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Alternative rpg-26 ironsight
Posted: 2017-09-03 15:09
by Undermun
The ideia is add a alternative ironsight mode to the rpg-26. Mainly for close ranges, fixed to 100m. The tiny hole sight is a problem at close ranges, and the real rpg-26 haves it, so like the rpg-7 with pgo-7, two different sights for choose.
Here are a exemple image and video:
http://prntscr.com/ggjt9x
https://www.youtube.com/watch?v=dpubPYBEb5k
Re: Alternative rpg-26 ironsight
Posted: 2017-09-24 00:29
by AlonTavor
Agreed, 50m should use this. Not sure myself how easy it'll be to change it.
Re: Alternative rpg-26 ironsight
Posted: 2017-09-24 11:06
by QuickLoad
isn't the whole point of that top sight to have a seperate zeroing from the 50m standard?
Re: Alternative rpg-26 ironsight
Posted: 2017-09-24 11:26
by AlonTavor
QuickLoad wrote:isn't the whole point of that top sight to have a seperate zeroing from the 50m standard?
Its 100m.
https://www.youtube.com/watch?v=5BnYn9QmJn0
Re: Alternative rpg-26 ironsight
Posted: 2017-09-24 21:41
by LEGIYA
Isnt the second lineup on 100m little too fat to see where its aiming at?
Cool that it works tho
Re: Alternative rpg-26 ironsight
Posted: 2017-09-25 08:55
by PBAsydney
[R-DEV]AlonTavor wrote:Agreed, 50m should use this. Not sure myself how easy it'll be to change it.
Backup sight key to switch between top post and pinhole sight? Or will that kill the Q menu for range like the scoped RPG-7?
Re: Alternative rpg-26 ironsight
Posted: 2017-09-25 13:56
by Jabil_One
Backup sight key to switch between top post and pinhole sight? Or will that kill the Q menu for range like the scoped RPG-7?
Or with the C-key. Look canadian rifles. Scope + C button = secondary ironsight.
Re: Alternative rpg-26 ironsight
Posted: 2017-09-25 16:09
by AlonTavor
No need. 50/100/150/250 is working very well. Look at the video.
Re: Alternative rpg-26 ironsight
Posted: 2017-10-02 10:55
by QuickLoad