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Crashing to desktop (After update)
Posted: 2018-03-01 11:43
by SergioSA
I had some stuff to do, and i didnt play PR for two weeks. Updated the game to 1.5.3.2 and it just crashes. (after the intro video and "Project Reality" text). Pls any fixes?
Windows 7, haven't change anything, just updated the game
Re: Crashing to desktop (After update)
Posted: 2018-03-01 12:53
by SergioSA
Re: Crashing to desktop (After update)
Posted: 2018-03-01 14:42
by AlonTavor
Post the contents of the log.
Re: Crashing to desktop (After update)
Posted: 2018-03-01 15:42
by SergioSA
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2018-03-01T13:48:13
Critical Error: An unhandled exception has occured. Details are as follows:
String reference not set to an instance of a String.
Parameter name: s
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ArgumentNullException: String reference not set to an instance of a String.
Parameter name: s
at System.Text.Encoding.GetBytes(String s)
at Reality.Utils.Extensions.ToMD5(String )
at Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
at Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
at Reality.BF2.GameSpy.LoginServer.(SocketState , String )
at Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Re: Crashing to desktop (After update)
Posted: 2018-03-03 13:08
by anantdeathhawk
same for me!
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2018-02-27T13:59:00
Critical Error: An unhandled exception has occured. Details are as follows:
String reference not set to an instance of a String.
Parameter name: s
Further details can be found in the following file:
[url]D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ArgumentNullException: String reference not set to an instance of a String.
Parameter name: s
at System.Text.Encoding.GetBytes(String s)
at Reality.Utils.Extensions.ToMD5(String )
at Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
at Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
at Reality.BF2.GameSpy.LoginServer.(SocketState , String )
at Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Re: Crashing to desktop (After update)
Posted: 2018-03-04 16:57
by LEGIYA
Could this problem be related to directx and drivers?
Re: Crashing to desktop (After update)
Posted: 2018-03-05 12:40
by SergioSA
New 1.5.3.3 update fixed it. Lock it