DogACTUAL wrote:After thinking about it again i realized that 3-5 would not be feasible. My reasoning for that number was across the lines that every shot from a 25mm< is going to penetrate the armour. But of course penetration alone doesn't mean a critical spot inside the vehicle was actually hit.
I'd be more concerned about the gameplay implications it would have if a single burst can kill an APC outright.
Since the refractor engine doesn't really allow for models detailed enough to simulate critical spots like fuel, ammo or personnel (afaik), the vehicle has to be able to take more hits to account for potential penetration that doesn't really do much damage other than punch a hole.
You could actually do that but I don't think it accounts for the angle you're shooting from, so a shot which hits a spot that would have a fuel tank behind it at a 90° angle will do the same damage a shot at the same spot would do at a 45° angle, regardless of the round penetrating nothing of importance if it were to fly right through the vehicle.
I just don't think it's desireable. Pre 1.3 Tank combat was dumbed down to "Who has ATGM? Who doesn't?" and "Who manages to hit one of the silly weakspots modeled on the tanks?". so the game had your idea in place, it was stupid and I'm glad that stuff is now gone.
So right now something approximately like this would be the ideal model imo:
25-35mm AP against light armour (LAV25, MT-LB, BRDM, VAB, FV 107, FV 101, Fennek, ...):
Frontal armour 6-9 hits
Side and rear armour 5-8 hits
25-35mm AP against medium armour (BMP-1(?), BMP-2(?), BMP-3, M2 Bradley, VBCI, ...):
Frontal armour 10-15 hits
Side and rear armour 5-10 hits
25-35mm AP/HE against unarmored vehicle (car, truck, bike): 1-3 hits depending on vehicle
You realize the autocannons fire 200 RPM and up with the exception of the RARDEN? If I take the Puma with its "slow" 200 RPM, that's still above 3 rounds a second and means a 2 second kill on the light vehicles and a 3 second kill on the medium ones.
The Russian 30mm shoots 7.5 rounds a second, and since you're calculating with 15 rounds(of 25mm) for frontal armour on the high end that means everything with 30mm kills every other vehicle(that isn't a tank) in not even 2 seconds.
Again, I don't think any of this is desireable whatsoever. It takes a lot more than a second for a vehicle to stablize enough so that the gunner can fire accurately in most cases, and it's just silly to rob people of the fighting chances they have nowadays. You move, you die, so what's the point of moving then? With your values it's easily possible for a stationary LAV to outgun 2 BTR80As or BMP2s or BMP3s even despite of their superior cannon(and better armour >BMPs).
In the same manner I complain about 7.62 and 5.56(up close) being too deadly for healthy infantry combat, it's the same thing right here. Smoke is worthless now because by the time you see a target and it deploys you're dead. Repairs are almost meaningless(except for muh ground damage) because one vehicle dies and the other sits at full HP.
That's my whole point. The system we have right now is broken!
As it is right now the warrior sees the BMP first and shoots it for 5 seconds, then the BMP cannon turns towards it and blasts it away, it doesn't even have a chance.
It's actually more balanced these days than it ever was. And it's not the Devs fault the Brits decided to build the RARDEN as retarded as they did. The problem with IFV and heavy APC balance in PR is mostly related to all of them having the same armour - whereas damage output differs greatly. I've outgunned a VBCI on front with a BTR-80A showing side armour and while I don't think the VBCI is 30mm protected frontally, the BTR-80A is at most 12.7mm-proof on its side. If armour would play the role ingame it plays in reality in a meaningful way a lot of the balance issues with the slow as f NATO cannons would cease because the Russian vehicle arsenal puts power and agility(small profile, amphibious) over precision and protection(Bradley and Puma are probably better protected than half of the Russian T-72 arsenal). It's fixable, but it does require work.