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PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 15:43
by Mats391
With this update we roll back the experimental weapon damage changes introduced in v1.4.8.0. We decided this after an internal vote supported by the community's feedback. Next to this there are some other changes and fixes. One of them being a overhaul of the vehicle mounted smoke counter measures. You can read the details below.
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For those who didn't see the message with v1.4.12.0:
Important, due to an update to the mumble client, make sure you have Visual C++ Redistributable for Visual Studio 2015 installed! Download it here. This is also for those who get the 'Mumble_app.dll error -3' error. You need the vc_redist.x86.exe even if you have x64 system.
PR:BF2 v1.4.13.0 Changelog (2017/July/12)
-----------------------
GENERAL:
- Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
- Added !rp [player] [reason] or !reportplayer [player] [reason]. Will report [player] to the admins for [reason], as the old !r used to.
- Updated !report [message] chat commands to now send only [message] to the admins online.
- Updated admin commands to be case insensitive.
WEAPONS:
- Updated handheld weapon damage system to be the old values from before v1.4.8.0.
- Fixed C7A1 sounds.
- Fixed M4 3p sounds being inconsistent.
- Fixed Dutch MINIMI not having deviation indicator.
- Fixed Dutch MINIMI 3p animations.
VEHICLES:
- Added 80mm frag to Leclerc and VBCI smoke launchers through the Galix system.
- Added new variants of thermal blocking smoke to vehicles differing by varying in time transparency and specific tints in thermals.
- Updated all vehicles by removing smoke counter measures from driver position if launchers direction controlled by gunner.
- Updated armored vehicles to have more smoke counter measures, in most cases two- or multi-staged.
- Updated smoke from WP rounds on Challenger II.
LEVELS:
- Gaza
- Fixed vehicles taking too much terrain damage.
- Route E-106
- Fixed many smaller issues.
- Fixed Facility flag being instantly capable.
- AAS16: Removed Mk 19 HMMWV.
- AAS64: Added start delay to Mk 19 HMMWV and changed it to normal (non-up-armored) version.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 15:55
by Vista
Finally
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:00
by UTurista
Updated admin commands to be case insensitive.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:14
by Geronimo
'[R-DEV wrote:Mats391;2168732']
- Updated handheld weapon damage system to be the old values from before v1.4.8.0.
THANK YOU
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:15
by RaNa-Rocxs
Nice work guys keep it up but turn on the client update

you guys are awesome GG
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:17
by Heavy Death
Inb4 damage revert is only placebo.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:37
by VTRaptor
Nice! I like the !givelead command, however !rp makes no sense.
As for the weapon damage reversal, i got used to the new one. But it's good to have op snipers, shotguns and pistols back.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:38
by Suchar
'[R-DEV wrote:Mats391;2168732']
GENERAL:
- Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
WEAPONS:
- Updated handheld weapon damage system to be the old values from before v1.4.8.0.
Wow, Im impressed, 11/10
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 16:58
by FlyingR
We made it guys! Now Fast Ropes!
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:00
by AlonTavor
VTRaptor wrote:Nice! I like the !givelead command, however !rp makes no sense.
what makes no sense is that everybody reports "SwitchBladeUK" when they ask to switch teams, or part of their message gets cut because a result is found.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:02
by LiamBai
"cantpicknameiwant is reported, i get switched pls???"
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:14
by mectus11
Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:26
by LEGIYA
mectus11 wrote:Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
Hell yeah!
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:28
by Vista
mectus11 wrote:Now if we can get Rhino's RPG-7 warheads in, then we would have made pr truly great again.
#FreeRhino
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:37
by Camel_Caravan
'[R-DEV wrote:Mats391;2168732']
GENERAL:
- Added !givelead [player] chat command, to give squad lead to a player. Only works if player is in your squad and you are squad leader.
Wow, great! The future has arrived! Really like this.
[*]AAS64: Added start delay to Mk 19 HMMWV and changed it to normal (non-up-armored) version.
Good it gets nerfed! Good Lord, I didn't remember a single thing spreading some much terror in a long while.
[R-CON]LiamBai wrote:"cantpicknameiwant is reported, i get switched pls???"
Aaah, now I get it. The goblin magic behind the curtains.
Thanks for churning out so many great updates. Very impressed!
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:44
by Murkey
Quality stuff. Thanks for the update <3
(I haven't been around as I need a new PC).
Keep up the good work!
Cheers, Murkey.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 17:58
by fecht_niko
Great job guys!!!
Fix AA system and some minor asset balance on various maps and PR is perfect. -> only good feedback
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 18:51
by LimitJK
sweet update (weapon damage revert).
loving to see the frag launcher on french vehicles.
looking forward to see the new smoke launcher handling.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 19:16
by Clund
!r and !rp makes sense in this constellation.
I was used to do a
!r ... message
With the "..." to avoid anyone being tagged.
Re: PR:BF2 v1.4.13.0 Changelog
Posted: 2017-07-12 19:53
by VTRaptor
Well. If the admin is sane enough, he will understand.
It makes it unnecesarily confusing for players and i'm sure that most people will just misunderstand purpose of both !r and !rp.