I am facing an another issue, dont feel like opening a new thread for it so asking it here
i know one of the statics is causing issue but dont know which one, is there a way to find out what static object is causing an issue?
Code: Select all
D:\bf2editor\Code\BF2\Core\Profiler.cpp(720): Calibration of profiler took:9.67161e-006 seconds
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 5 registered as ECCoreCEChangedSetting
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive :o bjects_client.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:common_client.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:menu_client.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/fonts_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:fonts_client.zip path:fonts/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/booster_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:booster_client.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive :o bjects_server.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:menu_server.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:common_server.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/booster_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:booster_server.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "rodSpecial" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 11 registered as ECRendererREToggleFullscreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 11 registered as ECRendererREChangeResolution
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 11 registered as ECRendererREPreChangeResolution
D:\bf2editor\Code\BF2\RendDX9\RendDX9Enum.cpp(753): Video Memory found: 4095 MBs.
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(414): Unable to identify gfx hw:
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(416): Description: NVIDIA GeForce MX150
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(417): VendorId: 10de SubSysId: 39b017aa
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(41 8) : DeviceId: 1d10 Revision: a1
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(190): Could not create NVBF 4CC.
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: -1000000
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(92 8) : Genuine Intel detected..
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1002): Texture quality reduced because of Low Scheme.
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1059): Suggested Scheme detection:
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1060): Actual CPU speed: 1800 MHz, estimated CPU performance: 1800 MHz.
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1061): Physical Memory: 1024 Estimated video memory: 4095
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1062): Highest PS Model supported: 3
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1063): GPU Type is: NVIDIA
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1070): GPU does not have known settings scheme.
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1072): Suggested scheme: Low. Suggested texture quality: Medium
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: Off
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: 2Samples
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: 4Samples
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: 8Samples
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 08C48FA8
D:\bf2editor\Code\BF2\RendDX9\QueryManager.cpp(32): HW supports D3DQUERYTYPE_OCCLUSION
D:\bf2editor\Code\BF2\RendDX9\QueryManager.cpp(33): HW occlusion culling is default off.
D:\bf2editor\Code\BF2\RendDX9\QueryManager.cpp(47): HW supports D3DQUERYTYPE_EVENT
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(12 8) : dep: smallest mip texture dimension allowed: 8
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(41): First PortedFontRend object ctor 209143720 , creating shared resources.
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/PortedFontShader.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: BF2Renderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "Renderer" was created using class: "dice.hfe.dx9rend.Renderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "Renderer" in added (default class: "dice.hfe.dx9rend.Renderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "PostProductionFrameWork" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "RenderView" was created using class: "dice.hfe.Rend.RenderView")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "RenderView" in added (default class: "dice.hfe.Rend.RenderView")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "EnvMapManager" was created using class: "dice.hfe.Rend.EnvMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "EnvMapManager" in added (default class: "dice.hfe.Rend.EnvMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: aLightManager
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "LightManager" was created using class: "dice.hfe.geom.LightManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "LightManager" in added (default class: "dice.hfe.geom.LightManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "GeometryTemplateManager" was created using class: "dice.hfe.geom.GeometryTemplateManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "GeometryTemplateManager" in added (default class: "dice.hfe.geom.GeometryTemplateManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "StaticMeshRenderer" was created using class: "dice.hfe.geom.StaticMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "StaticMeshRenderer" in added (default class: "dice.hfe.geom.StaticMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: SkinnedMeshRenderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "SkinnedMeshRenderer" was created using class: "dice.hfe.geom.SkinnedMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "SkinnedMeshRenderer" in added (default class: "dice.hfe.geom.SkinnedMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/Particles.fx
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/Trail.fx
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/NonScreenAlignedParticles.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "ParticleSystemManager" was created using class: "dice.hfe.geom.ParticleSystemManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "ParticleSystemManager" in added (default class: "dice.hfe.geom.ParticleSystemManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "HemiMapManager" was created using class: "dice.hfe.geom.HemiMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "HemiMapManager" in added (default class: "dice.hfe.geom.HemiMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/Decals.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DecalManager" was created using class: "dice.hfe.geom.DecalManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DecalManager" in added (default class: "dice.hfe.geom.DecalManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/RoadCompiled.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: RoadCompiledRenderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "RoadCompiledRenderer" was created using class: "dice.hfe.geom.RoadCompiledRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "RoadCompiledRenderer" in added (default class: "dice.hfe.geom.RoadCompiledRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "RoadEditableRenderer" was created using class: "dice.hfe.geom.RoadEditableRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "RoadEditableRenderer" in added (default class: "dice.hfe.geom.RoadEditableRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "NametagManager" was created using class: "dice.hfe.geom.NametagManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "NametagManager" in added (default class: "dice.hfe.geom.NametagManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/SkyDome.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: SkyDome
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "SkyDome" was created using class: "dice.hfe.geom.SkyDome")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "SkyDome" in added (default class: "dice.hfe.geom.SkyDome")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "UndergrowthSystem" was created using class: "dice.hfe.geom.UndergrowthSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "UndergrowthSystem" in added (default class: "dice.hfe.geom.UndergrowthSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/PortedMenuShader.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "QuadDrawer" was created using class: "dice.hfe.geom.Meme.QuadDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "QuadDrawer" in added (default class: "dice.hfe.geom.Meme.QuadDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugD3DXMeshShapeShader.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugRenderer" was created using class: "dice.hfe.geom.DebugRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugRenderer" in added (default class: "dice.hfe.geom.DebugRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugCircleShader.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugLineDrawer" was created using class: "dice.hfe.geom.DebugLineDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugLineDrawer" in added (default class: "dice.hfe.geom.DebugLineDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugCircleDrawer" was created using class: "dice.hfe.geom.DebugCircleDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugCircleDrawer" in added (default class: "dice.hfe.geom.DebugCircleDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 185067792 , addRef shared resources.
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: DebugTextDrawer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextDrawer" was created using class: "dice.hfe.geom.DebugTextDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextDrawer" in added (default class: "dice.hfe.geom.DebugTextDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugLineGraphRenderer" was created using class: "dice.hfe.geom.DebugGraphRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugLineGraphRenderer" in added (default class: "dice.hfe.geom.DebugGraphRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextWriterManager" was created using class: "dice.hfe.geom.DebugTextWriterManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextWriterManager" in added (default class: "dice.hfe.geom.DebugTextWriterManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 209161248 , addRef shared resources.
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextWriter" was created using class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextWriter" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 172732744 , addRef shared resources.
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextWriterFixed" was created using class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextWriterFixed" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 11 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "FontSystem" was created using class: "dice.hfe.geom.FontSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "FontSystem" in added (default class: "dice.hfe.geom.FontSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "FontRenderer" was created using class: "dice.hfe.geom.FontRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "FontRenderer" in added (default class: "dice.hfe.geom.FontRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/PostProduction_nv3x.fx
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: common/textures/noise (as common/textures/noise)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: common/textures/random (as common/textures/random)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/FSQuadDrawer.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: DebugTextDrawer
D:\bf2editor\Code\BF2\Core\DllLoad.cpp(80): Successfully loaded dll EditorRendDX9.dll
D:\bf2editor\Code\BF2\Core\DllLoad.cpp(82): Registering new dll with EditorMemory.dll debug subsystem
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Logs/stats/rend_237_unknown_2018_05_05_18_16_10.bin
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Logs/stats/rend_237_unknown_2018_05_05_18_16_10.bin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/RadialAtt2 (as common/textures/radialatt2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/ConicalAtt (as common/textures/conicalatt)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 209154384 , addRef shared resources.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942 (as fonts/bf1942)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942_def (as fonts/bf1942_def)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209154384 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/Nametag.fx
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Menu/Nametag/loactionArrow.dds (as menu/nametag/loactionarrow)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 201641904 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 201641904 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 152358632 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 152358632 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 185067792 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/DepthComplex2 (as common/textures/depthcomplex2)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209143720 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209161248 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11 (as fonts/system_8x11)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11_def (as fonts/system_8x11_def)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 172732744 loaded as Fonts/system_8x11
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 197233112 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 197233112 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Menu/Console/white (as menu/console/white)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 5 ordering: 1000
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderServer.cpp(254): Trying to load MetaShader RaShaderBM.mfx
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _nothing_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasuvanimation_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasgimap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hascockpit_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hascolormapgloss_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasstaticgloss_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasdot3alphatest_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _pointlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TUVAnimationPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TangentSpacePacked8
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapConstants
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapSkyColor
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::GIMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CubeMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::StaticGloss
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::InvHemiHeightScale
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::UserData
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::HeightOverTerrain
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderServer.cpp(254): Trying to load MetaShader RaShaderSM.mfx
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _nothing_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _objspacenormalmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _pointlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TangentSpace
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapConstants
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapSkyColor
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HeightOverTerrain
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CubeMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::Reflectivity
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderServer.cpp(254): Trying to load MetaShader RaShaderSTM.mfx
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _base_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _nbase_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _detail_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _ndetail_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _dirt_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _crack_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _ncrack_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _parallaxdetail_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _lightmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _shadow_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _alphatest_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _dirlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _pointlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TBasePacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDirtPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TCrackPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TCrackPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TLightMapPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::SinglePointColor
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D etailMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D irtMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CrackMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CrackNormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D etailMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :P arallaxScaleBias
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::LightMapOffset
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::LightMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:\bf2editor\Code\BF2\RendDX9\RendDX9Init.cpp(949): AA Req: 0 Found: 0
D:\bf2editor\Code\BF2\RendDX9\RendDX9Init.cpp(866): A2M Supported (NVIDIA Alpha To Coverage): 1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/conicalatt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/conicalatt(as common/textures/conicalatt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/depthcomplex2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/depthcomplex2(as common/textures/depthcomplex2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/noise
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/noise(as common/textures/noise)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/radialatt2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/radialatt2(as common/textures/radialatt2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/random
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/random(as common/textures/random)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/bf1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/bf1942(as fonts/bf1942)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/bf1942_def
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/bf1942_def(as fonts/bf1942_def)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/system_8x11
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/system_8x11(as fonts/system_8x11)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/system_8x11_def
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/system_8x11_def(as fonts/system_8x11_def)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/console/white
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: menu/console/white(as menu/console/white)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/nametag/loactionarrow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: menu/nametag/loactionarrow(as menu/nametag/loactionarrow)
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugLineGraph.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(339): unregisterSingleton:rodSpecial ptr:19FBE801
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(339): unregisterSingleton:hWndBf2TempSlt ptr:0A060158
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "Menu/Atlas/AtlasList.con"
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_010
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu\Atlas\MemeAtlas_010.dds, (as menu/atlas/memeatlas_010)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_020
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu\Atlas\MemeAtlas_020.dds, (as menu/atlas/memeatlas_020)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/load/loadingbar_empty
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_empty
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_empty.tga (as menu/hud/texture/load/loadingbar_empty)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/load/loadingbar_full
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_full
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_full.tga (as menu/hud/texture/load/loadingbar_full)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 2 registered as ECHudHECloseToControlPoint
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 2 registered as ECHudHEHudStateChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 2 registered as ECHudHEMapZoomChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 2 registered as ECHudHEMapStaticChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 2 registered as ECHudHEHudDisable
