Re: Is it placebo or do scopes get worse close quarters accuracy?
Posted: 2018-03-14 07:56
No difference. However short and long versions of guns have differences.
Depends on the fire rate, if you're going full auto then deviation increases over time when you're shooting, same goes for single round but you can manage it easier if you time your shots right.Dr_Death wrote:The question is resumed in the title. I feel like if my spread is a lot worse using scopes in close combat than using iron sights or holo points. Is it just me or does the gun actually gets more spread for follow up shots when you are using a scope instead?
Code: Select all
if v_arg2 == "beryl"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0
ObjectTemplate.recoil.zoomModifier 0.4
ObjectTemplate.recoil.goBackOnRecoil 0
endIf
if v_arg3 == "opticugl"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.485/1.815/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0
ObjectTemplate.recoil.zoomModifier 0.4
ObjectTemplate.recoil.goBackOnRecoil 0
endIf
if v_arg3 == "ironsight"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0
ObjectTemplate.recoil.zoomModifier 0.4
ObjectTemplate.recoil.goBackOnRecoil 0
endIf
if v_arg3 == "ironsightugl"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.485/1.815/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.99/1.65/0
ObjectTemplate.recoil.zoomModifier 0.4
ObjectTemplate.recoil.goBackOnRecoil 0
endIf
endIf