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Ballistics and penetration
Posted: 2017-12-06 07:53
by waldov
Does anyone have the stats on material penetration and projectile energy for the small arms in PR? I'm curious to know what caliber guns or auto cannons are needed to penetrate helicopter windshields, Humvee windshields and civilian car windshields (if any even can) and i'm also curious about what the loss in energy is for guns shooting through tin fences. The last thing im curious about is whether projectile energy for weapons (which i know is the metric for damaging other players) is universal for specific bullet types (for example all 7.62x39mm caliber guns do the same damage) or if longer barrels increase damage and/or velocity as in real life (for example a 14.5 inch m4 vs a 20 inch m16a2). Any stats or information would be much appreciated, cheers.
Re: Ballistics and penetration
Posted: 2017-12-06 10:35
by AlonTavor
Objects_weapons_server.zip
Each weapon defines velocity, projectile type deviation,recoil, RPM.
Each projectile type defines penetration settings, damage, material number
Each material defines damage modifier with other materials.
Don't remember how penetration is defined exactly, but it's somewhere...
Good luck. You're better off just manually testing.
Re: Ballistics and penetration
Posted: 2017-12-06 14:53
by agentlegend
G3 op i remember getting 1 shotted many times by that thing 1 shot body shots are way too op
Re: Ballistics and penetration
Posted: 2017-12-07 05:20
by waldov
'[R-DEV wrote:AlonTavor;2177993']Objects_weapons_server.zip
Each weapon defines velocity, projectile type deviation,recoil, RPM.
Each projectile type defines penetration settings, damage, material number
Each material defines damage modifier with other materials.
Don't remember how penetration is defined exactly, but it's somewhere...
Good luck. You're better off just manually testing.
thanks, so an m4 will hit you as hard as an sr-25 afterall?
Re: Ballistics and penetration
Posted: 2017-12-07 10:08
by AlonTavor
Marksman have different bullet than assault rifles in the game.