Helicopter physics
Posted: 2017-08-18 14:05
Starting from 1.4.15, i've decided to start playing with helicopter physics.
Instead of full rework only chinook(no bias here hehe
) been updated to new variant for collecting feedback before updating rest of choppers.
Main point of change is heavily increased gravity and reduced wings force - helicopters will fall out of sky faster regardless of input.
This hold few purposes:
Instead of full rework only chinook(no bias here hehe
Main point of change is heavily increased gravity and reduced wings force - helicopters will fall out of sky faster regardless of input.
This hold few purposes:
- Decreased dive effectiveness for CAS(in future). It will allow less time for cas being on target in dive.
- Decreased dive effectiveness for trans. During diving, helicopters will loose a lot more altitude than they gain speed from it. Flying straight will be most fastest way and most energy efficient.
- Decreased horizontal speed modifier - this change will allow helicopters save more energy in flight and they will stop a bit slower.
- Remove ability for helicopters to fly upside down in some cases.
- Remove python server-side check for helicopters being upside down.