Page 1 of 1
Kit chosing sys
Posted: 2018-04-26 15:19
by GAJAN
I am just asking is it possible to make player able to chose primary weapon at main menu like in barracks for example. Reason is that when you want 2 RPGs on Russian and MEC side you need to leave you scope which can be useful. And also if you didn't delete old Russian weapons (with old scope from earlier versions), to make people change between those (like BF 3 kit sys). Possible or not I don't care but if Dev do something like this it will be amazing for new players and old also. Basically I suggest to make option for chosing primary weapon od primary rocket launcher (M-72/M-136 and rpg-26/rpg 7).
Re: Kit chosing sys
Posted: 2018-04-26 15:50
by PatrickLA_CA
The way that kit selection works is basically an entire new kit for every possible selection for example you have 2 kits for the Russian LAT. If you want to give each of these another choice with 2 different weapons you will need 2 more kit versions for standard and 2 more for alternative and I'm not sure anyone would want to modify and upkeep so many kits. But anyway, I might be wrong and there could be a different way, I don't know if that's the same way that FH2 has their weapon selection for kits.
Re: Kit chosing sys
Posted: 2018-04-26 16:41
by Rabbit
Alpha Project had a pretty dope kit selection.
https://www.youtube.com/watch?v=rH_d3lM9o3M
Re: Kit chosing sys
Posted: 2018-04-26 17:43
by Outlawz7
PatrickLA_CA wrote:But anyway, I might be wrong and there could be a different way
Unlocks system, although I don't know if we can use/change that, only worked on ranked servers in vBF2.
Re: Kit chosing sys
Posted: 2018-04-26 17:50
by GAJAN
I played it and that is to much models and job for devs.... And why you dont add two rpg 26 cause it isnt balanced with militia Lat kit.
Re: Kit chosing sys
Posted: 2018-05-02 19:03
by BlackGus
yes please and can we select diferent scope for rifle example: ironsight, reddot, agog, redpoint,
Re: Kit chosing sys
Posted: 2018-05-09 09:43
by GAJAN
Or is it possible to add something next to the ALT and STD on spawn menu. It can be also middle mosue button when requesting from crate...
Re: Kit chosing sys
Posted: 2018-05-09 10:42
by PBAsydney
That's amazing.
R-DEV PLS!
Re: Kit chosing sys
Posted: 2018-05-09 11:15
by AlonTavor
PBAsydney wrote:That's amazing.
R-DEV PLS!
Its either singleplayer or you'll need to prepare a kit for every possible combination.
Re: Kit chosing sys
Posted: 2018-05-09 11:55
by FFG
[R-DEV]AlonTavor wrote:Its either singleplayer or you'll need to prepare a kit for every possible combination.
Its the latter
Re: Kit chosing sys
Posted: 2018-05-09 12:41
by Outlawz7
FFG wrote:Its the latter
Yup.
And that's for one kit out of seven for three factions.
Re: Kit chosing sys
Posted: 2018-05-09 19:20
by BlackGus
But obviously in PR we have limited customization like a real life, is possible for the moment just for LAT and HAT kits?
Re: Kit chosing sys
Posted: 2018-05-09 19:29
by Rabbit
Once I tried to ducktape a red dot sight for a .50 onto my mk19 but was told to "cut it out chubby" and "this is a war, take it seriously".
Re: Kit chosing sys
Posted: 2018-05-09 20:45
by agus92
Rabbit wrote:Once I tried to ducktape a red dot sight for a .50 onto my mk19 but was told to "cut it out chubby" and "this is a war, take it seriously".
Since when are wars serious?