cap it as fast as they can, while constantly bleeding tickets.
Also, I think that adding 1 spg car for ARF would be nice, cause they have only 2 techies compared to 4 french VABs.

Posted: 2017-04-13 20:46
by GPnWhiskey
:2gunsfiri

Re: Sahel

Posted: 2017-04-13 22:31
by Menuen
I don't know if its map fault or RC-10, but when you are inside RC-10 you cant stay still inside forests. Your vehicle is just sliding from the little hills even if the slope is really small. Also uniforms of French are too visible for me, they are bright as f...k.

But overall map is pretty fun to play :D

Re: Sahel

Posted: 2017-04-14 00:05
by Rabbit
Woodland vehicles would be nice considering thats what the french rolled through mali with. Also the brown dirt rather than white sand would look better for fobs and emplacements.

Map has no base protection, on top of that you can see the helicopter outside of the no go, so its easy picking for ARF.
Image

Caches like the one that spawns at F10K7 are just bad and not fun to defend at all.

Undergrowth fades in and out pretty poorly.

XP static has an anchor lower than the door so they all need manually lowered.
Image

Map feels like its missing details in a few key spots, large open areas along the runway for example make it a nightmare for inf, more crates and such would really help.

Overall I like it, just needs that mcdonalds mulan szechuan sauce.

Re: Sahel

Posted: 2017-04-14 01:16
by Oskar
Having only played the INS version and mostly moved around the villages, forested areas and fields north of Airfield, I still have to say I love the way this map feels and plays. Varied landscape with good, rather slow-paced gameplay, a relatively flat map but still with lots of cover, concealment and hiding spots available. Firefights were great too. I'm not in love with the Baobab tree (or whatever it is!) model which is also on Xianshan, but it doesn't bother me too much. Well done PR team.

Re: Sahel

Posted: 2017-04-14 03:36
by FFG
So this is a thing.

Image
Image
Image

Re: Sahel

Posted: 2017-04-14 03:40
by Rabbit
FFG wrote:So this is a thing.
Its always been a thing.

Re: Sahel

Posted: 2017-04-14 04:18
by FFG
Rabbit wrote:Its always been a thing.
Wasn't sure if it was the fact there was the things below the ground causing it or what

Re: Sahel

Posted: 2017-04-14 06:42
by CAS_ual_TY
Sahel AAS STD round of 13/04/2017

Tracker
http://89.163.210.86/PRDemoViewer/index ... _58.PRdemo

Chat Log (scroll down, no idea why it didnt create a new file, we didnt touch anything)
http://89.163.210.86/PRServer/Server01/ ... _23_16.txt

BR
a couple of br files have been lost unfortunately, no idea why they have gone missing.

Sahel AAS STD round of 14/04/2017:

http://89.163.210.86/PRDemoViewer/index ... _35.PRdemo

Chat Log
http://89.163.210.86/PRServer/Server01/ ... _44_53.txt

BR
a couple of br files have been lost unfortunately, no idea why they have gone missing.

Sahel AAS STD round of 17/04/2017

Tracker
http://89.163.210.86/PRDemoViewer/index ... _54.PRdemo

Chat Log
http://89.163.210.86/PRServer/Server01/ ... _09_12.txt

BR
http://89.163.210.86/PRServer/Server01/ ... 55.bf2demo

Re: Sahel

Posted: 2017-04-14 07:01
by inb4banned
CAS_ual_TY wrote:Sahel AAS STD round of 14/04/2017:

Tracker (needs to be uptated before its viewable)
http://89.163.210.86/PRDemoViewer/index ... _35.PRdemo

Chat Log
http://89.163.210.86/PRServer/Server01/ ... _44_53.txt

BR
a couple of br files have been lost unfortunately, no idea why they have gone missing. Next one will be available
Probably shouldn't have posted that chat log lol

Re: Sahel

Posted: 2017-04-14 10:15
by Outlawz7
FFG wrote:So this is a thing.
DiCE col best col

Re: Sahel

Posted: 2017-04-14 10:20
by Mats391
What surprises me more is that the crate does not float.

Re: Sahel

Posted: 2017-04-14 13:09
by Rabbit
FR can see into ARF main.

Image

Re: Sahel

Posted: 2017-04-19 21:39
by cantpick
FR see game generated cache mark in M0k2 ... well into DoD marked area.
Current round on HOG server at time of post.

Re: Sahel

Posted: 2017-04-19 21:48
by Outlawz7
cantpick wrote:FR see game generated cache mark in M0k2 ... well into DoD marked area.
Current round on HOG server at time of post.
https://www.realitymod.com/forum/f26-pr ... e-dod.html

Re: Sahel

Posted: 2017-04-19 21:50
by cantpick
M0k2 ... M1k8 guess it is the same cache?

Re: Sahel

Posted: 2017-05-12 18:28
by MasterHenaz
AAS terrible with Mansion flag.
French can just camp in dod and the edges of the map with fobs and scope at mansion and dont even have to cap it.

+ no area attack on either side so it just gets stuck on ARF getting killed

Just finished round 322-0 to French

INS is good though

Re: Sahel

Posted: 2017-05-12 18:43
by shifty454
yeah the aas standard with mansion flag is not that fun french are push at dod limit most of the time that i played that layout, i prefer the alt layout in terms we fight more over different area of the map

Re: Sahel

Posted: 2017-05-12 21:29
by VTRaptor
Insurgency ALT layout with CAS heli could be interesting. There's plenty of AAA emplacements on the map.

Pls