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PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 12:17
by Mineral
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Another small patch for PR:BF2 but with some big impacts to gameplay which you can read in the Dev Blog here. As well as a first set of fixes to the new beta map Sahel introduced in v1.4.7.0 based on the early feedback (don't forget to give your own here). Enjoy the update!

Want to help us test maps and other content? Sign up as a tester today.

v1.4.8.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.8.0 Changelog (2017/April/23)
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GENERAL:
  • Fixed first cache taking too long to reveal.
KITS:
  • Updated maximum amount of grenadiers to 8.
VEHICLES:
  • Fixed crash related to T72B.
  • Fixed french trucks being too fast.
WEAPONS:
  • Updated SPG-9 reload time to 10s down from 15s.
  • Updated handheld weapon damage system. (More information here)
LEVELS:
  • General
    • Updated ticket bleed to scale up slower.
  • Battle of Ia Drang
    • CNC: Removed spawn delay on NVA trucks.
  • Bijar Canyon
    • Updated runways to be longer.
  • Burning Sands
    • AAS16: Added slat armor to Scimitar.
    • AAS32: Reduced Scorpion spawn time to 15min and BMP-1 spawn time to 10min.
  • Jabal Al Burj
    • Fixed crash related to the map.
  • Sahel
    • Added base protection.
    • Added more cover.
    • Fixed being unable to exit UAV.
    • Updated France to use woodland camouflage.
    • AAS: Added AAS32 with pre-capped flags for France.
    • INS: Fixed cache being inside dome of death.
  • Sbeneh Outskirts
    • AAS: Fixed MEC starting bleed too early.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 13:21
by Barbrady
I have a question, where is it stated that the time to reveal a cache after it spawns has become longer? Can't find infos on that.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 13:27
by Mats391
Barbrady wrote:I have a question, where is it stated that the time to reveal a cache after it spawns has become longer? Can't find infos on that.
Was bug. Is fixed. Added to changelog.
General:
  • Fixed first cache taking too long to reveal.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 13:33
by Wicca
Good job guys! Loving these small releases to fix things :D keep it up!

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 13:33
by Barbrady
Very nice, I thought it was a new feature giving the Insurgents more time. :D

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:01
by Valeran
What about the mumble? it seem to be broken from the latest update people told me, is it going to be fixed now too?

Curious as I've got some more friends who wanna try out this awesome game :D

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:07
by Mineral
There are no problems with mumble.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:13
by QuickLoad
"Fixed french trucks being too fast."
i thought this was working as intended

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:18
by AlonTavor
QuickLoad wrote:"Fixed french trucks being too fast."
i thought this was working as intended
We're not talking about reversing.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:22
by Mutqus
Mineral is there ever going to be a optimization patch for low end pc's

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:30
by Gabi_A
I love this kind of little updates. It means there is a great team in the shadow. Thanks dev“s.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:32
by Kavelenko
Its got some serious bugs. The bots dont die, unlimited ammo, RPG's dont kill armour, cannot lie prone, to name a few.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:35
by AlonTavor
Kavelenko wrote:Its got some serious bugs. The bots dont die, unlimited ammo, RPG's dont kill armour, cannot lie prone, to name a few.
On what server?

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 14:47
by RaNa-Rocxs
Very nice work mate keep it up! Updating on our web site to .

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 15:05
by Rezza
Thanks for the constant updates!

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 15:27
by sweedensniiperr
'[R-DEV wrote:Mineral;2162228'][*]Updated maximum amount of grenadiers to 8.
Oh boy..!
'[R-DEV wrote:Mineral;2162228'][*]CNC: Removed spawn delay on NVA trucks.
So THAT'S why we won that round of CnC so fast a couple of nights ago.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 15:32
by AlonTavor
sweedensniiperr wrote: So THAT'S why we won that round of CnC so fast a couple of nights ago.
Nah its just NA PR LUL

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 16:14
by SKS
The SPG ready time should be set to 10 insted of 15 its just like tripoted RPG and have no electronic configuration like the TOW

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 16:46
by Heavy Death
SKS wrote:The SPG ready time should be set to 10 insted of 15 its just like tripoted RPG and have no electronic configuration like the TOW
It is set to 10 now.

I feel no real difference in the damage from 2 rounds of playing, but good to know there is a better system behind it.

Now for the next trick, set USMC Ironsights faction on Ramiel AAS kk thx bye.

Re: PR:BF2 v1.4.8.0 Changelog

Posted: 2017-04-23 22:04
by Scubbo
[R-CON]AlonTavor wrote:On what server?
just tested on GDO COOP seems fine Kav?