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 2 registered as ECHudHEHudEnable
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 2 registered as ECHudHEInitLoadingScreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 2 registered as ECHudHEUpdateLoadingScreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 2 registered as ECHudHESetLoadingScreenDebug
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 2 registered as ECHudHERemoveLoadingScreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 2 registered as ECHudHESquadIsFull
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 2 registered as ECHudHESquadIsPrivate
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 2 registered as ECHudHESquadCreationFailed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 2 registered as ECHudHESquadCreationSuccess
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 2 registered as ECHudHESquadInvalidName
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 16 in cat 2 registered as ECHudHESquadInvitation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 2 registered as ECHudHESquadJoinRequest
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 2 registered as ECHudHESquadJoinRequestDenied
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 19 in cat 2 registered as ECHudHESquadJoinRequestAccepted
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 25 in cat 2 registered as ECHudHESquadLeaderRequest
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 20 in cat 2 registered as ECHudHEKickedFromSquad
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 21 in cat 2 registered as ECHudHELeftSquad
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 22 in cat 2 registered as ECHudHEJoinedSquad
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 23 in cat 2 registered as ECHudHESquadOrdersReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 24 in cat 2 registered as ECHudHENewSquadLeader
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 26 in cat 2 registered as ECHudHECommanderOrdersReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 27 in cat 2 registered as ECHudHECommanderOrdersSent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 29 in cat 2 registered as ECHudHERequestRecieved
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 30 in cat 2 registered as ECHudHERequestSent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 28 in cat 2 registered as ECHudHESquadOrdersSent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 31 in cat 2 registered as ECHudHEUpdateHud
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 32 in cat 2 registered as ECHudHEWeaponChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 33 in cat 2 registered as ECHudHECommanderAccept
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 35 in cat 2 registered as ECHudHECommanderInvitation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 36 in cat 2 registered as ECHudHESquadLeaderInvitation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 37 in cat 2 registered as ECHudHECommanderResign
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 34 in cat 2 registered as ECHudHECommanderDecline
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 38 in cat 2 registered as ECHudHERankChange
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 39 in cat 2 registered as ECHudHEMedalReward
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 65 in cat 2 registered as ECHudHEKickBan
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 44 in cat 2 registered as ECHudHEMissileLock
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 43 in cat 2 registered as ECHudHEUnitSpotted
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 40 in cat 2 registered as ECHudHEUAV
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 41 in cat 2 registered as ECHudHESatellite
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 42 in cat 2 registered as ECHudHEArtillery
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 45 in cat 2 registered as ECHudHENewUnlock
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 46 in cat 2 registered as ECHudHECallForMedic
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 48 in cat 2 registered as ECHudHECallForRepair
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 47 in cat 2 registered as ECHudHECallForAmmo
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 49 in cat 2 registered as ECHudHECallForRevive
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 50 in cat 2 registered as ECHudHERadioCall
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 51 in cat 2 registered as ECHudHEWasHit
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 56 in cat 2 registered as ECHudHEIsCloseToMine
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 57 in cat 2 registered as ECHudHENotCloseToMine
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 58 in cat 2 registered as ECHudHEMutedByRemote
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 60 in cat 2 registered as ECHudHETKOption
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 62 in cat 2 registered as ECHudHEControlPointTaken
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 63 in cat 2 registered as ECHudHEControlPointLost
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 64 in cat 2 registered as ECHudHEEnableHelpMessage
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 67 in cat 2 registered as ECHudHETicketBleed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 68 in cat 2 registered as ECHudHETicketStateChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 69 in cat 2 registered as ECHudHEBeginRound
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 72 in cat 2 registered as ECHudHEMapChangeComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 73 in cat 2 registered as ECHudHEMapZoomComplete
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Menu/InGame
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: TopLayer
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Left
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Top
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: TopRight
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomLeftStatic
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomLeftAnimate
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomRightStatic
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomRightAnimate
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Global
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: hudManager.setMouseTextureCancel Ingame/GeneralIcons/crosshair_cancel.tga (Menu/HUD/HudSetup/GeneralHudSettings.con)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/vehiclehudfont_6
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Fonts/vehicleHudFont_6 (as fonts/vehiclehudfont_6)
D:\bf2editor\Code\BF2\Menu\GameMenu\System.cpp(276): Font loaded: Fonts/vehicleHudFont_6.dif
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/digitalnumbers
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Fonts/digitalNumbers (as fonts/digitalnumbers)
D:\bf2editor\Code\BF2\Menu\GameMenu\System.cpp(276): Font loaded: Fonts/digitalNumbers.dif
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/digitalsmallnumbers
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Fonts/digitalSmallNumbers (as fonts/digitalsmallnumbers)
D:\bf2editor\Code\BF2\Menu\GameMenu\System.cpp(276): Font loaded: Fonts/digitalSmallNumbers.dif
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: PrimaryEternalMagsIcon
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: SecondaryEternalMagsIcon
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(1422): Font: Fonts/hudFontLocalBold_9.difnot found!
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(1425): Failed setting Style on node: SquadInfoTextTextNode
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(2315): Failed setting logical cull on node: VehicleStaminaBar
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(1869): Failed setting variable on node: FlareReloadBarBarNode
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: FlareReloadBar
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: FlareIcon
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(46): Init devices
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(52): Init Mouse device
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(121): Mouse
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(135): Mouse device created
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(145): Mouse info: Axes 3, Buttons 5
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(66): Init Keyboard device
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(115): KeyboardDevice
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(137): KeyboardDevice device created
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:\bf2editor\Code\Tools\BF2Editor\EditorEngine\InputManager.cpp(99): MouseDevice is initialized
D:\bf2editor\Code\Tools\BF2Editor\EditorEngine\InputManager.cpp(10 8) : KeyboardDevice is initialized
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(46): Init devices
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(52): Init Mouse device
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(121): Mouse
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(135): Mouse device created
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(145): Mouse info: Axes 3, Buttons 5
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(66): Init Keyboard device
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(115): KeyboardDevice
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(137): KeyboardDevice device created
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:\bf2editor\Code\BF2\IO\Input\InputManager.cpp(75): MouseDevice is initialized
D:\bf2editor\Code\BF2\IO\Input\InputManager.cpp(80): KeyboardDevice is initialized
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(512): dep: before deleteAllRegisteredObjects: 0
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(542): dep: after deleteAllRegisteredObjects/destroyObjects call: 0
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(411): initQuadTreeCuller(). mid:0/0/0 radius:3896.31
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(426): Is client, do not use latency compensation during collision
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 192
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Unassignedid: 0
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 193
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Unassignedid: 0
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 194
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Alphaid: 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 195
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Alphaid: 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 196
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Bravoid: 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 197
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Bravoid: 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 198
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Charlieid: 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 199
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Charlieid: 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 200
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Deltaid: 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 201
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Deltaid: 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 202
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Echoid: 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 203
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Echoid: 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 204
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Foxtrotid: 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 205
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Foxtrotid: 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 206
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Gammaid: 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 207
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Gammaid: 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 208
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Hotelid: 8
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 209
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Hotelid: 8
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 210
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Indiaid: 9
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 211
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Indiaid: 9
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 1 as ChallengeEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 2 as ChallengeResponseEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 3 as ConnectionTypeEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 4 as DataBlockEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 5 as CreatePlayerEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 6 as CreateObjectEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 31 as CreateKitEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 7 as DestroyObjectEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 8 as DestroyPlayerEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 9 as EnterVehicleEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 10 as ExitVehicleEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 11 as PostRemoteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 12 as ChangePlayerNameEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 14 as HandlePickupEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 13 as HandleDropEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 15 as StringBlockEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 16 as JoinSquadEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 17 as LeaveSquadEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 19 as CommanderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 20 as RadioMessageEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 21 as KilledByEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 22 as ChangeSquadNameEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 23 as SetPrivateSquadEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 24 as IssueSquadOrderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 25 as InviteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 26 as RankEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 55 as KickBanEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 27 as SetAcceptOrderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 28 as SetSquadLeaderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 29 as SpottedEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 30 as ArtilleryEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 32 as StickyProjectileEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 34 as AmbientEffectAreaEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 35 as VoipOnOffEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 36 as CommanderCamEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 37 as SupplyDropEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 38 as VoipPlayerMuteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 39 as VoteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 47 as TargetDirectionEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 56 as BeginRoundEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 48 as EndOfRoundEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 49 as PythonCommandEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 50 as RequestEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 54 as VoipSessionEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 40 as ToggleFreeCameraEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 41 as MedalEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 42 as UnlockEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 43 as MissileInitEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 44 as DemoAvailableEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 45 as UAVEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 46 as ContentCheckEvent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 6 registered as ECNetworkNEDataBlockReady
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 6 registered as ECNetworkNEStringReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 6 registered as ECNetworkNELoadComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 6 registered as ECNetworkNEStartSimulation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 6 registered as ECNetworkNEDatabaseComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 6 registered as ECNetworkNEReset
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 6 registered as ECNetworkNESelectSpawnGroup
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 6 registered as ECNetworkNESelectTeam
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 6 registered as ECNetworkNESelectKit
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 6 registered as ECNetworkNEPlayerSpawned
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 6 registered as ECNetworkNEPlayerDead
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 6 registered as ECNetworkNESuicide
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 6 registered as ECNetworkNERadioMessageReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 6 registered as ECNetworkNETraceComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 6 registered as ECNetworkNETraceFailed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 16 in cat 6 registered as ECNetworkNETraceResourceConnect
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 6 registered as ECNetworkNENetworkableDestroyed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 6 registered as ECNetworkNERemoteConsoleCommand
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 19 in cat 6 registered as ECNetworkNERemoteConsoleFeedback
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 1 registered as ECGameGNDestroyObject
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 1 registered as ECGameGNDestroyPlayer
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 1 registered as ECGameGNCreateObject
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 1 registered as ECGameGNCreatePlayer
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 1 registered as ECGameGNImmediateCreatePlayer
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 1 registered as ECGameGNPlayerSpawned
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 1 registered as ECGameGNSelectSpawnGroup
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 1 registered as ECGameGNPlayerDead
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 1 registered as ECGameGNEnterVehicle
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 1 registered as ECGameGNExitVehicle
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 1 registered as ECGameGNFreeCameraFire
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 6 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "EditorGame" was created using class: "dice.bf2tool.engine.g_editorGame")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "EditorGame" in added (default class: "dice.bf2tool.engine.g_editorGame")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 5 ordering: 10000
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 0 registered as ECGameLogicGLGameStatus
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 0 registered as ECGameLogicGLControlPointChangedTeam
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 0 registered as ECGameLogicGLKilledBy
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 0 registered as ECGameLogicGLLowOnTickets
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 0 registered as ECGameLogicGLFailedToChangePosition
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 0 registered as ECGameLogicGLReset
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 0 registered as ECGameLogicGLStartApplyForCommander
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 0 registered as ECGameLogicGLChangedTeam
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 0 registered as ECGameLogicGLAssistKill
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 0 registered as ECGameLogicGLTinnitus
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 0 registered as ECGameLogicGLTeamDamage
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 0 registered as ECGameLogicGLReplenish
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 0 registered as ECGameLogicGLConquest
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 0 registered as ECGameLogicGLRevive
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 0 registered as ECGameLogicGLGameEventLocal
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 0 registered as ECGameLogicGLUAV
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 0 registered as ECGameLogicGLScan
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(225): CREATING TRIGGERABLE MANAGER!
