fecht_niko wrote:The medic should be able to make complicated surgery that take 30min or more, this would make the game more realistic. There is a reason its called Project REALITY!
hahahaha
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QRF is useful on maps like Bamyan.
USMC inf squads 3, 6, 7 will go to their designated checkpoints, meanwhile trans is at main.
CAS is building a fob somewhere inbetween the left and middle checkpoint.
USMC Inf squad 2 meanwhile takes 2-3 humvees from main and buildings a fob 3 grids south of ANY possible contacts. 2 waits until someone is in contact, and then moves in because they can be to any of the 3 checkpoints in less than 30 seconds.
however, if we remove the give up function...
the right checkpoint falls, squad 7 holds it with their life and all die, they are out of action for 5 minutes.
motorized inf 2 moves in to right checkpoint, they remove the threat but are hit by nearby SPG and RPG element, they are all dead. their respawn is 5 minutes, 7's respawn is 3:30.
inf squads 3 and 6 are in contact, they can't assist.
enemy captures point with no opposition. and are free to do anything for around 6 minutes, by then 7 will return either by ground or air.
well, tough luck because USMC just lost the entire right flank.
im not sure where I was going with this, but I think my point was that removing the give up function is unnessescary. game is fine as it is, it's not like removing giveup would be enhancing it to the entire community.
edit: ok I think I see what you're saying - feel free to correct me,
but you are saying "squads give up instead of waiting for another squad to come and assist them in the revival of their squad"
heres the thing, PR is on self-discipline / squad discipline, that's how the game runs and that's how it always has ran.
a squad leader is 100% free to wait and ask for another squad to help in revival and tell his own squad to hold spawn.
if there are no nearby elements, then why the heck wouldn't he give up?
same case where CAS was out fighting and theres 1 minute until their helicopter spawns, they were doing some specops stuff and then they die. no nearby medics so they have to wait 5 minutes for no reason.(applies to any squad not near other friendly squads)
removing a feature because of bad-teamwork units, and lonewolfs is not a good idea.