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Minor coop bugs

Posted: 2018-04-27 17:23
by anantdeathhawk
Hello!

1. COOP : Khamisiyah ALT, BMP-2M Gunner driver HUD visual and fuction bug.
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2. COOP : Dovre 3P animation bug of the 50.cal gunner.
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Thanks!

Re: PERF BETA (not necessarily) BUGS

Posted: 2018-04-27 18:39
by Mats391
Not related, just no one caring about coop :p

Re: Minor coop bugs

Posted: 2018-04-27 23:57
by Arab
I care about COOP :razz:

Will fix them

Re: Minor coop bugs

Posted: 2018-04-28 16:32
by anantdeathhawk
To RDEV MATS391-More than 50 people on average(observation) play COOP. :p

To RDEV ARAB- thanks!

Re: Minor coop bugs

Posted: 2018-04-29 00:12
by Arab
anantdeathhawk wrote:To RDEV MATS391-More than 50 people on average(observation) play COOP. :p

To RDEV ARAB- thanks!
Fixed for all BMP's for next patch :)

Will fix the Netherlands Leopard animation issue (code stuff).

Re: Minor coop bugs

Posted: 2018-05-01 07:17
by anantdeathhawk
Thanks :mrgreen:

Re: Minor coop bugs

Posted: 2018-05-12 11:29
by anantdeathhawk
T-62 HMG gunner 3p animation.
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fools road std coop:
bots get stuck in this area.
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Gaza coop inf
bots get stuck by destroyable blockades.
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Thanks!

Re: PERF BETA (not necessarily) BUGS

Posted: 2018-05-12 17:13
by Veterans-Gaming
[R-DEV]Mats391 wrote:Not related, just no one caring about coop :p
Be nice :lol:

Re: Minor coop bugs

Posted: 2018-05-13 09:56
by Arab
Bots getting stuck by destroyable objects - Easy to fix but have to be set per map.

The gunners look like they had a late night :)
Weird issue though, not sure why it's like that.

Noted Gaza and also Fallujah West with the destroyable objects. Will add those to our bug tracker :)

Update: Static issues fixed for next patch!

Re: Minor coop bugs

Posted: 2018-05-13 13:33
by anantdeathhawk
1.Russian BMP-2 one manned has misaligned coax PKT.

2.Coax able to be fired during ATGM mode in russian BMP-2 ( don't know if its intended)

3.A-10 warthog has misaligned AGM-65 with the reticle.

4.In Russian BMP-2, when switching from main gun(facing towards the sky) blocks the ATGM view, (i know the solution could be the gunner don't do this to begin with) but ATGM flies fine.
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5.on Kashan coop large, in the US base the f16 for bot scratches the base of the jet during take-off and flies with smoke.
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6.BMP-2M Mec version ATGM starts too low when fired.(possible/not sure)
The gunners look like they had a late night.Weird issue though, not sure why it's like that.
Poor guys don't have night vision, stayed awake to fight the Brits, if they attacked.
Same issue was with the IDF on M113 .50 gunner on old Gaza map.
Noted Gaza and also Fallujah West with the destroyable objects. Will add those to our bug tracker
Don't know about Fallujah, i just pointed about Gaza.

Thanks! :-D

Re: Minor coop bugs

Posted: 2018-05-18 15:22
by Michael Z Freeman
Noticed one myself ...

Ooperation Spyker - Std. American base has Canadian supply boxes that can't be used making it impossible to, for example, switch to pilot.

Re: Minor coop bugs

Posted: 2018-05-19 11:17
by Arab
Michael Z Freeman wrote:Noticed one myself ...

Ooperation Spyker - Std. American base has Canadian supply boxes that can't be used making it impossible to, for example, switch to pilot.
Thanks for the report, added to the bug tracker.
anantdeathhawk wrote:1.Russian BMP-2 one manned has misaligned coax PKT.

2.Coax able to be fired during ATGM mode in russian BMP-2 ( don't know if its intended)

3.A-10 warthog has misaligned AGM-65 with the reticle.

4.In Russian BMP-2, when switching from main gun(facing towards the sky) blocks the ATGM view, (i know the solution could be the gunner don't do this to begin with) but ATGM flies fine.
Image

5.on Kashan coop large, in the US base the f16 for bot scratches the base of the jet during take-off and flies with smoke.
Image

6.BMP-2M Mec version ATGM starts too low when fired.(possible/not sure)


Poor guys don't have night vision, stayed awake to fight the Brits, if they attacked.
Same issue was with the IDF on M113 .50 gunner on old Gaza map.


Don't know about Fallujah, i just pointed about Gaza.

Thanks! :-D
You're welcome ;)

I'll also have to apply these destructable objects to be excluded in coop for all maps which is simple to do.

Had planned to realign all vehicle projectile positions too.

Will investigate the rest of the issues.