D:\bf2editor\Code\BF2\Game\Objects\Game\Triggerable.cpp(56): Created Triggerable Manager
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(1526): Setting GameStatus 3
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(690): reset() called
D:\bf2editor\Code\BF2\IO\Network\NetworkManager.cpp(391): Regressed NetworkManager currentId 520
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "EditorGameLogic" was created using class: "dice.bf2tool.engine.g_editorGameLogic")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "EditorGameLogic" in added (default class: "dice.bf2tool.engine.g_editorGameLogic")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2624): dep: create freecamera for player 255
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 200 in cat 8 registered as SplineChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 201 in cat 8 registered as SplineSnapeModeChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 202 in cat 8 registered as SplineDeleted
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 203 in cat 8 registered as ActiveSplineChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 205 in cat 8 registered as SplineDeactivated
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 206 in cat 8 registered as SplineReconstructed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 207 in cat 8 registered as ApplySpline
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 209337784 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209337784 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(443): Max number of voices: 128
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(412): EAX3.0Emulated available: Yes
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(177): Sound 3D provider: "DirectSound" (Software Audio)
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(17 8) : EAX version: 3
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(179): Quality Level: 0
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 201637280 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 201637280 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/LightGeom.fx
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/QuadGeom.fx
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 300 in cat 8 registered as RoadTemplateChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 302 in cat 8 registered as RoadNoiseHasChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 303 in cat 8 registered as RoadPropertiesChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:bf2editor/content/terrain/groundhemi
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: BF2Editor\Content\Terrain\groundhemi (as bf2editor/content/terrain/groundhemi)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "AIConnection" was created using class: "dice.bf2.ai.AIConnection")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "AIConnection" in added (default class: "dice.bf2.ai.AIConnection")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\AI\AIDLL\DLL\BF2AI.cpp(71): BF2AI::BF2AI()
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 400 in cat 8 registered as ShowTexturePalette
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 401 in cat 8 registered as SelectTexturePalette
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 402 in cat 8 registered as SelectContainer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bird
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_bird (as objects/effects/textures/animated/anim_bird)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterripples
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterRipples (as objects/effects/textures/water/waterripples)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke2ground
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_Smoke2ground (as objects/effects/textures/animated/anim_smoke2ground)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_smoke (as objects/effects/textures/animated/anim_smoke)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dAmb_dustCloud_evilcloud already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dAmb_dustcloud_cloudRising already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_leafs
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_leafs (as objects/effects/textures/animated/anim_leafs)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed_3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_speed_3 (as objects/effects/textures/animated/anim_dirt_speed_3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_5w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_5w (as objects/effects/textures/smoke/smoke128_5w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bees2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_bees2 (as objects/effects/textures/animated/anim_bees2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterdetails
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterDetails (as objects/effects/textures/water/waterdetails)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bees
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_bees (as objects/effects/textures/animated/anim_bees)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_speed2 (as objects/effects/textures/animated/anim_dirt_speed2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_grenade2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_grenade2 (as objects/effects/textures/animated/anim_grenade2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/halo
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\halo (as objects/effects/textures/small_singles/halo)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_smoke2 (as objects/effects/textures/animated/anim_smoke2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/exp_boom
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\exp_boom (as objects/effects/textures/animated/exp_boom)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/streak
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\streak (as objects/effects/textures/streaks/streak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/small_w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Objects\Effects\Textures\dirt\small_w (as objects/effects/textures/dirt/small_w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_wet_mud
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_wet_mud (as objects/effects/textures/animated/anim_wet_mud)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_gravel_01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_gravel_01 (as objects/effects/textures/animated/anim_gravel_01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood4
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood4 (as objects/effects/textures/blood/blood4)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/bigdirt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\bigdirt (as objects/effects/textures/dirt/bigdirt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterspray
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterSpray (as objects/effects/textures/water/waterspray)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_smoke3 (as objects/effects/textures/animated/anim_smoke3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/flash
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\flash (as objects/effects/textures/singles/flash)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.showInZoomedMode 1 (objects/effects/ambient/staticfx/e_sAmb_amber.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.noRotationFromParent 0 (objects/effects/ambient/staticfx/e_sAmb_amber.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.particleShaderType 0 (objects/effects/ambient/staticfx/e_sAmb_amber.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/fabric
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\fabric (as objects/effects/textures/singles/fabric)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/ashes
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\ashes (as objects/effects/textures/ashes)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/snowflake
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\snowflake (as objects/effects/textures/animated/snowflake)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fh_flame
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_fh_flame (as objects/effects/textures/animated/anim_fh_flame)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/waves_foam
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\waves_foam (as objects/effects/textures/waves_foam)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bee
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_bee (as objects/effects/textures/animated/anim_bee)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_butterfly
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_butterfly (as objects/effects/textures/animated/anim_butterfly)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_flame2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_flame2 (as objects/effects/textures/animated/anim_flame2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fly
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_fly (as objects/effects/textures/animated/anim_fly)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_1w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_1w (as objects/effects/textures/smoke/smoke128_1w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_dying
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_dying (as objects/effects/textures/animated/anim_dirt_dying)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\flare_star2 (as objects/effects/textures/small_singles/flare_star2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\flare_star1 (as objects/effects/textures/small_singles/flare_star1)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/effects/ambient/staticfx/e_sAmb_oiltower_fire.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/rain3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\rain3 (as objects/effects/textures/animated/rain3)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dAmb_Rainfall_5m already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.showInZoomedMode 1 (objects/effects/ambient/staticfx/e_sAmb_SmallSmoke.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.noRotationFromParent 0 (objects/effects/ambient/staticfx/e_sAmb_SmallSmoke.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.particleShaderType 0 (objects/effects/ambient/staticfx/e_sAmb_SmallSmoke.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/snow_fall
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\snow_fall (as objects/effects/textures/animated/snow_fall)
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(25): (c == '/')
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(2 8) : (c == '/')
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(31): (c == '/')
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(34): (c == '/')
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(37): (c == '/')
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(40): (c == '/')
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fireball_02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_fireball_02 (as objects/effects/textures/animated/anim_fireball_02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterrings_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterRings_1 (as objects/effects/textures/water/waterrings_1)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: S_e_sAmb_eu_fountain2_sounds_Start already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_debris
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_debris (as objects/effects/textures/animated/anim_debris)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoketrail
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_smoketrail (as objects/effects/textures/animated/anim_smoketrail)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoketrail2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_smoketrail2 (as objects/effects/textures/animated/anim_smoketrail2)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01 (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_metalthin_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_metalthin_anim (as objects/effects/decals/textures/decal_metalthin_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_mexp_default
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_mexp_default (as objects/effects/decals/textures/decal_mexp_default)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_metalthin_exit_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_metalthin_exit_anim (as objects/effects/decals/textures/decal_metalthin_exit_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_grenade
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_grenade (as objects/effects/decals/textures/decal_grenade)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_snow_crater_large
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_snow_crater_large (as objects/effects/decals/textures/decal_snow_crater_large)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_snow_crater_small_medium
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_snow_crater_small_medium (as objects/effects/decals/textures/decal_snow_crater_small_medium)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_armor_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_armor_anim (as objects/effects/decals/textures/decal_armor_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_bag_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_bag_anim (as objects/effects/decals/textures/decal_bag_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_cardboard_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_cardboard_anim (as objects/effects/decals/textures/decal_cardboard_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_cardboard_exit_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_cardboard_exit_anim (as objects/effects/decals/textures/decal_cardboard_exit_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ceramictiles_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_CeramicTiles_1 (as objects/effects/decals/textures/decal_ceramictiles_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_glass_armored_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_glass_armored_anim (as objects/effects/decals/textures/decal_glass_armored_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_glass_vehicle_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_glass_vehicle_anim (as objects/effects/decals/textures/decal_glass_vehicle_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_rock_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_rock_anim (as objects/effects/decals/textures/decal_rock_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_rubber_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_rubber_anim (as objects/effects/decals/textures/decal_rubber_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_trunk_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_Trunk_anim (as objects/effects/decals/textures/decal_trunk_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_wood_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_wood_anim (as objects/effects/decals/textures/decal_wood_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_wood_exit_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_wood_exit_anim (as objects/effects/decals/textures/decal_wood_exit_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_concrete
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\Decal_concrete (as objects/effects/decals/textures/decal_concrete)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.decalNormalMapName objects\effects\decals\textures\Decal_concrete_b (objects/effects/decals/L_Decal_Concreate.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_scorch01_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\Decal_scorch01_c (as objects/effects/decals/textures/decal_scorch01_c)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.decalNormalMapName objects\effects\decals\textures\Decal_scorch01_b (objects/effects/decals/L_Decal_Scorch01.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_plastic_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_plastic_anim (as objects/effects/decals/textures/decal_plastic_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ground
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_ground (as objects/effects/decals/textures/decal_ground)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ice
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_ice (as objects/effects/decals/textures/decal_ice)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate e_sAmb_wreckfire (objects/effects/geometry/wreckparticles/c47/p_wreck_c47_fuselage/p_wreck_c47_fuselage.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPosition -0.014/1.67085/-1.19876 (objects/effects/geometry/wreckparticles/c47/p_wreck_c47_fuselage/p_wreck_c47_fuselage.tweak)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_spark numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/MeshParticleMesh.fx
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_gradient
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_gradient.dds (as objects/effects/geometry/textures/p_gradient)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/specularlut_pow36
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Common/Textures/SpecularLUT_pow36.dds (as common/textures/specularlut_pow36)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_flakes
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_flakes (as objects/effects/textures/animated/anim_flakes)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/metal_spark
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\metal_spark (as objects/effects/textures/streaks/metal_spark)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/small_w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\small_w (as objects/effects/textures/small_singles/small_w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/dirt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\dirt (as objects/effects/textures/dirt/dirt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grasstuft
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\GrassTuft (as objects/effects/textures/dirt/grasstuft)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/gravel_rocks
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\Gravel_rocks (as objects/effects/textures/dirt/gravel_rocks)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_mud
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_mud (as objects/effects/textures/animated/anim_mud)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_l numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_rocks_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_c.dds (as objects/effects/geometry/textures/p_rocks_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_rocks_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_b.dds (as objects/effects/geometry/textures/p_rocks_b)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_4w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_4w (as objects/effects/textures/smoke/smoke128_4w)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_rockshard_l numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/woodsplinter
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\woodsplinter (as objects/effects/textures/singles/woodsplinter)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_woodsplinter_s numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/meshp_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/meshp_c.dds (as objects/effects/geometry/textures/meshp_c)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_concreteshard numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_wreck_concrete_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_c.dds (as objects/effects/geometry/textures/p_wreck_concrete_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_wreck_concrete_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_b.dds (as objects/effects/geometry/textures/p_wreck_concrete_b)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_shockwave numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/mp_shockwave
