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PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 16:41
by Mineral
This patch includes the first fixes and tweaks for the v1.5 release as well some other balances and tweaks. Thanks for all the bug reports and feedback. Keep them coming!

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v1.5.2.0 is available now for servers and clients!

PR:BF2 v1.5.2.0 Changelog (2018/February/5)
-----------------------
GENERAL:
  • Added Polish win/lose music.
  • Fixed invalid CD-Key error.
  • Fixed multiple kit requirements not working as intended for Polish Forces.
  • Fixed Polish commander requirements not working.
  • Fixed PR Launcher manual link being outdated.
KITS:
  • Updated standard rifleman AT kit to have 2 instead of 3 rounds for RPG.
  • Updated Polish rifleman AP layout to be in line with other factions.
  • Fixed Polish kit geometry having weird lighting.
  • Fixed Polish alternative sniper not being requestable.
WEAPONS:
  • Updated Spike deploy sounds.
  • Fixed Polish Beryl with GPBO-40 animation not being synced with sounds and having no delay.
  • Fixed Polish UKM-2000 firing sounds not syncing with the rate-of-fire.
  • Fixed Polish UKM-2000 having 200 instead of 100 round magazine. Added one additional magazine.
  • Fixed Polish UKM-2000 overheating.
  • Fixed SMAW BUIS glitch.
  • Fixed SAKO TGR 22 sniper scope being misaligned. Fixed animation having bolt clipping through scope.
LEVELS:
  • Operation Thunder
    • AAS: Fixed ticket bleed. Fixed being unable to get out of Commander ACV Tent.
    • AAS64: Fixed jets taking damage outside of map. Removed map FOB on Russian side.
    • Fixed map edges causing collision.
    • Various other minor fixes.
  • Outpost
    • Lowered view distance for performance improvement.
    • AAS64/128: Moved MEC mainbase. Increased DOD. Fixed missing vehicle depot and ACV for MEC. Fixed missing ticket bleed.
    • INS64/AAS32: Fixed Taliban vehicle depot not working. Chopper can now fly over mountains and outside DOD.
    • Various other minor fixes.

Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 16:57
by Riadh98
Yeah boiiiii kurrrrrrrrrrrrrrwwwwwwaaaaaa good changes devs :) <3 BTW when WW2 will come out we waited too much :p

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 17:03
by RaNa-Rocxs
cool bosss good work kep it up and thanks for your work for us :razz:

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 17:05
by PatrickLA_CA
That was a fast one :thumbsup:
btw, choppers on Karbala have 9 seconds of out of bounds time before you start taking damage, is it intended or bug?

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 17:10
by Psyko
did you fix the polish being OP?

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 17:14
by Raklodder
Another glitch bites the dust.

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 17:46
by ddeo
Psyko wrote:did you fix the polish being OP?
There you go:
[R-DEV]Mineral wrote:Fixed Polish UKM-2000 having 200 instead of 100 round magazine.
:)

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 18:11
by Baklava&Kebabs
memory error fix seems to be working and the game is working as intended ...

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 20:51
by Coalz101
Polish APC goes static in water while damaged-... I thought that was going to get fixed in this quick patch so I didn't report it as yet

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-05 23:17
by Westfy
I know that my question is dumb but does EAX affects performance a bit?

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 07:03
by ForestBrother
Mineral, you guys should also fix the russian Tiger armoured vehicle engine sound. In real life, it does not sound like a humvee, but in PR it was released with a humvee engine sound.

Posted: 2018-02-06 10:08
by Mineral
We don't have an active sound team to create these sounds for us on the fly. We decided it would still be better to release it with placeholder sounds then not release it at all.

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 12:07
by B2P1
AA emplacement for British forces don't work. At least not on burning sands.

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 12:17
by Mineral
Please use our bug forum next time. Define not working?

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 14:18
by B2P1
Doesn't give any lock on sounds. Doesn't lock on when fired. I don't even think the enemy helicopters get a lock on warning cause they don't seem to pop flares when targeted.

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 16:30
by Bassem.sdj
thank you, good work guys .. i like project reality so much
but there is a small problem
in "offline"of game, there are no new maps and poland forces are missing , it is not fixed in offline :/

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 16:58
by ddeo
Coalz101 wrote:Polish APC goes static in water while damaged-... I thought that was going to get fixed in this quick patch so I didn't report it as yet
It is planned to be fixed in next patch. Thank you for reporting this.
Bassem.sdj wrote:thank you, good work guys .. i like project reality so much
but there is a small problem
in "offline"of game, there are no new maps and poland forces are missing , it is not fixed in offline :/
We have plans to include coop support for PL maps in next bigger release.

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-06 21:41
by Rezza
Thanks for the update!

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-08 11:40
by mebel
I've got a small question.
Isn't Beryl a bit less accurate than m4 or ak74?

Re: PR:BF2 v1.5.2.0 Changelog

Posted: 2018-02-08 12:19
by AlonTavor
Yes, min deviation on the beryl is slightly higher than M4 and AK74.