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Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-10 03:12
by Jabil_One
Hello Devs,

after the latest incidents with the idf handgrenade idfhgr_m26a2 i decided to make a report.

I played now multiple times coop and coop insurgency and used many times 2 handgrenades directly in a row on techies or bots or threw it through windows and the 2nd grenade doesn't explode. Always the second handgrenade ! ALWAYS !

Happened to many times now. Another guy threw also today a grenade on a techie.
Direct hit with the metalegg - techie started sparking but no explosion animations, no explosionsound and no splashdamage hit us and we was close to the techie and also no blurry vision.

Nothing.

How to reproduce :

Throw 2 idfhgr_m26a2 grenades in shorttime.

FJ

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-10 08:40
by AlonTavor
Game decides it has enough to send and doesn't send everything. Happens more on low FPS servers. Nade probably went inside and splash was blocked.

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-10 21:25
by Jabil_One


When i use one grenade, switch to rifle and back to grenade the bug dont happen.

I also talked with our Techwizards about our LOW FPS SERVER. Better for my health is when i never mention this 3 words again about our serverbox in their presents. :28_behead

I had never problems with grenades from US kits, from RUS kits, from INS kits etc. even on normal coop or insurgency coop.

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-11 17:05
by PeppeJ
Jabil_One wrote:I had never problems with grenades from US kits, from RUS kits, from INS kits etc. even on normal coop or insurgency coop.
I've had it with all factions.

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-11 22:10
by Raidonrai
huhh it's a laggy server

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-22 18:11
by Jabil_One
Ok, that my findings:


Another bugged grenade Thread

Checked the idfhgr_m26a2 tweak and compared it with many other types of grenades.

That's a part of a handgrenade tweak. Same code used in 98% of all handgrenades.

Code: Select all

ObjectTemplate.timeToLive CRD_NONE/3.8/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0
That a part of the idfhgr_m26a2 and ruhgr_rgo, i checked not ALL grenades but 80% and found only 2 handgrenades (bugreports) with a difference in the code.

Code: Select all

ObjectTemplate.timeToLive CRD_NONE/3.8/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.armingDelay 1.4
ObjectTemplate.damage 0
Could this codeline cause the bug?

Code: Select all

ObjectTemplate.armingDelay 1.4

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-22 18:56
by AlonTavor
Russian and IDF grenades explode on contact, different code.

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-22 19:14
by Jabil_One
Could be the timesetting to low? When i ran into a tripflare, it has an delay but not 15! seconds
But it doesn't explain why the second one always buggs.

ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions

This codeline i miss in the tweaks.

Re: Buggy handgrenade - idfhgr_m26a2

Posted: 2017-09-22 21:50
by FFG
Jabil_One wrote:Could be the timesetting to low? When i ran into a tripflare, it has an delay but not 15! seconds
But it doesn't explain why the second one always buggs.

ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions

This codeline i miss in the tweaks.
Never experienced the grenade reliably bugging out. Even playing on the old laggy FCV server. What server do you experience this on so I can replicate this?