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2-side faces in PR

Posted: 2017-07-25 20:14
by w0lf3k
Hello,
how to display texture on both sides of 1 face?
I've tryed same texture(camonet.dds) and hierarchy, but looks it doesnt work :(
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Re: 2-side faces in PR

Posted: 2017-07-25 22:15
by Rhino
Only "overgrowth leaves" can have backfaces in BF2, ie, objects in the objects/vegitation/ folder and materials of those objects that only have a colour texture, no detail etc textures.

For anything else, you have to model in the backfaces.

Re: 2-side faces in PR

Posted: 2017-08-21 02:57
by B4rr3l
duplicate the plane and rotate it 180, of course you will have twice the polys..