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Elevator no hitbox
Posted: 2017-08-13 09:10
by PeppeJ
Re: Elevator no hitbox
Posted: 2017-08-13 09:34
by Mats391
Do you really think that elevator could support 60 ton tank? This is a feature.
Re: Elevator no hitbox
Posted: 2017-08-13 10:02
by PeppeJ
[R-DEV]Mats391 wrote:Do you really think that elevator could support 60 ton tank? This is a feature.
That makes sense, case closed.
Re: Elevator no hitbox
Posted: 2017-08-13 16:00
by Max_
Duplicate of
https://www.realitymod.com/forum/f26-pr ... vator.html
Tank is larger than the elevator room, if it had proper collisions (which would cause more lag) it would kill the tank when closing the doors, stop wasting assets and use 5th grade math with your logic.