Sometime ago I was bored since the server I usually play was full (=HOG=) so I decided to make something that would join two of my hobbies: PR and MCU programming.
With the suggestions and tips of some community members, I've made this server status checker with a ESP8266, that gets information from gamespy port (Thanks UTurista for the tip) and displays it.
I'm not a programmer (my education and daily job has nothing to do with programming), so I also learned quite some things with the project.
Feel free to give suggestions!
If you want to do something similar by yourself PM and I can send some code to get you started (The code of this version is way to messy and I had to change some libraries to get it working, so is not good to share).
A major worry that I had was that this thing didn't disturb the server (too many requests) because after all I want to be able to play in it.
Re: PR Server status Checker
Posted: 2017-06-30 23:13
by FlyingR
Dude you're creative as fuck man! This is awesome and hilarious! Well done! You should make one for Squad, BFs, CODs, etc. and youll be rich!!!
And if you put PRTA server will the red light always be on?
Re: PR Server status Checker
Posted: 2017-07-01 00:01
by Pep_73
Well, for BF would be about the same code for version 2, for the other versions might have to look.
For Squad is totally possible, already have some of the code done. It's actually is the same for most steam games, but the information they return is less than gamespy.
For COD I don't have a clue, didn't look for it.
By the way, the yellow blinking light I added after you suggestion on my previous post...thanks for that. Could be a buzzer too with sound but it would be annoying if I forget to turn the alarm mode off and would not be around
Re: PR Server status Checker
Posted: 2017-07-01 07:07
by Wicca
holy **** that is some next fookin level shit!
Re: PR Server status Checker
Posted: 2017-07-01 11:57
by Mats391
Auto deploy also tries to join every 5sec, so that might be easier for you than looking at a LED, it has no J warning tho
Re: PR Server status Checker
Posted: 2017-07-01 15:31
by BloodyDeed
Haha, this is amazing, great work!
Re: PR Server status Checker
Posted: 2017-07-01 21:08
by FlyingR
[R-DEV]Mats391 wrote:Auto deploy also tries to join every 5sec, so that might be easier for you than looking at a LED, it has no J warning tho
My friend and I tried Auto deploy today but the "joining" screen was glitching and the game crashed.
Re: PR Server status Checker
Posted: 2017-07-04 14:35
by ZektorSK
Great, how long did it take to make ?
Re: PR Server status Checker
Posted: 2017-07-04 22:16
by Pep_73
Well that's a good question!
- From the first time I thought about it untill I decided to make it: 1 year (I'm that lazy)
- Since I decided to make it to have one small screen with number of players and map: 3-4 hours of testing UDP protocols and programming.
- To this version it took me at least 1 month to wait for some components (bigger oled+rotary encoder) and then about 1/2hour to 1 hour per day for a month to fine tune and implement new ideas.
- With the code and components at hand it takes about 10 minutes to get it working.
As soon I have some time, I'll try and make a multiscreen version that doesn't need more that the MCU+oled.
Re: PR Server status Checker
Posted: 2017-07-05 07:07
by ZektorSK
3-4 hours of testing ? Holy shit, I wouldn't last for 10 minutes to constantly test it ...
I wish you the best luck with the multiscreen version !