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How to play as insurgent (discussion)

Posted: 2017-07-20 10:58
by doop-de-doo
I starting to come to the conclusion that many PR players have lost their way when it comes to playing insurgency.

While basic mechanics are easily understood (what is a cache, civilians, tickets), some of the other parts have gotten lost.

First thing that goes out the window is teamwork. Spawn somewhere, try to kill infidels, bomb car! Rinse, repeat.

Let's try to come up with some kind of compendium for the sake of establishing a base concept to be installed within the PR community.

Divide your post into easily digestible sections where possible.

I'll begin with a few of my opinions:

TEAM STRATEGY: Play for caches or play for tickets?

Play for caches: Playing for caches, in my opinion, is locking down caches.
* Divide the area surrounding the cache into sections and secure each one with a squad and a hideout.
* Weapons of area denial are deployed in a meaningful method, hopefully managed by the sector squad.
* Maintain a cache squad which never abandons the cache and is the buffer in the case that one of the sectors has been overrun (put your campers and CQC fighters here).
* Establish a non-combatant recon group to precede each sector or on the outer perimeter. These do not need to be civilians
* Maximize use of civilians to penalize BLUFOR intel through martyrdom. -- Frontliner

Play for tickets: Playing for tickets is attempting to deny BLUFOR intel on caches while bleeding them for tickets.
* Maximize use of civilians to penalize BLUFOR intel through martyrdom.
* Create ambushes rather than stagnant combat zones with the purpose of killing BLUFOR asssets/units while taking few casualties.
* Maximize area denial zones to grant insurgents greater control.
* Avoid drawing attention to caches/cache areas.
* Avoid contact with BLUFOR to keep them in the dark.
* Maximize artillery and mobile attacks.
-------------------------------------
-- Pronck
* Destroy BLUFOR assets on a consistent base for tickets.
* Deny them fast fire support, transport and logistics, which incapacitates infantry causing increased number of casualties.
* Endeavor to keep insurgent vehicles alive and operational.
* Maximize SPG techies, .50cal techies -- even cars and bikes, for quick and smooth work.
* Supply techies will keep all your engineers, RPG teams and SPGs armed.

-- bahiakof
* Place remote IEDs within the fake cache area. Next build roadblocks around to make it look legitimate. Farm as many enemies as possible when they come to attack. If all the insurgent "defenders" have died, the commander can delete all the trash piles to allow the IEDs to have maximum effect.

-- [R-DEV]Mr.VdHeide
Avoid doing these things:
* Forgetting to coordinate with other squads.
* Peaking at a BLUFOR AR/marksman/sniper for no good reason and getting shot.
* Crossing large open areas (roads, but also just plain desert) without checking the suroundings first
* Challenging enemys at long range knowing that it is unlikely you will win the fight.
* Placing hide outs in an open area where an ******* AR can just deploy in a tall building and kill whoever is spawning
* Placing no hideouts whatsoever.
* Joining squads that have little or no cohesion.
* Joining a squad that has no medics.
* Joining a squad, taking a limited kit, and going off to do your own stuff (like an *******).
* Not taking advantage of insurgent off-map mortars which can be used more often than BLUFOR's artillery strike.

-- Lobachevsky
* Actively deny intel towards caches. Use these tips:
- Don't waste your life by being careless.
- Understand the value of medics.
- Use civilians more.


-- Jabil_One
* Learn to ambush for Blufor, even if you have to stay in the same spot for 10 minutes.
* Force BLUFOR to come to the cache: Don't go running into the BLUFOR offense.

-- B2P1
* Putting IEDs to close to cache areas will kill friendlies. Place your IEDs on the roads and paths leading up to the caches instead.

Re: How to play as insurgent (discussion)

Posted: 2017-07-20 11:51
by Frontliner
Tbh I'd put this
"Maximize use of civilians to penalize BLUFOR intel through martyrdom."
in the cache section. Reason being that you don't want BluFor to ever have enough intel, whereas when focusing on bleeding the enemy's tickets you don't really care as much about that.

Insurgency as a whole is rather luck dependant tbh. One or, even better, two caches next to the INS main, near the map borders or in a tunnel or cave means that BluFor spents at least 200, 100 or 1,000 tickets destroying a single one of these respectively as long as INS keeps up the human wave/1941 Soviet defence tactics. Just yesterday we were playing on Lashkar, one cache was in a cave(L4/M4 area), the other close to both map borders and Taliban main in B1. Even though their APCs in particular were having a massive field day(one of the crews had 60+ kills), the game ended with just 1 cache being destroyed, and even with the 30 ticket gain the game was over no more than 3 or 4 minutes later.