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/mp_shockwave.dds (as objects/effects/geometry/textures/mp_shockwave)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/muzz_25mm_o
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\fire\muzz_25mm_o (as objects/effects/textures/fire/muzz_25mm_o)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/bushesmisc
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\bushesMisc (as objects/effects/textures/animated/bushesmisc)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood2 (as objects/effects/textures/blood/blood2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_3w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\smoke\smoke128_3w (as objects/effects/textures/smoke/smoke128_3w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood1 (as objects/effects/textures/blood/blood1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_2w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_2w (as objects/effects/textures/smoke/smoke128_2w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flake
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\flake (as objects/effects/textures/small_singles/flake)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_3g
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\smoke\smoke128_3g (as objects/effects/textures/smoke/smoke128_3g)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_spark2 numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/small_bw
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\small_bw (as objects/effects/textures/singles/small_bw)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_5g
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_5g (as objects/effects/textures/smoke/smoke128_5g)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_1g
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_1g (as objects/effects/textures/smoke/smoke128_1g)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grass_leaves
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\Grass_leaves (as objects/effects/textures/dirt/grass_leaves)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/dash2_halo_v
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\point\dash2_halo_v (as objects/effects/textures/point/dash2_halo_v)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_mudsplash_s
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_mudsplash_s (as objects/effects/textures/animated/anim_mudsplash_s)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/burst_thin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\burst_thin (as objects/effects/textures/singles/burst_thin)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/dash_v
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\point\dash_v (as objects/effects/textures/point/dash_v)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Huge already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Huge_Fire2Smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Huge_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Huge_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Huge_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Large already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_Fire2Smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_fireBoom already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_flash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Large_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Small already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_fireflash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_fire2smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_lightsource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/streak5
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\streak5 (as objects/effects/textures/streaks/streak5)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_smokespike numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/smokespike
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/smokespike.dds (as objects/effects/geometry/textures/smokespike)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/big_fire_explosion
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/animated/big_fire_explosion (as objects/effects/textures/animated/big_fire_explosion)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_HE_nade_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_HE_nade_fireflash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_HE_nade_flash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_HE_nade_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/small_singles/flare_star (as objects/effects/textures/small_singles/flare_star)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_large already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_fire2smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_fireBoom already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_flash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_large_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_sparks already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_fuel_smokepillar already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_fuel_fire2smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood5
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/blood/blood5 (as objects/effects/textures/blood/blood5)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/exp_cloud06
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/animated/exp_cloud06 (as objects/effects/textures/animated/exp_cloud06)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/sparks2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\sparks2 (as objects/effects/textures/streaks/sparks2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_gravel_02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_gravel_02 (as objects/effects/textures/animated/anim_gravel_02)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_s numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_speed (as objects/effects/textures/animated/anim_dirt_speed)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood6
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood6 (as objects/effects/textures/blood/blood6)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/dirt_bigburst
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\dirt_bigburst (as objects/effects/textures/dirt/dirt_bigburst)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_mexp_xl_Mud already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_Mud_Mudrain already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_Mud_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_Mud_mudburst already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_mud_fineburst already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_mexp_xl_sand already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_Dustpillar already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_GroundDust already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_Trails already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_finesand already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_smokebase already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_sandrain already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_mexp_xl_water already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_details already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_Spray already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_basesmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_TopSpray already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_rain already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_smokepillar already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_smokering already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_riples already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/fireflames
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\FireFlames (as objects/effects/textures/animated/fireflames)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dustpuff_ground_dust already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/default
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\default (as objects/effects/textures/default)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\glow (as objects/effects/textures/small_singles/glow)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grass_straw
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\grass_straw (as objects/effects/textures/dirt/grass_straw)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/rotrodraft_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\rotrodraft_1 (as objects/effects/textures/water/rotrodraft_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glowring
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\glowring (as objects/effects/textures/small_singles/glowring)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/track
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\track (as objects/effects/textures/track)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/foam_bow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\foam_bow (as objects/effects/textures/water/foam_bow)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/wake_tile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\wake_tile (as objects/effects/textures/water/wake_tile)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/wake_mid_tile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\wake_mid_tile (as objects/effects/textures/water/wake_mid_tile)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.BlurryVisionHoldTime 6.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 2.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_geb_gun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_geb_gun (as objects/effects/textures/animated/anim_geb_gun)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/fireball_single5
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\fire\fireball_single5 (as objects/effects/textures/fire/fireball_single5)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: EffectBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "VanNostrand" (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createdInEditor 1 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_e_muzz_tank_muzzlebrake_bundle_Start (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SmokeForcedBack (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SideSmoke (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_PipeSmoke (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPosition 0/0/0.0207196 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_Fire (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_FireGlow (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_lightsource (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPosition 0/0/2.28106 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate e_tankdust (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SmokeMuzz (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SmokeMuzz2 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setRotation 179.304/0/0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setStartOnEffects 0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setStopOnEffects 0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLive CRD_NONE/-1/0/0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.startAtCreation 0 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.speedFromPhysics 1 (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "VanNostrand" (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/point
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\point\point (as objects/effects/textures/point/point)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood3 (as objects/effects/textures/blood/blood3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glow2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\glow2 (as objects/effects/textures/small_singles/glow2)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_handweapon_smokepuff already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_SmokeForcedBack already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_SideSmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_PipeSmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_Fire already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_FireGlow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_lightsource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/tank_muzzleflash
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\fire\tank_muzzleflash (as objects/effects/textures/fire/tank_muzzleflash)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAT already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSniper already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template buttertub_fixed that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cafechair_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cafechair_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(chair01_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/chair01_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cone_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cone_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(fueltankwagon) : Overwriting old path : "objects/staticobjects/common/destroyableobjects/fueltankwagon/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/fuelwagon_generic/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(roadmarker_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/roadmarker_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_busstop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_busstop_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_camel_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_camel_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_noparking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_noparking_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_parking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_parking_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_smallyellow_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_smallyellow_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_stop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_stop_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_streetcrossing_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_streetcrossing_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_yieldright_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_yieldright_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(trafficlight_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/trafficlight_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(crate_small2) : Overwriting old path : "objects/staticobjects/common/fhcrates/crate_small2/Meshes/" with new path : "objects/staticobjects/common/fhcrates/crate_small2/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template flak88_ammobasket that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panzerfaust_crate_closed) : Overwriting old path : "objects/staticobjects/common/fhcrates/panzerfaust_crate_closed/Meshes/" with new path : "objects/staticobjects/common/fhcrates/panzerfaust_crate_closed/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template ironbridge that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template market_stand_roof that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(single_tire_france) : Overwriting old path : "objects/staticobjects/common/single_tire_france/Meshes/" with new path : "objects/staticobjects/common/single_tire_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cow1) : Overwriting old path : "objects/staticobjects/common_statics/animals/cow1/Meshes/" with new path : "objects/staticobjects/common_statics/animals/cow1/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template cow1_noflies that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template cow2 that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cow2) : Overwriting old path : "objects/staticobjects/common_statics/animals/cow2/Meshes/" with new path : "objects/staticobjects/common_statics/animals/cow2/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template cow2_noflies that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambientbundles/ambstat_OilCistSmoke.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ambstat_Bp2OnlySmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_Bp2WreckFire.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_Bp2WreckFire1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_fire.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_oiltower_fire.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ambstat_SmallSmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wirefence_24m) : Overwriting old path : "objects/staticobjects/common/com_objects/wirefence_24m/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_midnightsun/xp2_wirefence_01/com_objects/wirefence_24m/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: wirefence_24m already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_01) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_02) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_rr_highwayfence) : Overwriting old path : "objects/staticobjects/america/objects/xp2_roadrage/xp2_rr_highwayfence/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_roadrage/xp2_rr_highwayfence_01/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: xp2_rr_highwayfence already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_alaskasign03) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_alaskasign03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_alaskasign02) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_alaskasign_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_alaskan_sign_04) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_alaskasign_04/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sign_01) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_sign_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sign_amish_01) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_sign_amish_01/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Properties only takes one argument!: ObjectTemplate.creator J Langevoort (objects/staticobjects/bulge/houses/bulge_house_04_cls/bulge_house_04_cls.