How to play as insurgent (discussion)
Posted: 2017-07-20 10:58
I starting to come to the conclusion that many PR players have lost their way when it comes to playing insurgency.
While basic mechanics are easily understood (what is a cache, civilians, tickets), some of the other parts have gotten lost.
First thing that goes out the window is teamwork. Spawn somewhere, try to kill infidels, bomb car! Rinse, repeat.
Let's try to come up with some kind of compendium for the sake of establishing a base concept to be installed within the PR community.
Divide your post into easily digestible sections where possible.
I'll begin with a few of my opinions:
TEAM STRATEGY: Play for caches or play for tickets?
Play for caches: Playing for caches, in my opinion, is locking down caches.
* Divide the area surrounding the cache into sections and secure each one with a squad and a hideout.
* Weapons of area denial are deployed in a meaningful method, hopefully managed by the sector squad.
* Maintain a cache squad which never abandons the cache and is the buffer in the case that one of the sectors has been overrun (put your campers and CQC fighters here).
* Establish a non-combatant recon group to precede each sector or on the outer perimeter. These do not need to be civilians
* Maximize use of civilians to penalize BLUFOR intel through martyrdom. -- Frontliner
Play for tickets: Playing for tickets is attempting to deny BLUFOR intel on caches while bleeding them for tickets.
* Maximize use of civilians to penalize BLUFOR intel through martyrdom.
* Create ambushes rather than stagnant combat zones with the purpose of killing BLUFOR asssets/units while taking few casualties.
* Maximize area denial zones to grant insurgents greater control.
* Avoid drawing attention to caches/cache areas.
* Avoid contact with BLUFOR to keep them in the dark.
* Maximize artillery and mobile attacks.
* Destroy BLUFOR assets on a consistent base for tickets.
* Deny them fast fire support, transport and logistics, which incapacitates infantry causing increased number of casualties.
* Endeavor to keep insurgent vehicles alive and operational.
* Maximize SPG techies, .50cal techies -- even cars and bikes, for quick and smooth work.
* Supply techies will keep all your engineers, RPG teams and SPGs armed.
-- bahiakof
* Place remote IEDs within the fake cache area. Next build roadblocks around to make it look legitimate. Farm as many enemies as possible when they come to attack. If all the insurgent "defenders" have died, the commander can delete all the trash piles to allow the IEDs to have maximum effect.
-- [R-DEV]Mr.VdHeide
Avoid doing these things:
* Forgetting to coordinate with other squads.
* Peaking at a BLUFOR AR/marksman/sniper for no good reason and getting shot.
* Crossing large open areas (roads, but also just plain desert) without checking the suroundings first
* Challenging enemys at long range knowing that it is unlikely you will win the fight.
* Placing hide outs in an open area where an ******* AR can just deploy in a tall building and kill whoever is spawning
* Placing no hideouts whatsoever.
* Joining squads that have little or no cohesion.
* Joining a squad that has no medics.
* Joining a squad, taking a limited kit, and going off to do your own stuff (like an *******).
* Not taking advantage of insurgent off-map mortars which can be used more often than BLUFOR's artillery strike.
-- Lobachevsky
* Actively deny intel towards caches. Use these tips:
- Don't waste your life by being careless.
- Understand the value of medics.
- Use civilians more.
-- Jabil_One
* Learn to ambush for Blufor, even if you have to stay in the same spot for 10 minutes.
* Force BLUFOR to come to the cache: Don't go running into the BLUFOR offense.
-- B2P1
* Putting IEDs to close to cache areas will kill friendlies. Place your IEDs on the roads and paths leading up to the caches instead.
While basic mechanics are easily understood (what is a cache, civilians, tickets), some of the other parts have gotten lost.
First thing that goes out the window is teamwork. Spawn somewhere, try to kill infidels, bomb car! Rinse, repeat.
Let's try to come up with some kind of compendium for the sake of establishing a base concept to be installed within the PR community.
Divide your post into easily digestible sections where possible.
I'll begin with a few of my opinions:
TEAM STRATEGY: Play for caches or play for tickets?
Play for caches: Playing for caches, in my opinion, is locking down caches.
* Divide the area surrounding the cache into sections and secure each one with a squad and a hideout.
* Weapons of area denial are deployed in a meaningful method, hopefully managed by the sector squad.
* Maintain a cache squad which never abandons the cache and is the buffer in the case that one of the sectors has been overrun (put your campers and CQC fighters here).
* Establish a non-combatant recon group to precede each sector or on the outer perimeter. These do not need to be civilians
* Maximize use of civilians to penalize BLUFOR intel through martyrdom. -- Frontliner
Play for tickets: Playing for tickets is attempting to deny BLUFOR intel on caches while bleeding them for tickets.
* Maximize use of civilians to penalize BLUFOR intel through martyrdom.
* Create ambushes rather than stagnant combat zones with the purpose of killing BLUFOR asssets/units while taking few casualties.
* Maximize area denial zones to grant insurgents greater control.
* Avoid drawing attention to caches/cache areas.
* Avoid contact with BLUFOR to keep them in the dark.
* Maximize artillery and mobile attacks.
-------------------------------------
-- Pronck* Destroy BLUFOR assets on a consistent base for tickets.
* Deny them fast fire support, transport and logistics, which incapacitates infantry causing increased number of casualties.
* Endeavor to keep insurgent vehicles alive and operational.
* Maximize SPG techies, .50cal techies -- even cars and bikes, for quick and smooth work.
* Supply techies will keep all your engineers, RPG teams and SPGs armed.
-- bahiakof
* Place remote IEDs within the fake cache area. Next build roadblocks around to make it look legitimate. Farm as many enemies as possible when they come to attack. If all the insurgent "defenders" have died, the commander can delete all the trash piles to allow the IEDs to have maximum effect.
-- [R-DEV]Mr.VdHeide
Avoid doing these things:
* Forgetting to coordinate with other squads.
* Peaking at a BLUFOR AR/marksman/sniper for no good reason and getting shot.
* Crossing large open areas (roads, but also just plain desert) without checking the suroundings first
* Challenging enemys at long range knowing that it is unlikely you will win the fight.
* Placing hide outs in an open area where an ******* AR can just deploy in a tall building and kill whoever is spawning
* Placing no hideouts whatsoever.
* Joining squads that have little or no cohesion.
* Joining a squad that has no medics.
* Joining a squad, taking a limited kit, and going off to do your own stuff (like an *******).
* Not taking advantage of insurgent off-map mortars which can be used more often than BLUFOR's artillery strike.
-- Lobachevsky
* Actively deny intel towards caches. Use these tips:
- Don't waste your life by being careless.
- Understand the value of medics.
- Use civilians more.
-- Jabil_One
* Learn to ambush for Blufor, even if you have to stay in the same spot for 10 minutes.
* Force BLUFOR to come to the cache: Don't go running into the BLUFOR offense.
-- B2P1
* Putting IEDs to close to cache areas will kill friendlies. Place your IEDs on the roads and paths leading up to the caches instead.