Or, to put it in other words, if your caches suck the best team can't help you, and if your caches are awesome your team cannot be bad enough for you to lose them.

Re: How to play as insurgent (discussion)

Posted: 2017-07-20 12:57
by Pronck
The success of the insurgent team is also depending on how well you can knock the BLUFOR assets on a consistent base. By this you let them lose a lot of tickets and you deny them fast firesupport, transport and logistics. Result is that they have to take caches with infantry only with often lots of casualties.

In order to achieve this you need to make sure that none of your vehicles get wasted on the insurgent team. Supply techies, SPG techies, .50cal techies even cars and bikes is all what you need so you can work fast and smooth. This way you can easily keep all your engineers, RPG teams and SPGs armed. Whilst the cache defender can still have proper weaponry with them.

I can write for hours but the best way to win is a balanced team which be both offensive and defensive and is extremely effective in taking out BLUFOR assets.

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 09:53
by doop-de-doo
Any one else have insurgent tactics or strategies that you believe the community should teach, learn, master, and use in-game?

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 10:33
by Mr.VdHeide
Teamwork, get a squad to work toghether just like you would work toghether when playing RU against US on Saaremaa but keep in mind to use different tactics. The typical INS squad right now seems to have just a bunch of AK's becuase those people couldnt lay their hands on a pick up kit in main base and they will typicaly be scattered all acros the map doing Lord knows what.

That is in my opinion the bigest issue when playing as an insurgent nowadays, good squads are rarely seen. A good squad should have a medic, and depending on its size 2. Also people, for goodness sake, take the ME civilian medic. If you get shot you will die as a martyr which costs bluefor valuable points and it also helps against AAVP 40mm spam...

So the lack of medics is one big issue, and also the average squad is an issue. However, if you do happen to have those then Insurgency can be fun, if you aply tactics properly. Now some maps are just not suitable for these tactics but in general you should always make sure to fight the enemy at the distance which suits you best. Now the enemy is almost always equiped with superior weapons, with better accuracy and also scopes. The average insurgent has an AK-whatever and no optics. So you might say, bluefor is better because they get scopes. But saying that is in fact incorect... Because the advantage of having an ACOG scope is only an advantage when you shoot at longer ranges, or when you get the chance to land a clean headshot on an insurgent. Now some people may say this is unfair, the US forces get scopes, and we dont. Now if you plan to challenge the enemy on a 250 meter range with your AKM, then yes, it is unfair. But wait, why would you want to challenge the guy at such a large distance in the first place? This is something a lot of ins players seem to forget, if you want to have a fair fight, then you need to let the enemy come close enough, so that you can then use your AKM to full auto shoot bluefor in CQB.

Now if you keep these things in mind then please avoid doing these things:

- Peaking an NME AR/marksman/sniper (for no good reason)
- Crossing large open areas (roads, but also just plain desert) without checking the suroundings first
- Challenging enemys at long range knowing that it is unlikely you will win the fight.
- Placing hide outs in an open area where an ******* AR can just deploy in a tall building and kill whoever is spawning
- Placing no hide outs
- Joining squads with all its players scattered accros the map
- Joining a squad without medics
- Joining a squad and take the best weapon and go do your own stuff (like an *******)
- Not coordinating with other squads
- Not using your of map mortars which can be used more often the bluefor's artilery strike

Basicaly do the same thing you would when playing saaremaa, but keep in mind you are always defending and keep in mind the enemy has superior weapons. To be fair I think that is about all you need to do when playing INS gamemode compared to AAS.

Edit: with always being defensive I don't mean that you should stay right near the cache, obviously you need to have units who deny the enemy of its most important resources: logistics (fobs) and powerfull vehicles.



D.J.

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 14:26
by X-Alt
Only use M870 + cache spawn weapons (PKM, RPK, SVD) and stop running out of good caches unless you're civi. CAMP CAMP CAMP CAMP CAMP

Fallujah underground\Al Basrah hospital type caches should be unkillable when you're outgunning the enemy. Let the VBIED and SPGs do the work and drain their tickets.

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 16:48
by bahiakof
A very efficient tactic that few use, and works to ambush a large group of enemies, is the construction of a Fake Cache.

Ingredients:

- Commander active on the team.

- Many remote IED within the fake cache.

