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Ramiel Coop Alt Layout crash
Posted: 2017-11-10 18:38
by baddude1337
As title says, the Ramiel Coop alt layout (where the US spawn is on the left of the map) crashes about 1 minute into play. Haven't tried any of the other layers, but this one at least definitely crashes.
Re: Ramiel Coop Alt Layout crash
Posted: 2018-01-23 12:53
by Arab
Added to the tracker
Re: Ramiel Coop Alt Layout crash
Posted: 2018-01-23 19:33
by Fastjack
Could also be this problem Arab.
Here
Check the CAS.ai rpm_600 and 900_rpm I get a little bit confused because PR used the Objecttemplate itemindex -1 in the helos for the weapons. Maybe the fire commands not matching.
I checked first the 32 GPO and see only a taliban vehicle depot for the ARF's.
One objectspawner spawns for both sides an unexpireable rally.
Some spawntime settings also a bit weird for me and maybe not related to the crashs.
rem [ObjectSpawnerTemplate: cpname_ramiel_coop32_market_hmmwv_0]
ObjectTemplate.create ObjectSpawner cpname_ramiel_coop32_market_hmmwv_0
ObjectTemplate.activeSafe ObjectSpawner cpname_ramiel_coop32_market_hmmwv_0
ObjectTemplate.modifiedByUser "melon_muncher"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 us_jep_hmmwv
ObjectTemplate.minSpawnDelay 999999 ???
ObjectTemplate.maxSpawnDelay 600 ???
ObjectTemplate.TimeToLive 12000
ObjectTemplate.teamOnVehicle 1
I also noticed that some Humvees have a spawntime of 10 minutes and the CAS LB's 5 minutes.
Shouldn't it be in the other direction in the spirit of PR?
Some civi cars the same.
I suggest new GPO's for all 4 layers.
Can i make it?
Re: Ramiel Coop Alt Layout crash
Posted: 2018-01-23 19:55
by AlonTavor
min/max spawn delay is a dummy setting we override.
Re: Ramiel Coop Alt Layout crash
Posted: 2018-01-24 11:53
by Arab
ItemIndex -1 is the same as ItemIndex 1. It doesn't have to be defined in the weapon.ai templates since by default, it's 1 - same with PIFire (Player Input Fire/Left mouse button).
ARF has Taliban vehicle depots etc which is normal. Unexpirable rally is for vBF2-style spawns I think.
The issue that causes a non-error crash with the heli's was the FLIR AI used by the Co-Pilots. Kinda my fault for that.
Either way, that's been disabled which fixed the attack helicopters and therefore the maps for the next update