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bulge_house_13_door that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(freya_radar) : Overwriting old path : "objects/staticobjects/france/bunker/freya_radar/Meshes/" with new path : "objects/staticobjects/france/bunker/freya_radar/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(radar_wuerzburgriese) : Overwriting old path : "objects/staticobjects/france/bunker/radar_wuerzburgriese/Meshes/" with new path : "objects/staticobjects/france/bunker/radar_wuerzburgriese/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_a that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_b that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_c that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_d that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template concretewall_thick_10m that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(street_guardrail_singlelog_france) : Overwriting old path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france/Meshes/" with new path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(street_guardrail_singlelog_france_burned) : Overwriting old path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france_burned/Meshes/" with new path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france_burned/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(street_guardrail_singlelog_red_white_france) : Overwriting old path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_red_white_france/Meshes/" with new path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_red_white_france/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template woodendoor_hinges_left that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template woodendoor_hinges_right that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(woodenfence_plank) : Overwriting old path : "objects/staticobjects/bulge/fences/woodenfence/woodenfence_plank_snow/Meshes/" with new path : "objects/staticobjects/france/fences/woodenfence/woodenfence_plank/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(eu_watermills_stone1) : Overwriting old path : "objects/staticobjects/france/mills/mills_parts/Meshes/" with new path : "objects/staticobjects/france/mills/mills_parts/eu_watermills_stone1/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template pegabridge_main that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template pegabridge_part_d that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template france_trainbridge_wide that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template townhouse021 that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template townhouse_ruine002 that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Wrong syntax!: 4 = tarmac, 21 = metal_solid (objects/staticobjects/france/trainstation_waterfountain/trainstation_waterfountain.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template barn_03 that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_woodlog_250cm) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_woodlog_250cm/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_woodlog_250cm/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_woodlog_5m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_woodlog_5m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_woodlog_5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_2m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_2m_des) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m_des/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m_des/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_4m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_4m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_4m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_8m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_8m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_8m/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template alliedtent_closed that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template alliedtent_medic that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template alliedtent_medic_closed that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowing 0 (objects/staticobjects/genericmilitary/barriers/barbedfence_des/barbedfence_des.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.noLighting 0 (objects/staticobjects/genericmilitary/barriers/barbedfence_des/barbedfence_des.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(barbedfence_single_stick) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/barbedfence_single_stick/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/barbedfence_single_stick/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.visibleOn3dMap 1 (objects/staticobjects/genericmilitary/barriers/belgian_gate/Objective_belgian_gate.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.3dMapIcon 0 (objects/staticobjects/genericmilitary/barriers/belgian_gate/Objective_belgian_gate.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swamplog1) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog1/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog1/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swamplog2) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog2/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog2/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swamplog3) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog3/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog3/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wavebreaker_single_log) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/wavebreaker_single_log/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/wavebreaker_single_log/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/industry/ind_objects/container_suspended_2/container_suspended_2.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template portal_crane that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: controltower already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_90_falling_left that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_falling that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_long_90_falling_left that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_long_90_falling_right that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwirefence_3m that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwire_2m that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwire_3m that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwire_9m that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template fh_na_house10_dest that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template fh_na_house12_dest that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template fh_na_house9_dest that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template na_tobrukchurch_part6 that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sandladder) : Overwriting old path : "objects/staticobjects/northafrica/sandladder/Meshes/" with new path : "objects/staticobjects/northafrica/sandladder/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sandladderbundle) : Overwriting old path : "objects/staticobjects/northafrica/sandladderbundle/Meshes/" with new path : "objects/staticobjects/northafrica/sandladderbundle/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template st_flaktrench2 that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template tobruk_transmissionstation that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_2-5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_2-5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m_des) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m_des) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_4m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_4m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_8m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_8m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bedford_canvas_france that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bedford_hatch_cls_france that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bedford_wreck_france that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowing 0 (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_body_glass/horsa_body_glass.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.noLighting 0 (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_body_glass/horsa_body_glass.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template horsa_body_glass that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowing 0 (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_cockpit_glass/horsa_cockpit_glass.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.noLighting 0 (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_cockpit_glass/horsa_cockpit_glass.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template horsa_cockpit_glass that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template horsa_door that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template landingcraftassault_static that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template lcvp_staticversion that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(t34_85_turret_early) : Overwriting old path : "objects/staticobjects/wrecks/t34_separate/t34_85/t34_85_turret/Meshes/" with new path : "objects/staticobjects/wrecks/t34_separate/t34_85/t34_85_turret/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletreecluster01) : Overwriting old path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/" with new path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_01) : Overwriting old path : "objects/vegitation/america/xp2_appletree_01/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_02) : Overwriting old path : "objects/vegitation/america/xp2_appletree_02/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree) : Overwriting old path : "objects/vegitation/america/Meshes/" with new path : "objects/vegitation/america/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_01) : Overwriting old path : "objects/vegitation/america/xp2_bush_01/Meshes/" with new path : "objects/vegitation/america/xp2_bush_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_02) : Overwriting old path : "objects/vegitation/america/xp2_bush_02/Meshes/" with new path : "objects/vegitation/america/xp2_bush_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactuscluster) : Overwriting old path : "objects/vegitation/america/xp2_cactuscluster/Meshes/" with new path : "objects/vegitation/america/xp2_cactuscluster/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_01) : Overwriting old path : "objects/vegitation/america/xp2_cactus_01/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_02) : Overwriting old path : "objects/vegitation/america/xp2_cactus_02/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_03) : Overwriting old path : "objects/vegitation/america/xp2_cactus_03/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_01) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_01/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_02) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_02/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_03) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_03/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_04) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_04/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_04/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_harvestclutster01) : Overwriting old path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/" with new path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_01) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_01/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_02) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_02/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_03) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_03/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pinetreecluster_01) : Overwriting old path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/" with new path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_02) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_03) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_cluster01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster01) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster02) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadlog01) : Overwriting old path : "objects/vegitation/asia/deadlog/Meshes/" with new path : "objects/vegitation/asia/deadlog/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadtree01) : Overwriting old path : "objects/vegitation/asia/deadtree/Meshes/" with new path : "objects/vegitation/asia/deadtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_drybush01) : Overwriting old path : "objects/vegitation/asia/drybush/Meshes/" with new path : "objects/vegitation/asia/drybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_fern01) : Overwriting old path : "objects/vegitation/asia/fern/Meshes/" with new path : "objects/vegitation/asia/fern/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_birch_cluster_01) : Overwriting old path : "objects/vegitation/asia/gw_birch/Meshes/" with new path : "objects/vegitation/asia/gw_birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_leafybush01) : Overwriting old path : "objects/vegitation/asia/leafybush/Meshes/" with new path : "objects/vegitation/asia/leafybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_medbush01) : Overwriting old path : "objects/vegitation/asia/mediumbush/Meshes/" with new path : "objects/vegitation/asia/mediumbush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak01) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak02) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig03) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig04) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_slybush01) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(temp_test) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump01) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump02) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump03) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping01) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping02) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadlog01) : Overwriting old path : "objects/vegitation/middle-east/deadlog/Meshes/" with new path : "objects/vegitation/middle-east/deadlog/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree01) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree02) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_drybush01) : Overwriting old path : "objects/vegitation/middle-east/drybush/Meshes/" with new path : "objects/vegitation/middle-east/drybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_flowerpot01) : Overwriting old path : "objects/vegitation/middle-east/flowerpot/Meshes/" with new path : "objects/vegitation/middle-east/flowerpot/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_highleafbush01) : Overwriting old path : "objects/vegitation/middle-east/highleafbush/Meshes/" with new path : "objects/vegitation/middle-east/highleafbush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_big1) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_med1_fin) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive03) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive04) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive05) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig01) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig02) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree02) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree03) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palm_cluster01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush01) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush02) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_shortpalm01) : Overwriting old path : "objects/vegitation/middle-east/shortpalm/Meshes/" with new path : "objects/vegitation/middle-east/shortpalm/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant01) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant02) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant03) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_vines01) : Overwriting old path : "objects/vegitation/middle-east/vines/Meshes/" with new path : "objects/vegitation/middle-east/vines/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_wildbush01) : Overwriting old path : "objects/vegitation/middle-east/wildbush/Meshes/" with new path : "objects/vegitation/middle-east/wildbush/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/arty_norm
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/arty_norm
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\arty_norm.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/arty_norm)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(arty_marker) : Overwriting old path : "objects/vehicles/common/arty/Meshes/" with new path : "objects/vehicles/common/arty/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/arty_smoke
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/arty_smoke
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\arty_smoke.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/arty_smoke)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/mini_objective
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/mini_objective
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\mini_Objective.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/mini_objective)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/arty/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_arrow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_arrow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_arrow.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_arrow)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_attackable.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable_norecap
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable_norecap
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_attackable_norecap.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable_norecap)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_locked
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_locked
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_locked.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_locked)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objecttemplate.armor.canberepaired 0 (objects/vehicles/common/spawnable_effects/FH_explosion_spawnable.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: S_e_FH_explosion_spawnable_Start already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/vehicles/common/spawnable_effects/FH_House_fire_spawnable.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/common/fw190_physics.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/common/spitfire_arms.con)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/plane_single
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/plane_single
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\plane_single.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/plane_single)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/placeholder
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/placeholder
