Map work name Jaddar

Maps created by PR community members.
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lakinen
Posts: 215
Joined: 2016-12-03 15:24

Map work name Jaddar

Post by lakinen »

Map Name: Border line
Location: Canada&Usa border
Size: 4km
Factions: Canada vs. Usa


Status:
Terrain: 70% done
Statics: 55% done

Mini map:
https://imgur.com/a/Chm9M
Ammo depo:
https://imgur.com/a/b1iqg
Border guard 1:
https://imgur.com/a/qorXh
Border guard 2:
https://imgur.com/a/LPCPm
M airport:
https://imgur.com/a/zDkj7
Town:
https://imgur.com/a/1bdKY
Radio relay:
https://imgur.com/a/PgWSx
Train Cargo
https://imgur.com/a/agTQM
Village:
https://imgur.com/a/AO0Tt
Farm:
https://imgur.com/a/Z91Bn

Roads, grass, woods work in progres
Last edited by lakinen on 2017-11-20 22:40, edited 1 time in total.
Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Map work name Jaddar

Post by Ivancic1941 »

-when you take pics from editor and from some height above ground,go to Render/Toogle off fog
- I would rather say your statics are at 30% ,not 55%. You will have work there a LOT in future (details etc)
- its better you started with placing roads first and THEN placing statics... You see,all your statics now look too far and shit. When you place roads,try put it precise as you want, and the PLACE STATICS AROUND ROADS. Thats how in reality it is. Thats how all settlements are in real life. And map will start shaping nice. Roads are guiding lines for players
- I like heightmap,its preety interesting. But dont make too sharp peaks of hills, bf2 engine pukes over them, not working too well. I donts see much of it at you,but be aware of it
-ammo depots is not really something. I mean, would you put depot on border with other country? Maybe change it to some kind of fort
-village looks shit. I would get houses closer, it looks like you wanted village under hill or like that.
-whole city is under grid...

But I like idea,heightmap and begining!! Aldo US and CAN have pretty same wepons..
Samo nastavi tako!
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Map work name Jaddar

Post by mectus11 »

I hope you're not placing those trees individually.
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Sequadon
Posts: 35
Joined: 2015-11-19 14:15

Re: Map work name Jaddar

Post by Sequadon »

The river ends (or begins?) unnaturally on NE corner. Better just extend it to the edge like it's running trough the map. The hesco towers and the container house on the airport is aligned with the runway, which you can't see in real life. Also the guard tower is too close and the runway is too short. And I would recommend to change at least one of the factions. US vs CAN would never happen.
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Map work name Jaddar

Post by lakinen »

You can download map put in editor and finish if you want.
On map only objects,roads, terrain.
No texture,undergrowth,overgrowth.(because that coming in the end)
No bases for teams.
4km map

https://drive.google.com/file/d/1nGOaD6v2o6wgwBrHfOO5S20716PlhwXq/view

mini map:
http://prntscr.com/ht1x10


http://prntscr.com/ht2397

http://prntscr.com/ht1zq6

http://prntscr.com/ht20ab

http://prntscr.com/ht22w5

http://prntscr.com/ht22db

http://prntscr.com/ht21x1

http://prntscr.com/ht21b0

http://prntscr.com/ht20t4
Last edited by lakinen on 2017-12-27 20:28, edited 2 times in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Map work name Jaddar

Post by Rabbit »

Looks as bad as my first attempt at mapping :D
Image

AfSoccer "I just don't see the natural talent."
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lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Map work name Jaddar

Post by lakinen »

Just download and look better.Tnx
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