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Elevator no hitbox

Posted: 2017-08-13 09:10
by PeppeJ

Re: Elevator no hitbox

Posted: 2017-08-13 09:34
by Mats391
Do you really think that elevator could support 60 ton tank? This is a feature.

Re: Elevator no hitbox

Posted: 2017-08-13 10:02
by PeppeJ
[R-DEV]Mats391 wrote:Do you really think that elevator could support 60 ton tank? This is a feature.
That makes sense, case closed.

Re: Elevator no hitbox

Posted: 2017-08-13 16:00
by Max_
Duplicate of https://www.realitymod.com/forum/f26-pr ... vator.html

Tank is larger than the elevator room, if it had proper collisions (which would cause more lag) it would kill the tank when closing the doors, stop wasting assets and use 5th grade math with your logic.