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Oil Grounds [4k] [wip]
Posted: 2018-03-13 17:07
by Rabbit
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-13 17:42
by PatrickLA_CA
That is an interesting concept. Unlike most other 4km maps, we'll actually get a decently sized city. The western side is probably going to be the place where armor fights each other out or a mortar fob but without flags near the sand dunes/mountains I think there will be no incentive to go there for anything else.
Regardless, even if no one fights in that part, it will give some more space to the aircraft. Also, just an idea, if you rotate the airport to North-South direction it might encourage people to build fobs in the western part of the map in order to take down the jets and the other team will have to search and destroy them. Anyways, it's just an idea.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-13 19:11
by lespyd
Cool, reminds me of Beirut/Sbeneh expanded a bit. Ideally I'd love to see a map that forces assets to work alongside infantry instead of bumming off to fight the other teams assets on their own (i.e. Muttrah, which statistically speaking, is one of the more balanced maps). Realistically, I understand that's not how the community plays hence your map layout.
The way I imagine the gameplay will be is that the team with the last remaining assets will head west toward the city to feed on infantry from the mountains. I wonder if it would be more balanced to have "valleys" instead of "mountains" thereby giving infantry a height advantage versus heavy assets. Would force heavy assets, once they win their engagements, to reposition into the city versus camp on a mountain top. Or perhaps a 80-20 mix between valleys and mountains, respectively, on the east side of the map.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 06:01
by HughJass
First of all it is interesting to see the way you slash reality with gameplay when setting course with this. But I guess I'm not getting your use of point of interest in the desc. Do you mean you want to have an all out asset war to bleed the tokens or something? Plus, as a side note why go with the carrier at all? I'm charging that statement with a concern of a bottlenecking for the rus armor spreading over the coast.. unless you have some sort of balance there you may plan around. Overall I'm thinking the look of the map is going to be great with maximum viewdistance, which is always missing in pr.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 06:54
by Rusty_42
How do you turn right on that intersection?
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 07:26
by HughJass
it's very simple you just lift one foot, and step one foot over....
Hey come on now

Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 14:02
by Outlawz7
Three times left I guess.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 14:54
by Rabbit
[R-DEV]Rusty_42 wrote:How do you turn right on that intersection?
Same as burning sands, avoid it completely.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 16:24
by Filamu
Always nice to see your maps rabbit. Looking forward to it.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 17:09
by Rabbit
Updated first post
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 19:13
by qs-racer
To rabbit, be careful to don't say online when the map will be released : "the creator of this map is an idiot".
You will get banned

Re: Oil Grounds [4k] [wip]
Posted: 2018-03-16 19:20
by Rabbit
qs-racer wrote:To rabbit, be careful to don't say online when the map will be released : "the creator of this map is an idiot".
You will get banned
But its fun!
Posted: 2018-03-16 19:22
by AfterDune
Stop dissing Tibbar, he's a pretty decent mapper. Ask him for some suggestions, you might learn something

.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-17 08:27
by Arab
Looks fun!
Would be better if there's a surrounding area around the mountain for vehicles and infantry.
Or even better, roads that connect around. Not sure how it looks ingame though
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-18 02:35
by Rabbit
Finally ingame.

Re: Oil Grounds [4k] [wip]
Posted: 2018-03-18 05:03
by FlyingR
Can't wait to lone-wolf snipe in this map!
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-18 07:41
by solidfire93
looks nice, hope it get's into the game at some point.
looking forward to it's layout and Assets.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-18 08:22
by qs-racer
We can't see on minimap due to resolution, but perhaps add some rocks (all size) on the desert east side and on some place around city to allow to hide some infantry (spotter, sniper, HAT or other ambush, fobs....). Even armor can place behind to cover their flank
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-18 15:59
by Frontliner
Rabbit wrote:RU V MEC
You had my curiosity, now you have my attention.
Re: Oil Grounds [4k] [wip]
Posted: 2018-03-18 20:31
by Rabbit
qs-racer wrote:We can't see on minimap due to resolution, but perhaps add some rocks (all size) on the desert east side and on some place around city to allow to hide some infantry (spotter, sniper, HAT or other ambush, fobs....). Even armor can place behind to cover their flank
I placed a few clusters around, more like burning sands than black gold in amount though. The size and amount of draws and spurs should provide ample routes to move though.
