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[Map] Bi Ming [released]
Posted: 2007-02-01 21:25
by Dr Rank
Hey Lads
Posted one screenie from this here
http://realitymod.com/forum/t14532-nigh ... fixed.html and
[R-PUB]Garabaldi asked to see some more. So I thought hey, I was gonna do this a when I was a bit further down the line cos everything is still subject to change, the lightmaps aren't right, terrain needs serious work, details need to be added, cp's finished etc etc. If you click on the link above you'll see I'm hoping to get nightvision googles working for it too

But here we go, here's the map that has been consuming most of my life for the last few months. Still got a long way to go, but its starting to take shape...
General Woodlands Shots
Ammunition Dump CP Area
Communications Outpost CP Area
Qi Wang CP Area
(
Top of the Waterfall)
Bi Ming CP area
PLA Outpost CP Area
I've already done a lot of performance enhancement, and I'll be running tests on a pretty good system with 1GB RAM. My aim is to get it running smoothly on that (
which so far it is!
). I've got the backstory written down and I'll post that as soon as I can lay my hands on it. I'll also post a minimap pretty soon too.
Dr Rank
P.S. For anyone who's interested, 'Bi Ming' means 'Place of Death', and 'Qi Wang' (British Insertion Point) means 'New Hope'

Posted: 2007-02-01 21:28
by Mongolian_dude
Nice.
Now i can sit in a bunker and shout 'VC IN THE WIRE!!!!'
Like the good ol days
Night shaders?
...mongol...
Posted: 2007-02-01 21:28
by eggman
Looks fantastic! Love the collapsed statics and such
I'll see about sorting out NVGs for v0.6 cuz I personally like a bit of a mix of night maps (but always hated the vBF2 conversions we had).
We've never had a good quality night map in the mod .. looks like that might change

Posted: 2007-02-01 21:29
by =HR=Drayu
wow, looking impressive.
Posted: 2007-02-01 21:31
by Mongolian_dude
'[R-DEV wrote:eggman']Looks fantastic! Love the collapsed statics and such
I'll see about sorting out NVGs for v0.6 cuz I personally like a bit of a mix of night maps (but always hated the vBF2 conversions we had).
We've never had a good quality night map in the mod .. looks like that might change
If your planning on changing up them NVGs, could you do something about putting NVGs on in aircraft? its impossible to see wtf is going on.
Except the zommed gunner sights, sick.
...mongol...
Posted: 2007-02-01 21:36
by GeZe
Ah, so this is the map you said on teamspeak you were working on . Looks very nice. And dark. Hopefully you can get some NVG in there.
Posted: 2007-02-01 21:48
by causticbeat
I say no NVG's for soldiers, would make for an absolutely amazing and immersive experience
Posted: 2007-02-01 21:52
by Thunder
causticbeat wrote:I say no NVG's for soldiers, would make for an absolutely amazing and immersive experience
and unplayable in the day time for me, as i cant see passed the screen glare
Posted: 2007-02-01 21:55
by Mekstizzle
causticbeat wrote:I say no NVG's for soldiers, would make for an absolutely amazing and immersive experience
You wouldn't be able to see anything.....you can barely make out freind from foe on the jungle PLA maps (that's probably all of the PLA maps)
This is like......a nightmare when it comes to identification. I hope there's vehicles, even an air vehicle. So i can spend the map in the air transporting people instead of walking around like a headless chicken having no idea what's going on or who the hell is who.

Posted: 2007-02-01 21:55
by !ViEtCoNgToM
'[R-MOD wrote:Mongolian_dude']Nice.
Now i can sit in a bunker and shout 'VC IN THE WIRE!!!!'
Like the good ol days
Night shaders?
...mongol...
SHOOT THEY've found me! hahah.
Posted: 2007-02-01 21:57
by Griffon2-6
And would also scare the sh*t out of you playing that. But in reality, both armies represented here have NVGs. Dr. Rank, I don't know what you mean about lightmaps not looking right, they look just right.
And what object are you using for the light sources? I want to use those.
Dr Rank wrote:P.S. For anyone who's interested, 'Bi Ming' means 'Place of Death', and 'Qi Wang' (British Insertion Point) means 'New Hope'
Man, that is aaannnncient Chinese, even I didn't know what that meant!
Posted: 2007-02-01 22:05
by Mongolian_dude
Now what would just grab me by the nuts is if they got the flashlight to work on the Spec op pistol by changing to seconday function. Then you could jump all the guys with NVGs and blind them!
...mongol...
Posted: 2007-02-01 22:08
by Griffon2-6
That's what a flashbang is for.
Posted: 2007-02-01 22:16
by Dr Rank
Thanks for all the positive feedback lads! Yeah, I've noticed that on some monitors it looks quite a bit darker than others and that obviously has a fairly big impact on the way it looks. I'll probably be tweaking away at those levels near the final stages. I certainly don't want to make it any darker for the sake of the nv googles, they'd be there for long ranges and for added atmosphere etc. If the map makes it into the mod then I may do test versions with and without (
99.9% chance they'll go in if possible!). I'll see how its all looking nearer completion. Still got LOTS to do!!!
Thanks again for the support!
Dr Rank
Hmmm... Flashbangs eh? That would pretty awesome!
Griffon2-6 wrote:And what object are you using for the light sources? I want to use those.
Glow 3

Posted: 2007-02-01 23:14
by Clypp
The problem with night maps is they are either not dark enough to require the NVGs. I want a map so dark that NVGs are absolutely required to see anything except in lighted areas.
Posted: 2007-02-01 23:21
by acadiancrusader
omg, those screenshots are impressive indeed! i would also love to see airvehicles on this map... with one very cool add-on (devs, hint, hint, nudge, nudge)
...spotlights on choppers would be amazing. think of all the tactics involved with this possibility!!
Posted: 2007-02-01 23:49
by Figisaacnewton
looks very nice...
Posted: 2007-02-02 00:02
by Sealights
in the 3rd last screenshot looks like it needs some grappling hook rocks

Posted: 2007-02-02 00:10
by duckhunt
having played this map at dr ranks place of residence, I can say it is definatley something to look forward to.