Large unoptimized textures
Posted: 2018-02-08 01:32
bump map is saved at 2048x2048 and is to large.
Mineral, this guy Project Reality Forums - View Profile: B4rr3l is basically BF2's 2018's texture guru of the year! He tried all posible texture formats like DXT1,2,3 and several others until he found out what looks best and weights less for every type of asset (Sky, ground, vehicle, shadow, 3p/1p models textures etc.)[R-DEV]Mineral wrote:Thanks I'll take a look. DXT3 is used when you want a better alpha layer normally i think. But that shouldn't apply here
edit: lol polish trucks textures combined to 24+ mb. Not bad
FYI what Barrel basically does is take a texture, and makes it 4x (or more) the size (both in terms of pixel area and memory used) which is awesome if you want HD textures like he is doing and can do since he is just making vBF2 HD and that has nowhere near as many assets as we have and on much smaller maps so he has far more free memory to play with than we do. If we did that with PR, no one would be able to load up a map as you will have exceeded the memory limit for the engine.Valmont wrote:Mineral, this guy Project Reality Forums - View Profile: B4rr3l is basically BF2's 2018's texture guru of the year! He tried all posible texture formats like DXT1,2,3 and several others until he found out what looks best and weights less for every type of asset (Sky, ground, vehicle, shadow, 3p/1p models textures etc.)
You can literally tell him: "Can you optimize all our textures to look 10x better while taking up 1/3 of the memory and the guy will ***** do it. Yes, looks like magic but I call it trial and error!
Also the guy is a super cool brazilian army member so he not only knows about technical details but also knows his way around guns and military s***
Let it be an experiment, have him then handle you the modifications and test if it looks better while keeping/improving fps. You basically got nothing to loose and he will probably gonna ask for credits and/or maybe one/two assets![]()




I know Barrel and the guy loves not only BF but PR as well. Probably he is just used to making all the calls when it comes to the way of doing things and has a hard time following guidelines but he will still be willing to do this experiment:[R-DEV]Rhino wrote: Also Valmont, Barrel has said quite a few times now he has no interest on working on PR's textures, which is a shame since we could use someone like him since we simply don't have enough people with the time to go through all these hundreds of assets we have and ensure they have their textures in the most optimized setup possible. But I can't blame him, it is very boring, tedious work with very little reward.