[R-DEV]Rhino wrote:When pilots in r/l do loft bombing they don't actually pull back as they are dropping the bomb, they are just flying upwards when the bomb is dropped, to avoid this kind of issue.
AFAIK modern jets do in CCRP mode, but yes, i would imagine an old plane like this can't without severe inaccuracy. I also tested it flying at an angle upwards while not pulling up at all, still happens (not always and not at every upward angle, but it happens). And regardless ingame a lot of times you are gonna end up dropping bombs while pulling up because of the view distance restraints (don't wanna crash into the ground or get too close).
Youre not dropping nukes with that plane are you?
If you had read the link just a little bit you would have seen that the technique is mainly used with conventional unguided bombs to avoid the aircraft overpassing the target area for example.
Just like i was trying to do ingame when i was bombing a superFOB with AAA and RPGs on it.
But i guess u r just interested in 'muh intellectual superiority circlejerk', therefore don't even try to have a real argument, just try to nitpick everything i say. Sad!
The solution to prematurely exploding bombs is probably to spawn it a little further away from the plane, but might end up looking weird, as Rhino says.
Would it be possible to spawn it further in front rather than more below? Because i think it usually strikes the tail. Maybe like this it wouldn't look that weird.