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\Placeholder.dds (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/placeholder)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bf109e7_trop) : Overwriting old path : "objects/vehicles/air/de/bf109e7_trop/Meshes/" with new path : "objects/vehicles/air/de/bf109e7_trop/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/bf109e7_trop/bf109e7_trop.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/bf109f4/bf109f4.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bf109f4_alt) : Overwriting old path : "objects/vehicles/air/de/bf109f4/Meshes/" with new path : "objects/vehicles/air/de/bf109f4/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/bf109f4/bf109f4_trop.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bf109f4_trop_alt) : Overwriting old path : "objects/vehicles/air/de/bf109f4/Meshes/" with new path : "objects/vehicles/air/de/bf109f4/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/fw190/fw190.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/fw190_alt/fw190_alt.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/plane_twin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/plane_twin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\plane_twin.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/plane_twin)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_RudderFlap already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_PhyTailFlap already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_BodyWingVertical already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_PhyFlapsL already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_PhyFlapsR already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: JU52_PhysicsEngine already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: JU52_BodyWingHorizontal already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/ju87b2/ju87b2.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(ju87b2) : Overwriting old path : "objects/vehicles/air/de/ju87b2/Meshes/" with new path : "objects/vehicles/air/de/ju87b2/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/ju87b2/ju87b2_greece.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/ju87b2/ju87b2_libya.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Particle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator Rad (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Jim Rogers" (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry ju87d1_troprwing (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedOnTransparentSurface 0 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh ju87d1_troprwing (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 UNDEFINED 86 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionGroups 56 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mass 250 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLive CRD_NONE/12/0/0 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.sizeModifier 1/1/1 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.transparencyGraph 0/0/0/1 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.transparency CRD_NONE/0/0/0 (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/ju87d1_trop/ju87d1_trop.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/de/ju87d1_trop/ju87d1_trop.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/beaufightermk1/beaufightermk1.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(beaufightermk1) : Overwriting old path : "objects/vehicles/air/gb/beaufightermk1/Meshes/" with new path : "objects/vehicles/air/gb/beaufightermk1/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/beaufightermk1/beaufightermk1_b.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/air_biplane
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/air_biplane
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\air_biplane.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/air_biplane)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/hardy/hardy.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/hurricanemki/hurricanemki.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/hurricanemkiic/hurricanemkiic.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(hurricanemkiic) : Overwriting old path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/" with new path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/air/gb/hurricanemkiic/hurricanemkiic_alt_b.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(hurricanemkiic) : Overwriting old path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/" with new path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/hurricanemkiid/hurricanemkiid.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/spitfire_ix/spitfire_ix.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "clive" (objects/vehicles/air/gb/spitfire_ix/spitfire_ix.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createdInEditor 1 (objects/vehicles/air/gb/spitfire_ix/spitfire_ix.tweak)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swordfish) : Overwriting old path : "objects/vehicles/air/gb/swordfish/Meshes/" with new path : "objects/vehicles/air/gb/swordfish/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/gb/typhoon_mk1b_late/typhoon_mk1b_late.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setRotation0.809/0/0 (objects/vehicles/air/gb/typhoon_mk1b_late/typhoon_mk1b_late.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/it/mc200/mc200.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.vehicleHud.hudName "BF109E7 Trop" (objects/vehicles/air/it/mc200/mc200_alt.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_canopy_l_RotationRpm (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMinRotation 0/0/-160 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/0/200 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/0/-20 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setContinousRotationSpeed 0/0/15 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToRoll PIThrottle (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_canopy_r_RotationRpm (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 0/0/160 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/0/200 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/0/20 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setContinousRotationSpeed 0/0/-15 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToRoll PIThrottle (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: LandingGear. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_Flap_Left_RotationRpm (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 0/39.4/0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/-50/0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/50/0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownHeight 40 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpHeight 10 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownSpeed 50 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpSpeed 40 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.invertGear 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: LandingGear. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_Flap_Right_RotationRpm (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 0/40.5/0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/-50/0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/50/0 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownHeight 40 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpHeight 10 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownSpeed 50 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpSpeed 40 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.invertGear 1 (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/dummy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/dummy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\dummy.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/dummy)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/ru/il-2/il-2.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/ru/la-5_fn/la-5_fn.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/vehicles/air/ru/la-5_fn/la-5_fn.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(15 8) : Failed to create template: uav_pred
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh uav_pred (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 0 (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 0 (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 3 (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: UAVVehicle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jeffev" (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createComponent Armor (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxHitPoints 200 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hitPoints 200 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.defaultMaterial 110 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileUpSideDown 90 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInWater 75 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInDeepWater 250 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileCriticalDamage 12 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterDamageDelay 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterDamageDelay 0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterLevel 0.1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterLevel 0.3 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForce 10 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMod 15 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMax 5000 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionDamage 100 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionRadius 6 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionMaterial 101 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForce 50 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForceMax 60 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionDamage 50 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionRadius 2 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionMaterial 70 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckHitPoints 450 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.timeToStayAsWreck 0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.criticalDamage 76 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.destroyOnSpectacularDeath 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 0 e_vexp_heli_Generic 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_uh60 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_heli_Generic_spec 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 50 e_dstate_heli_lightsmoke -0.63/0.92/-2.32 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 25 e_dstate_heli_heavysmoke -0.63/0.92/-2.32 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 10 e_dstate_heli_firesmoke -0.63/0.92/-2.32 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -20 e_dstate_heli_wrecksmoke 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -100 e_vexp_heli_generic_2nd 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setCollisionMesh uav_pred (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 111 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 60 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.drag 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dragModifier 1/1.2/1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mass 500 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/us/aix_p51d/aix_p51d.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/us/p-40e/p-40e.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/us/p47_d/p47_d.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/air/us/p47_d/p47_d_alt.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/mini_radio
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/mini_radio
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\mini_Radio.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/mini_radio)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(oldradioaxis) : Overwriting old path : "objects/vehicles/commanderassets/oldradioaxis/Meshes/" with new path : "objects/vehicles/commanderassets/oldradioaxis/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/common/50_turret_gunner/50_turret_gunner.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/common/50_turret_gunner/50_turret_gunner.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0 (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0 (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0 (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0 (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0 (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/aav_tunguska/aav_tunguska.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/aav_type95/aav_type95.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/apc_btr90/apc_btr90.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/apc_wz551/apc_wz551.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_medium.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/jeep
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/jeep
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\jeep.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/jeep)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/twowheel
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/twowheel
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\twowheel.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/twowheel)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/twowheel_sidecar
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/twowheel_sidecar
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\twowheel_sidecar.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/twowheel_sidecar)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/aagun_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/aagun_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\aagun_heavy.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/aagun_heavy)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/aagun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/aagun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\aagun.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/aagun)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/truck)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/artillery
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/artillery
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\artillery.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/artillery)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_light_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_light_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_light_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_light_assault)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_medium_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_assault)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/kubledak
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/kubledak
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\KubleDAK.dds (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/kubledak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(kubelwagen_fr) : Overwriting old path : "objects/vehicles/land/de/kubelwagen_fr/Meshes/" with new path : "objects/vehicles/land/de/kubelwagen_fr/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(kubelwagen_win) : Overwriting old path : "objects/vehicles/land/de/kubelwagen_win/Meshes/" with new path : "objects/vehicles/land/de/kubelwagen_win/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/gun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/gun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\gun.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/gun)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_opentop_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.CenterOfMassOffset 0/-0.3/0 (objects/vehicles/land/de/marder_i/marder_i.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.CenterOfMassOffset 0/-0.3/0 (objects/vehicles/land/de/marder_iii/marder_iii.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/artillery_rocket
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/artillery_rocket
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\artillery_rocket.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/artillery_rocket)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_ammo
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_ammo
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_ammo.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_ammo)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard_nocanvas) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard_nocanvas) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard_nocanvas) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_dak) : Overwriting old path : "objects/vehicles/land/de/opelblitz_dak/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_dak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_dak) : Overwriting old path : "objects/vehicles/land/de/opelblitz_dak/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_dak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_dak) : Overwriting old path : "objects/vehicles/land/de/opelblitz_dak/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_dak/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_antiair.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_antiair)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_fr_slats) : Overwriting old path : "objects/vehicles/land/de/opelblitz_fr_slats/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_fr_slats/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak3 8) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak3 8) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak38_static) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak38_static) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_medium_long.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_long)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(Panther_G) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(Panther_G) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(Panther_G_alt) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pantherg_inwheelcol) : Overwriting old path : "objects/vehicles/land/de/jagdpanther/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/panther_wheelcol/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pantherg_outwheelcol) : Overwriting old path : "objects/vehicles/land/de/jagdpanther/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/panther_wheelcol/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_light
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_light
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_light.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_light)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_f_france.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_je_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_je_greece.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_jl_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_l_camo.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_l_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_l_skirts.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_m.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_n.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0 (objects/vehicles/land/de/pziii/pziii/pziii_n_dak.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found :d ie
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): die : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pzivh) : Overwriting old path : "objects/vehicles/land/de/pzivh/Meshes/" with new path : "objects/vehicles/land/de/pzivh/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pzivh) : Overwriting old path : "objects/vehicles/land/de/pzivh/Meshes/" with new path : "objects/vehicles/land/de/pzivh/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pzivh) : Overwriting old path : "objects/vehicles/land/de/pzivh/Meshes/" with new path : "objects/vehicles/land/de/pzivh/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/jeep_amphib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/jeep_amphib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\jeep_amphib.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/jeep_amphib)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_commander
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_commander
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_commander.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_commander)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_protected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_protected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_protected.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_protected)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_spawn
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_spawn
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_spawn.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_spawn)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_cannon.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_cannon)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_rockets
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_rockets