- Build barricades (trash) in and out of the fake cache (make the Blufor commander with your UAV believe that the fake cache is true).

- Some defenders must stay in the fake cache to defend it and attract the enemy.

How it works:

When all defenders of the fake cache are killed and the enemy was inside that fake cache, the Commander removes the barricades (trash) to make the IEDs more efficient, and the Sappers and engineers detonate all the IEDs and thus take several enemy tickets.

Another function of the fake cache is to cause the enemy to lose time.

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 17:52
by Lobachevsky
I would define reasons for insurgents failing as follows:

- Lack of any attempts to stay alive.

Hell, I suffer from it too. When playing AAS, most people are very conscious about not wasting tickets. When you don't have a visible ticket counter, I think most people just don't bother. Which is a big mistake, but I'll get to it later.

- Severe lack of medics.

Again, something that usually is not a problem for blufor. I barely ever see insurgent medics. There are several reasons for this. General lack of coordination, people giving up very quickly and the most important one - insurgent medics have absolutely garbage weapons (not true for all factions I think).

- Lack of civilian play.

Honestly, civvies are just not that good in PR right now. There's so many restrictions, all of them invisible, it's hard to keep up. I tried leading a civvie squad recently and found that I didn't get martyr when I expected to (2 minutes after spawn and kit change, no revives, away from friendlies, no vehicles, did I miss anything?). Also, medic civilians don't get a cell phone, so you have to use the unarmed kit, which is pretty limited. Perhaps unarmed kit could get stones?

All three of the above combine into one essential problem:

- Nobody bothers with intel.

I think that number 1 reason insurgency is lost is because caches are found immediately after spawning, not counting round start. This usually means no defenses are available and at best there's a squad or two that manages to spawn on it. Sometimes you even get a hideout nearby.

Here's the thing. When you have to defend 1 cache, you have an advantage (defenders' advantage against a force of similar size). When defending 2 caches, insurgents are at a SEVERE disadvantage. You have to split your team in two (or risk vulnerability to sneak attacks), while blufor can mount an effective assault on just a single cache with most of their team, if not all.

Somebody mentioned luck in where the cache spawns. It's somewhat true. We had a round yesterday where our cache spawned right next to blufor main, far away from any hideouts. Here's the thing though, if we had even 5-10 minutes of prep time, we would probably be able to defend it at least decently. As is it was just 1.5 squads that spawned there. No hideouts. Easy cache.

Sure, there's some luck in it, but you can mitigate it by not giving away intel. Now the issue is, the whole team needs to understand it and not waste their lives needlessly.

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 19:03
by bahiakof
Other tips:

Build barricades (trash) around the defenses to protect from snipers:



IEDs AP (yellow gal), destroys assets (APC, IFV and TANK):


Re: How to play as insurgent (discussion)

Posted: 2017-07-21 19:36
by Jabil_One
I like to play medic but not in Insurgency as MEINS.

Why i should play medic with an scorpionpistol? and the Blufor medic has a scope + 7 friends with scopes + apc as longrange firesupport and CAS and better armored transportvehicles and and and....?

I understand the aspect of asymetrical warfare but nerfing the insurgent team to death makes no sense in a GAME, doesn't matter how realistic it is because i'm sure that not all insurgent guys with basic firstaid knowledge in reallife used an scoprion as mainweapon. I'm sure there was also some of them with AK's.

Give the medic an AK and the upper mentioned problems about lack of medics on INS team is solved but dont blame people for not playing MEINS medic.
It makes no fun.

I understand the logic of asymetrical warfare (no scope vs. scope / apc/tanks vs. bombcars etc.) but giving the medic the shittiest weapon in mod? ULTRAHANDICAP no thanks.

You need a medic on INS team? Play one.

How to play Insurgency as insurgent? Insurgentplayers aren't able to plan good cachedefense.
They ran around with the excuse to hunt tickets but 90% times they get farmed by apc's.
Insurgent players arent able to stay for 10 minutes in the same spot and wait for Blufor.

Fact is, BLUFOR must come to the cache, so BLUFOR must ran into Insurgents defense but 99% i see Insurgents ran into BLUFOR offense.

Re: How to play as insurgent (discussion)

Posted: 2017-07-21 20:30
by B2P1
Don't put IEDs next to the cache. It'll just kill friendlies. Get yourself a ammo technical and place multiple IEDs on roads, paths leading up to the caches that will most likely be used by the enemy team. You'll kill unsuspecting APCs, logis, full troop transports etc...