BTR-80 HUD improvements
Posted: 2018-04-11 08:48
What you think about this:mectus11 wrote:I could most likely recreate it in Photoshop, just need a 1080p screenshots or better would be a 4k ones.
https://goo.gl/images/T51YYX
What you think about this:mectus11 wrote:I could most likely recreate it in Photoshop, just need a 1080p screenshots or better would be a 4k ones.



One more thing circle is closer to the center, and center is much more bigger then yours.mectus11 wrote:groho got me some good references too, I made a concept, no idea how to add it ingame, first time dealing with hud textures for pr at least.
If you haven't already I would make sure you have different elements in separate layers.mectus11 wrote:groho got me some good references too, I made a concept, no idea how to add it ingame, first time dealing with hud textures for pr at least.
Code: Select all
hudBuilder.createPictureNode Ah1zGunCircle Ah1zTVFrameLaserCircle0 275 176 128 128
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\ah1z_guncircle.dds
hudBuilder.setPictureNodeRotation 0
hudBuilder.setNodeColor 0 0 0 1
hudBuilder.createPictureNode Ah1zGunCircle Ah1zTVFrameLaserCircle1 277 299 128 128
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\ah1z_guncircle.dds
hudBuilder.setPictureNodeRotation 90
hudBuilder.setNodeColor 0 0 0 1
hudBuilder.createPictureNode Ah1zGunCircle Ah1zTVFrameLaserCircle2 398 297 128 128
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\ah1z_guncircle.dds
hudBuilder.setPictureNodeRotation 180
hudBuilder.setNodeColor 0 0 0 1
hudBuilder.createPictureNode Ah1zGunCircle Ah1zTVFrameLaserCircle3 396 174 128 128
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\Ah1z\ah1z_guncircle.dds
hudBuilder.setPictureNodeRotation 270
hudBuilder.setNodeColor 0 0 0 1



Code: Select all
hudBuilder.createPictureNode BTR80Hud 1PZ2_crosshair 144 172 512 256
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Land\BTR80\1PZ2_crosshair.dds
hudBuilder.setNodeColor 0 0 0 1