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_rockets.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_rockets)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_antiair.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_antiair)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "spitfire05" (objects/vehicles/land/de/sdkfz7/sdkfz7_flak/sdkfz7_flak.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "spitfire05" (objects/vehicles/land/de/sdkfz7/sdkfz7_flak/sdkfz7_flak_camo.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "spitfire05" (objects/vehicles/land/de/sdkfz7/sdkfz7_flak/sdkfz7_flak_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(stug_iv_l_roadwheel) : Overwriting old path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(stug_iv_r_roadwheel) : Overwriting old path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy_long.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_long)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(kingtiger_standard) : Overwriting old path : "objects/vehicles/land/de/tiger_ii_prod/kingtiger_1944easternfall/Meshes/" with new path : "objects/vehicles/land/de/tiger_ii_prod/kingtiger_standard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(tiger_late) : Overwriting old path : "objects/vehicles/land/de/tiger_late/Meshes/" with new path : "objects/vehicles/land/de/tiger_late/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/artillery_mobile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/artillery_mobile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\artillery_mobile.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/artillery_mobile)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire (objects/vehicles/land/de/wespe/wespe_remotecam.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_antiair.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_antiair)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire (objects/vehicles/land/fr/renault_ue/renault_ue_wurfrahmen_remotecam.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(aecdorchester) : Overwriting old path : "objects/vehicles/land/gb/aecdorchester/Meshes/" with new path : "objects/vehicles/land/gb/aecdorchester/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(aecdorchester) : Overwriting old path : "objects/vehicles/land/gb/aecdorchester/Meshes/" with new path : "objects/vehicles/land/gb/aecdorchester/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordox) : Overwriting old path : "objects/vehicles/land/gb/bedfordox/Meshes/" with new path : "objects/vehicles/land/gb/bedfordox/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordox_france) : Overwriting old path : "objects/vehicles/land/gb/bedfordox_france/Meshes/" with new path : "objects/vehicles/land/gb/bedfordox_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd_france) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd_france) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_bedford_qlt_6pdr_left_tailgate_RotationRpm (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 100/0/0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 25/0/0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 100/0/0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToYaw PIPitch (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_bedford_qlt_6pdr_right_tailgate_RotationRpm (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMinRotation -100/0/0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 25/0/0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration -100/0/0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToYaw PIPitch (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 0 (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire (objects/vehicles/land/gb/bishop/bishop_remotecam.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(chevy30cwt_breda) : Overwriting old path : "objects/vehicles/land/gb/chevy30cwt/Meshes/" with new path : "objects/vehicles/land/gb/chevy30cwt/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_cannon.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_cannon)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_juno
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_juno
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy_juno.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_juno)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_multiturret
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_multiturret
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_multiturret.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_multiturret)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/land/gb/m3grant/m3grant.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/gb/sherman_v/sherman_v_late_alt/sherman_v_late_alt.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(unicarrier_wheel_left) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_left/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_left/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(unicarrier_wheel_right) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_right/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_right/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_semiprotected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_semiprotected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_semiprotected.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_semiprotected)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_flame
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_flame
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_flame.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_flame)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15 (objects/vehicles/land/gb/willysmb/willysmb.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.11 (objects/vehicles/land/gb/willysmbsas/willysmbsas.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15 (objects/vehicles/land/gb/willysmb_france/willysmb_france.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(fiat626_ard) : Overwriting old path : "objects/vehicles/land/it/fiat626/Meshes/" with new path : "objects/vehicles/land/it/fiat626/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(fiat626_breda) : Overwriting old path : "objects/vehicles/land/it/fiat626/Meshes/" with new path : "objects/vehicles/land/it/fiat626/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/it/semoventel40/semoventel40.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_mec_paratrooper/jep_mec_paratrooper.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_nanjing/jep_nanjing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_paratrooper/jep_paratrooper.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_vodnik/jep_vodnik.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_BA_64m_window_RotationRpm (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/vehicles/land/ru/katjusha_bm13/katjusha_bm13.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(studebaker_us6) : Overwriting old path : "objects/vehicles/land/ru/studebaker_us6/Meshes/" with new path : "objects/vehicles/land/ru/studebaker_us6/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(studebaker_us6) : Overwriting old path : "objects/vehicles/land/ru/studebaker_us6/Meshes/" with new path : "objects/vehicles/land/ru/studebaker_us6/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_assault)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/rutnk_t90/rutnk_t90.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/tnk_type98/tnk_type98.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc_win) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc_win) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m10_collturret) : Overwriting old path : "objects/vehicles/land/us/m10/Meshes/" with new path : "objects/vehicles/land/us/m10/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m10_collhull) : Overwriting old path : "objects/vehicles/land/us/m10/Meshes/" with new path : "objects/vehicles/land/us/m10/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m10_collwheel) : Overwriting old path : "objects/vehicles/land/us/m10/Meshes/" with new path : "objects/vehicles/land/us/m10/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplatem10_win_50_DuckCamera (objects/vehicles/land/us/m10/m10_win.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m16_mgmc_lwhl) : Overwriting old path : "objects/vehicles/land/us/gmc_m3_75mm/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m16_mgmc/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m16_mgmc_rwhl) : Overwriting old path : "objects/vehicles/land/us/gmc_m3_75mm/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m16_mgmc/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m2a1_howitzer_105mm) : Overwriting old path : "objects/vehicles/land/us/m2a1_howitzer_105mm/Meshes/" with new path : "objects/vehicles/land/us/m2a1_howitzer_105mm/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault.dds
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault.dds
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_opentop_assault.dds.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault.dds)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lftup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lftup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lft_roadwheel.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lft_roadwheel.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rhtup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rhtup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rht_roadwheel.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16 (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rht_roadwheel.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m3a1) : Overwriting old path : "objects/vehicles/land/gb/m5a1_halftrack/Meshes/" with new path : "objects/vehicles/land/us/m3a1/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m3a1) : Overwriting old path : "objects/vehicles/land/us/m3a1/Meshes/" with new path : "objects/vehicles/land/us/m3a1/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_76_win) : Overwriting old path : "objects/vehicles/land/us/m4a3/Meshes/" with new path : "objects/vehicles/land/us/m4a3/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_76_win_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_76_win_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.07 (objects/vehicles/land/us/willysmb_rocket/willysmb_rocket.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15 (objects/vehicles/land/us/willysmb_us/willysmb_us.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15 (objects/vehicles/land/us/willysmb_us/willysmb_us_snow.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15 (objects/vehicles/land/us/willysmb_us_alt/willysmb_us_alt.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15 (objects/vehicles/land/us/willysmb_us_alt/willysmb_us_snow_alt.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/usaav_m6/usaav_m6.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/usapc_lav25/usapc_lav25.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/usjep_hmmwv/usjep_hmmwv.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/ustnk_m1a2/ustnk_m1a2.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_boat
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_boat
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_boat.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_boat)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPositionOffset 0/0/0 (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setWingLift 0 (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setFlapLift 10 (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setLiftRegulated 1 (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/vehicles/sea/common/weapons/us/us05insinglemk30/us05insinglemk30_arty_1_remotecam.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/sea/boat_rib/boat_rib.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_sub
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_sub
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_sub.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_sub)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/sub_viib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/sub_viib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\sea\SUB_VIIb.tga (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/sub_viib)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(subviib) : Overwriting old path : "objects/vehicles/sea/de/subvii/Meshes/" with new path : "objects/vehicles/sea/de/subvii/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(subviib) : Overwriting old path : "objects/vehicles/sea/de/subvii/Meshes/" with new path : "objects/vehicles/sea/de/subvii/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_carrierescort
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_carrierescort
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_carrierescort.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_carrierescort)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/pinasse
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/pinasse
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\Sea\Pinasse.tga (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/pinasse)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_minelayer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_minelayer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_minelayer.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_minelayer)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_landingcraft
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_landingcraft
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_landingcraft.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_landingcraft)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Dietmar" (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_libertyship_Propeller1_RotationRpm (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/0/1000 (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/0/-500 (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToRoll PIThrottle (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Dietmar" (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_destroyer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_destroyer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_destroyer.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_destroyer)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(lct_mk5_us_normandy) : Overwriting old path : "objects/vehicles/sea/us/lct_mk5/Meshes/" with new path : "objects/vehicles/sea/us/lct_mk5_us/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: lct_mk5_us_normandy already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Luke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Propeller1 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Propeller2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Propeller3 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_RudderMesh1 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_RudderMesh2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_RudderMesh3 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_SpawnPoint already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_DriverCamera already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_FrontLeft already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_FrontRight already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_BackLeft already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_BackRight already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_BodyWing already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Rudder already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_enginebase already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Engine already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_EntryPointDriver already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/train
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/train
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\train.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/train)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(15 8) : Failed to create template: dropVehicle
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.NoPassengerTimeToLive 30 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: CommanderMenu.VehicleDropReloadTime 60 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: gameLogic.VehicleDropHeight 50 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleTemplate uav_pred (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSpeed 30 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleRadius 60 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleFlightHeight 120 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSampleResolution 60 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/common/rightclickcameraswitch/flarefirecameraswitch.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire (objects/weapons/common/rightclickcameraswitch/rightclickcameraswitch.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.cullDistance 999 (objects/weapons/common/targetobjects/mineobject.con)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jpixton" (objects/weapons/armament/coaxial_mg_792/Coaxial_mg_792alt.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/de/coaxial_mg34/Coaxial_MG34.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/de/coaxial_mg34x2,5/Coaxial_MG34x2,5.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/de/coaxial_mg42/Coaxial_MG42.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/gb/coaxial_besa/Coaxial_Besa.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(lewis) : Overwriting old path : "objects/weapons/armament/gb/lewis/Meshes/" with new path : "objects/weapons/armament/gb/lewis/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: SimpleObject. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: SimpleObject. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/it/coaxial_breda_model38/Coaxial_Breda_Model38.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/it/coaxial_breda_model38twin/Coaxial_Breda_Model38TwinL.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/it/coaxial_breda_model38twin/Coaxial_Breda_Model38TwinR.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/armament/us/coaxial_cal30/Coaxial_Cal30.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/machinegun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/machinegun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\machinegun.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/machinegun)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Spring. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator" (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mg42_lafette_ffwheel_Rotation (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator" (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Spring. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator" (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mg42_lafette_rlwheel_Rotation (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator" (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Spring. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator" (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mg42_lafette_rrwheel_Rotation (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator" (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mg34_bipod) : Overwriting old path : "objects/weapons/emplaced/de/mg34_bipod/Meshes/" with new path : "objects/weapons/emplaced/de/mg34_bipod_ai/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/weapons/emplaced/de/mg34_bunker/mg34_bunker.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp" (objects/weapons/emplaced/de/mg34_bunker_nosight/mg34_bunker_nosight.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mg42_bipod) : Overwriting old path : "objects/weapons/emplaced/de/mg42_bipod/Meshes/" with new path : "objects/weapons/emplaced/de/mg42_bipod_ai/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire (objects/weapons/emplaced/de/mg81z_tripod/mg81z_tripod.tweak)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sgwr34) : Overwriting old path : "objects/weapons/emplaced/de/sgwr34/Meshes/" with new path : "objects/weapons/emplaced/de/sgwr34/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sgwr34_france) : Overwriting old path : "objects/weapons/emplaced/de/sgwr34_france/Meshes/" with new path : "objects/weapons/emplaced/de/sgwr34_france/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(zwillingssockel36) : Overwriting old path : "objects/weapons/emplaced/de/zwillingssockel36/Meshes/" with new path : "objects/weapons/emplaced/de/zwillingssockel36/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(3inchmortar) : Overwriting old path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/" with new path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.selectIcon Ingame\Rounds\81mmHE.dds (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.hudName "3inch GUN HE" (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.guiIndex 1005 (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.altGuiIndex 1005 (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.hasFireRate 0 (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.addShowOnCamMode 2 (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.displaySelectOnActivation 1 (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(3inchmortar) : Overwriting old path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/" with new path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(lewis_bipod) : Overwriting old path : "objects/weapons/emplaced/gb/lewis_bipod/Meshes/" with new path : "objects/weapons/emplaced/gb/lewis_bipod_ai/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(81mm_mortar_m1) : Overwriting old path : "objects/weapons/emplaced/us/81mm_mortar_m1/Meshes/" with new path : "objects/weapons/emplaced/us/81mm_mortar_m1/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m1919a4) : Overwriting old path : "objects/weapons/emplaced/us/m1919a4/Meshes/" with new path : "objects/weapons/emplaced/us/m1919a4/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:crouch_fire_default
