Brainstorming on ideas to improve the immersion with the Ai Bots
Posted: 2017-09-20 22:00
I would like to hear ideas from the community on how they think the devs could improve the Ai behaviour so they seem more "human like".
Some/all ideas might prove imposible to implement but as long as they are good ideas that might improve the Ai then it is accepted and added to this first post.
As the Devs deem some ideas imposible/already tried then I will mark them.
For example:
1) The Ai don't react to being fired upon: they do not run for cover nor have any suppression/penalty effect.
Idea #1: Label the bullets on coop as a vehicle/grenade making the bots believe bullets are vehicles/grenades so when you shoot at the bots they will run away just like they do when a vehicle is about to hit them or grenade is about to explode.
Idea #2: Make the bullets drop an invisible grenade where they impact. This grenade should not blow up but "fool" the Ai into running away.
2) Bots don't defend/take cover.
Idea #1: Add special emplacements for bots on the coop maps that look like roadblocks, any cover or just invisible for the player but will fool the bots into staying into strategic locations "looking like" they are "defending" and taking cover on buildings, on windows, rooftops etc.
The bots should grab these emplacements when they come near them but not necessarily spawn on them or perhaps can spawn on them once the flag is taken for their team but on a very long timer so bots do not spawn there immediately after the previous bot using the emplacement is killed.
PS: I think this suggestion is already being implemented by Fastjack to some degree on his maps but this could make into the official PR if backed by a Dev.
Some/all ideas might prove imposible to implement but as long as they are good ideas that might improve the Ai then it is accepted and added to this first post.
As the Devs deem some ideas imposible/already tried then I will mark them.
For example:
1) The Ai don't react to being fired upon: they do not run for cover nor have any suppression/penalty effect.
Idea #1: Label the bullets on coop as a vehicle/grenade making the bots believe bullets are vehicles/grenades so when you shoot at the bots they will run away just like they do when a vehicle is about to hit them or grenade is about to explode.
Idea #2: Make the bullets drop an invisible grenade where they impact. This grenade should not blow up but "fool" the Ai into running away.
2) Bots don't defend/take cover.
Idea #1: Add special emplacements for bots on the coop maps that look like roadblocks, any cover or just invisible for the player but will fool the bots into staying into strategic locations "looking like" they are "defending" and taking cover on buildings, on windows, rooftops etc.
The bots should grab these emplacements when they come near them but not necessarily spawn on them or perhaps can spawn on them once the flag is taken for their team but on a very long timer so bots do not spawn there immediately after the previous bot using the emplacement is killed.
PS: I think this suggestion is already being implemented by Fastjack to some degree on his maps but this could make into the official PR if backed by a Dev.