[Map] Al Jahrah [scrapped]

Maps created by PR community members.
Post Reply
Vatu
Posts: 1
Joined: 2006-10-30 17:03

[Map] Al Jahrah [scrapped]

Post by Vatu »

Hi, first screenshots from my first map called Al Jahrah, some models are not textured yet…

ImageImageImageImage

ImageImageImageImage

ImageImageImageImage

ImageImageImageImage

ImageImage
agent47gary
Posts: 43
Joined: 2006-02-13 17:58

Post by agent47gary »

looks good :)
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

looks intresting :)

just some points of observation, your sea colour needs alot of tweaking hehe, at the mo its kinda a odd blue :p
think of a map that has the same sort of light and water colour settings your looking for, copy its sky.con and water.con files from that map, into your map, then tweak them in the editor. This will save you lots of time twaking them from scratch and also give you a much better finnsih as it also looks like your tree light is default too.

the little island with arty etc if i may so, is kinda too 'nilla style map for me hehe. Really on a map this size you would not need arty anyways so I would totaly get rid of that island.

I like your underground tunnel sysem looks pretty cool, thou the top bit to it does not blend in that well with the "terrain road" as such. may want to work on the textures a little to try and make them match more. Also some of your custom houses look cool, but you can also see they need a little work still with the textures etc.

http://www.vaittinen.net/screenshots/screen007.jpg
if you look there, you can see your terrain flashing though the wall. Now this is the terrain LOD bug, there aint that much you can do to avoid this apart from move your wall a little so the GRID is a little thurther back and you will cut down on how much players see it.

http://www.vaittinen.net/screenshots/screen012.jpg
this little gas bit is abit random IMO, also looks a little bland. might want to take out the gas and mabe make it more into a docks area or factory?

http://www.vaittinen.net/screenshots/screen016.jpg
a foard on a beach is kinda odd to have a road texture underneath it hehe. I would get rid of the whole road bit, and just have a pass that way. as in real life, any tracks that where there from any one driving over it would be washed away :p

apart from that, nice start :)

maybe a little small and dont have any lightmaps as of yet but looks cool, looks abit like a muttrah 2 :p
Image
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

some nic work there Vatu, good job!
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

This does look good for a first map. Also, rhino said something important, give a little bit more work on those textures for the custom statics cause their architecture is looking amazing...
Image
LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

Yeah keep going Vatu. Still needs some work (Rhino listed). The BH looks a bit sunburnt :razz:
Image
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Uh, who are you and where did you come from?

j/k, j/k. Looks good. How long have you been working on it?
Post Reply

Return to “Community Maps”