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Osprey fixes

Posted: 2017-04-29 06:36
by rPoXoTauJIo
From 1.4.7.0 changelog:
'[R-DEV wrote:Mineral;2161414']
VEHICLES:
  • Fixed MV22 Osprey desycing at times for high ping players.
In a 1.4.7 i've included some test fixes for osprey angle snap like A-10 had before.
Unfortunately this required some heavy changes on physics parts on this specific craft, so it may behave a little strange when yaw'ing as a payment for network syncing all control surfaces.

While i'm still working on improving it's behavior, wanted to know opinion of other pilots if it's better to have proper controls, or less laggy ones.

Re: Osprey fixes

Posted: 2017-04-29 09:12
by FFG
I used the osprey on Saaremaa and Pavlovsk. Overall feels a better that it did in its previous state.

As far as the yaw axis. Im pretty sure it wouldn't really matter, The only place yawing is really required is on the carrier. And in this situation all you need to do is hover and shifty sideways to properly correct yourself for taking off.

TL;DR Its good how it is in its current state, don't really get any lag due to the osprey afaik.

Re: Osprey fixes

Posted: 2017-04-29 16:14
by AlonTavor
I actually haven't had any problems with the old version.

Re: Osprey fixes

Posted: 2017-04-29 21:44
by viirusiiseli
What about the FLIR camera? Turning it is extremely laggy and feels odd.

Re: Osprey fixes

Posted: 2017-04-29 22:32
by rPoXoTauJIo
[quote=""'[R-CON"]AlonTavor;2162793']I actually haven't had any problems with the old version.[/quote]
I bet you didn't flew a-10 before 1.4 aswell ;)
Due to missing networkables for control surfaces osprey(so do a-10) had quite heavy angle snap when turning. This bug were more noticeable for high ping users.
[quote="viirusiiseli""]What about the FLIR camera? Turning it is extremely laggy and feels odd.[/quote]
That separate issue is known and being investigated.