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INS
Posted: 2017-04-17 00:02
by Brozef
Can someone remind me why Insurgents get mortars but Blufor does not?
Re: INS
Posted: 2017-04-17 01:04
by DogACTUAL
Because BLUFOR can move their FOB locations/positions, but the insurgents can't move their caches.
I think that was the reasoning.
Re: INS
Posted: 2017-04-17 01:57
by Brozef
And what happens when Blufor can't move them around real easy either because of the map or no air support? The one sided mortars break this game mode completely. So can one of the devs please tell me why there must be mortars at all in insurgency?
Re: INS
Posted: 2017-04-17 02:47
by DogACTUAL
You are still able to move FOBs if you try real hard. But you are incapable of moving a cache period.
Anyway i got no dog in this race, i don't care if BLUFOR gets mortars or not.
I just told you the reasoning i remembered the DEVs stated.
Re: INS
Posted: 2017-04-17 05:49
by YAK-R
Brozef wrote:And what happens when Blufor can't move them around real easy either because of the map or no air support? The one sided mortars break this game mode completely. So can one of the devs please tell me why there must be mortars at all in insurgency?
Basically you can just sit on mortars and aim the cache forever, It doesn't take any intel, teamwork or talent. You can kill all built defenses, and it makes many caches trivial.
Insurgents still get mortars to kill the giant blufor firebases that they shouldn't be sitting on anyhow.. They have removed mortars when they think they are too op for some factions (Like ARF)
Re: INS
Posted: 2017-04-19 21:36
by cantpick
a fact to add:
mortar v mortar, ins mortars are not the same as regular force's
Re: INS
Posted: 2017-04-20 00:01
by FFG
Give Ins 4 pits, and blufor 2. XD
Re: INS
Posted: 2017-04-20 05:54
by CAS_ual_TY
FFG wrote:Give Ins 4 pits, and blufor 2. XD
give blufor only 1
Re: INS
Posted: 2017-04-20 07:53
by Jacksonez__
we used to run into mortar fire as civilians, it was satisfying to see those filthy mortar campers get - points. But as stated above: it was annoying when cache was shelled without breaks.
Re: INS
Posted: 2017-04-20 17:50
by Brozef
Honestly I would like to see mortars removed from all INS game modes for both sides. Area attacks are more than enough most of the time to remove pesky FOBs. But giving one side mortars while the other is forced to constantly replace FOBs rather than attack caches that is game breaking on many INS maps.
Re: INS
Posted: 2017-04-21 17:02
by fecht_niko
Blufor has UAV so giving Opfor mortars is kinda balancing.
Another annoying thing are all the bob the builder SLs who prefer staying on their AAs against insurgents instead of attacking the cache...
Re: INS
Posted: 2017-04-21 19:26
by Vista
And that's why they should add a much tighter time limit to INS. Seeing Blufor camp all the fucking time is dreadful.
Re: INS
Posted: 2017-04-21 20:12
by FFG
The large spawn delay now on first cache is actually pretty good. It would help with setting up caches on pub servers if all caches too 10 minutes to be known.
Re: INS
Posted: 2017-04-21 21:04
by inb4banned
Set a 45min timer to INS, each destroyed cahce adds 20min to the timer. So if blufor is just farming kills it ends in 45min.
Re: INS
Posted: 2017-04-22 10:46
by Mr.VdHeide
I like that idea actualy, though for seeding purposes it may be bad to have maps ending when bluefor doesnt take down cache's.
D.J.
Re: INS
Posted: 2017-04-22 11:00
by fecht_niko
Nice suggestion mr banned.
Actually INS shouldn't be used for seeding. The good old days when people seeded on skirmish...
Re: INS
Posted: 2017-04-22 11:06
by YAK-R
INS is still the best way to seed though, has the highest player retention. Skirmish can be really frustrating. Maybe if they lowered the respawn time, but i'm not sure that's possible..
Re: INS
Posted: 2017-04-22 12:32
by Vista
Maybe make another game mode called 'Blitz' and make it INS with the time limitations mr ban proposed.
I'd say keep INS, it sometimes is cancer, but casuals fucking love it and it pretty much is the best mode for seeding sadly.
Re: INS
Posted: 2017-04-22 20:45
by Max_
Flags make more people rage quit than caches on low population. INS is best mode to seed.
Re: INS
Posted: 2017-04-22 21:53
by Vista
[R-DEV]Max_ wrote:Flags make more people rage quit than caches on low population. INS is best mode to seed.
We're not really discussing that atm. We're talking about making INS more fun.