Bug after update
Posted: 2018-02-28 23:45
After updating my PR he has a problem. The PR starts but still on the opening screen, because it logs itself off.
He presents this error as soon as he closes the game
He presents this error as soon as he closes the game
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2018-02-28T11: 46: 08
Critical Error: An unhandled exception has occured. Details are as follows:
String reference was not defined as a string instance.
Parameter Name: s
Further details can be found in the following file:
[url] D: \ Program Files (x86) \ Project Reality \ Project Reality BF2 \ mods \ pr \ bin \ PRLauncher.log [/ url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url = "https://www.realitymod.com/forum/f27-pr-bf2-support"] Visit Support Forum [/ url]
> System.ArgumentNullException: String reference was not defined as a string instance.
Parameter Name: s
in System.Text.Encoding.GetBytes (String s)
in Reality.Utils.Extensions.ToMD5 (String?)
in Reality.BF2.GameSpy.LoginServer.CreateLoginResponse (SocketState?, Dictionary`2?)
in Reality.BF2.GameSpy.LoginServer.?(SocketState?, String?, Dictionary`2?)
in Reality.BF2.GameSpy.LoginServer.?(SocketState?, String?)
in Reality.BF2.GameSpy.LoginServer.?(IAsyncResult?)
in System.Net.LazyAsyncResult.Complete (IntPtr userToken)
in System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
in System.Threading.ExecutionContext.Run (ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
in System.Threading.ExecutionContext.Run (ExecutionContext executionContext, ContextCallback callback, Object state)
in System.Net.ContextAwareResult.Complete (IntPtr userToken)
in System.Net.LazyAsyncResult.ProtectedInvokeCallback (Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback (UInt32 errorCode, UInt32 numBytes, NativeOverlapped * nativeOverlapped)
in System.Threading._IOCompletionCallback.PerformIOCompletionCallback (UInt32 errorCode, UInt32 numBytes, NativeOverlapped * pOVERLAP)
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