Is it at least 6 players trying to capture? Which VW layer, Alt or Std?
Re: Falklands VW
Posted: 2018-01-09 04:50
by HOLLYWOODY
Is 6 an accurate number?
Re: Falklands VW
Posted: 2018-01-09 05:11
by FFG
What server was it on? Is there a tracker file for it?
Re: Falklands VW
Posted: 2018-01-09 08:52
by Rhino
[R-DEV]Outlawz7 wrote:Is it at least 6 players trying to capture? Which VW layer, Alt or Std?
ye once there are a certain number of players in the server the amount to capture a flag goes up to something like 6, which is a bug we hope to fix at some point in the future, as getting 6 jets to circle a flag and without any enemy jets in its radius to impede its capture is pretty damn hard.
Re: Falklands VW
Posted: 2018-01-09 18:24
by HOLLYWOODY
This may be the issue. I agree that capturing has worked to some extent in the past but I've also flown with big squadrons that can't capture anything with no resistance so reducing the number necessary seems like it would be an easy fix if we've pinpointed the problem. How can I help resolve this issue further so changes are made?
Re: Falklands VW
Posted: 2018-01-09 18:40
by Rhino
Learn Python.
Re: Falklands VW
Posted: 2018-01-09 18:57
by HOLLYWOODY
I know more than you think, accept me.
Re: Falklands VW
Posted: 2018-01-09 20:35
by Hunter291
then why are you asking questions?
Re: Falklands VW
Posted: 2018-01-09 20:55
by AlonTavor
Do you see yourself in cap radius in the caps lock screen?
Re: Falklands VW
Posted: 2018-01-09 20:58
by AlonTavor
Pilot kits were probably being filtered out from being allowed to cap accidentally in VW with the new system. Will be fixed.
Re: Falklands VW
Posted: 2018-01-09 21:28
by Rhino
@Alon Check #987
HOLLYWOODY wrote:I know more than you think, accept me.
Then there is nothing stopping you from fixing it yourself right now, you do not need to be a team member to do stuff, you only become a team member from doing stuff, not the other way around....
Re: Falklands VW
Posted: 2018-01-09 22:01
by HOLLYWOODY
But I didn't make it. Do I need to fix everyone else's problems too? There are a lot.
Re: Falklands VW
Posted: 2018-01-09 23:32
by Rhino
HOLLYWOODY wrote:How can I help resolve this issue further so changes are made?
HOLLYWOODY wrote:I know more than you think, accept me.
So you ask what you can do to fix the issue, then you ask to join the team so you can fix the issue, then you say you don't want to fix the issue?
ok....
Re: Falklands VW
Posted: 2018-01-10 04:18
by HOLLYWOODY
I never explicitly asked to "join the team." I want to and I offered to help in this instance. You told me to learn a coding language. I said you patronize me. You told me to fix the issue. I said I didn't create it and asked if I should fix all the other problems I know about. I would rather start working on something more creative. My maps will probably work correctly if they make it into the "official" game. I want to improve this game. I have notes and a desire to collaborate in order to learn more.
Re: Falklands VW
Posted: 2018-01-31 11:40
by HOLLYWOODY
Alon, did you fix this yet?
Re: Falklands VW
Posted: 2018-01-31 13:05
by Rhino
Holly, have you learnt python yet?
<insert pointless video here that has nothing to do with the topic or what your saying>
Re: Falklands VW
Posted: 2018-01-31 15:57
by HOLLYWOODY
Have you fixed your map yet? Do I need python in order to remove that problematic map layer from the next update?
Re: Falklands VW
Posted: 2018-01-31 20:43
by Rhino
Your just proving my point
BTW it is funny to see that temp ban Mineral gave you spamming posting pointless videos and posts hasn't put you off from spamming. Guess you like temp bans or something?
Re: Falklands VW
Posted: 2018-01-31 20:46
by Rabbit
I think the worst thing is, is that they are not even GOOD videos.