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): crouch_fire_default : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1 (objects/weapons/handheld/at_mine/at_mine.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/at_mine/at_mine.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bar18a2_nobipod) : Overwriting old path : "objects/weapons/handheld/bar18a2/bar18a2_nobipod/Meshes/" with new path : "objects/weapons/handheld/bar18a2/bar18a2_nobipod/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/bar18a2/bar18a2_nobipod/bar18a2_slow_nobipod.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:stand_walk
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): stand_walk : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:leftToProne
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): leftToProne : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:rightToProne
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): rightToProne : Bundle not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(beretta34) : Overwriting old path : "objects/weapons/handheld/beretta34/Meshes/" with new path : "objects/weapons/handheld/beretta34/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bhipo) : Overwriting old path : "objects/weapons/handheld/bhipo/Meshes/" with new path : "objects/weapons/handheld/bhipo/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: d/Animations/3p/3p_m1garand_standToProne.baf (Objects/Weapons/Handheld/boys/AnimationSystem3p.inc)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/c4_explosives/c4_explosives.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: GrapplingHookRope. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.upThrowBoost2 0.39 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.degradeThrowStrength2 0.98 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.linkAttachMovement 0.00001 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.linkAttachTime 0.5 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dismountCheckOffset 0.25 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minYNormal 0.5 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.attachClimberRadius 2.0 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.climbingSpeed 2.3 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.elasticity 0.2 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.airFriction 0.95 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.climbableAngle 0.5 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.ClimbersAttachForce 0.14 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.AwakeTime 6 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.throwStrength2 0.0028 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dismountAngle 0.81 (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/3inchmortar_dep/3inchmortar_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/81mm_mortar_dep/81mm_mortar_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/bredam37_dep/bredam37_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/m1917a1_dep/m1917a1_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/m1919a4_dep/m1919a4_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/mg34_lafette_dep/mg34_lafette_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/mg42_lafette_dep/mg42_lafette_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/sgwr34_dep/sgwr34_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/sgwr34_france_dep/sgwr34_france_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/deployables/vickers303_dep/vickers303_dep.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(carlisle_dressing) : Overwriting old path : "objects/weapons/handheld/equipment/carlisle_dressing/Meshes/" with new path : "objects/weapons/handheld/equipment/carlisle_dressing/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dienstglas) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dienstglas) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dienstglas) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no2_binocs) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/common/Monosounds/fh_throw_1p.wav" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pan 0.5 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/common/Monosounds/fh_throw_3p.wav" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.5 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 4 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 7 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pan 0.5 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 0.5 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 2 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pan 0.5 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 0 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 0.5 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 2 (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_de) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_de/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_de/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_gb) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_gb/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_gb/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_it) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_it/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_it/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_it) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_it/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_it/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.maxVelocity 1000 (objects/weapons/handheld/equipment/minedetector/minedetector.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.minVelocity 1000 (objects/weapons/handheld/equipment/minedetector/minedetector.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(minedetector) : Overwriting old path : "objects/weapons/handheld/equipment/minedetector/Meshes/" with new path : "objects/weapons/handheld/equipment/minedetector/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.maxVelocity 1000 (objects/weapons/handheld/equipment/minedetector/minedetector_de.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.minVelocity 1000 (objects/weapons/handheld/equipment/minedetector/minedetector_de.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mineflag) : Overwriting old path : "objects/weapons/handheld/equipment/mineflag/Meshes/" with new path : "objects/weapons/handheld/equipment/mineflag/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mineflag_projectile) : Overwriting old path : "objects/weapons/handheld/equipment/mineflag/mineflag_projectile/Meshes/" with new path : "objects/weapons/handheld/equipment/mineflag/mineflag_projectile/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:shift
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): shift : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.pullBackTime 0 (objects/weapons/handheld/explosives/atminem1a1/atminem1a1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-8/0 (objects/weapons/handheld/explosives/atminem1a1/atminem1a1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objecttemplate.detonation.allowfriendlyfiredetonation 1 (objects/weapons/handheld/explosives/hawkins_grenade/hawkins_grenade_projectile/hawkins_grenade_projectile.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.pullBackTime 0 (objects/weapons/handheld/explosives/markvimine/markvimine.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-8/0 (objects/weapons/handheld/explosives/markvimine/markvimine.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mk2pineapple) : Overwriting old path : "objects/weapons/handheld/explosives/mk2pineapple/Meshes/" with new path : "objects/weapons/handheld/explosives/mk2pineapple/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mod24grenade) : Overwriting old path : "objects/weapons/handheld/explosives/mod24grenade/Meshes/" with new path : "objects/weapons/handheld/explosives/mod24grenade/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/explosives/no77smoke/no77smoke.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:stand
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): stand : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:stand
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): stand : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:zoomTransition
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): zoomTransition : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/gbgr_sa80a2_l85/gbgr_sa80a2_l85.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k9 8) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: animationSystem.cameraSpring.fire 0/0/-24 (Objects/Weapons/Handheld/k98bayonet/AnimationSystem1p.inc)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Wrong syntax!: error(1): function not definedObjectTemplate.lowSamples 2147483647 (objects/weapons/handheld/m1a1carbine/m1a1carbine.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:Fire_Rand3
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): Fire_Rand3 : Bundle not found
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no1smle) : Overwriting old path : "objects/weapons/handheld/no1smle/Meshes/" with new path : "objects/weapons/handheld/no1smle/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:Fire_Rand3
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): Fire_Rand3 : Bundle not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no1smlegrenade) : Overwriting old path : "objects/weapons/handheld/no1smlegrenade/Meshes/" with new path : "objects/weapons/handheld/no1smlegrenade/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/no1smlegrenade/no1smlegrenade.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no4) : Overwriting old path : "objects/weapons/handheld/no4/Meshes/" with new path : "objects/weapons/handheld/no4/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503): bundle not found:Fire_Rand3
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): Fire_Rand3 : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionInnerConeRadius 3 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.flashbangRadiusWithNightVision 30 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionSoldierLineOfSight 170 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightTimer 360 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightHealRate 0.005 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionLineOfSightMinimumDamage 0.25 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinAlpha 0.40 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxAlpha 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxRampTime 0.12 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHoldTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHoldTime 8.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHealTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHealTime 12.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinAlpha 0.50 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime 0.02 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime 5.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHealTime 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime 5.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinAlpha 0.96 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxAlpha 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxRampTime 0.02 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHoldTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHoldTime 10.0 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHealTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHealTime 10.0 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(p0 8) : Overwriting old path : "objects/weapons/handheld/p08/Meshes/" with new path : "objects/weapons/handheld/p08/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/rurgl_gp25/rurgl_gp25.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/rurgl_gp30/rurgl_gp30.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): changeFirerate : trigger not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/sasgr_fn2000/sasgr_fn2000.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: animationManager.looping 0 (Objects/Weapons/Handheld/sasrif_teargas/AnimationSystem1p.inc)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sauer38h) : Overwriting old path : "objects/weapons/handheld/sauer38h/Meshes/" with new path : "objects/weapons/handheld/sauer38h/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.visibleOn3dMap 1 (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.3dMapIcon 24 (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(ushgr_m67) : Overwriting old path : "objects/weapons/handheld/gbgr_sa80a2_l85/Meshes/" with new path : "objects/weapons/handheld/ushgr_m67/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1 (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/usrgl_m203/usrgl_m203.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: usrif_mp5_a3_Projectile already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: S_usrif_mp5_a3_Projectile_Looping already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/handheld/vengeur_de_1870/vengeur_de_1870.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(waltherp3 8) : Overwriting old path : "objects/weapons/handheld/waltherp38/Meshes/" with new path : "objects/weapons/handheld/waltherp38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(waltherp3 8) : Overwriting old path : "objects/weapons/handheld/waltherp38/Meshes/" with new path : "objects/weapons/handheld/waltherp38/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(120lb_GP) : Overwriting old path : "objects/weapons/projectiles/120lb_gp/Meshes/" with new path : "objects/weapons/projectiles/120lb_gp/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(250lb_GP) : Overwriting old path : "objects/weapons/projectiles/250lb_gp/Meshes/" with new path : "objects/weapons/projectiles/250lb_gp/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(P47D_FFAR) : Overwriting old path : "objects/weapons/projectiles/p47d_ffar/Meshes/" with new path : "objects/weapons/projectiles/p47d_ffar/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc1000) : Overwriting old path : "objects/weapons/projectiles/sc1000/Meshes/" with new path : "objects/weapons/projectiles/sc1000/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc250) : Overwriting old path : "objects/weapons/projectiles/sc250/Meshes/" with new path : "objects/weapons/projectiles/sc250/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc250) : Overwriting old path : "objects/weapons/projectiles/sc250/Meshes/" with new path : "objects/weapons/projectiles/sc250/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc50) : Overwriting old path : "objects/weapons/projectiles/sc50/Meshes/" with new path : "objects/weapons/projectiles/sc50/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc500) : Overwriting old path : "objects/weapons/projectiles/sc500/Meshes/" with new path : "objects/weapons/projectiles/sc500/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(USA_500lb_DB) : Overwriting old path : "objects/weapons/projectiles/usa_500lb_db/Meshes/" with new path : "objects/weapons/projectiles/usa_500lb_db/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(us_250lb_bomb) : Overwriting old path : "objects/weapons/projectiles/us_250lb_bomb/Meshes/" with new path : "objects/weapons/projectiles/us_250lb_bomb/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(us_500lb_bomb_p47) : Overwriting old path : "objects/weapons/projectiles/us_500lb_bomb_p47/Meshes/" with new path : "objects/weapons/projectiles/us_500lb_bomb_p47/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 2 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 2 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty" (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav" (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 2 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/ (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17 (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil" (objects/weapons/projectiles/wurfgerat32_rocket_dummy/wurfgerat32_rocket_dummy.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/weapons/stationary/wasp_defence_back/wasp_defence_back.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/weapons/stationary/wasp_defence_front/wasp_defence_front.tweak)
D:\bf2editor\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(1526): Setting GameStatus 1
D:\bf2editor\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(300): *** selectKit: 2 selectUnlockLevel: 0
D:\bf2editor\Code\BF2\Menu\Hud\SpawnInterface.cpp(66): setSelectedTeam: 2
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 0 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 0 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 1 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 1 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 2 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 2 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 3 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 3 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 4 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 4 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 5 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 5 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 6 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 6 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(512): dep: before deleteAllRegisteredObjects: 3
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(542): dep: after deleteAllRegisteredObjects/destroyObjects call: 0
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(411): initQuadTreeCuller(). mid:0/0/0 radius:1238.49
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(421): Is server, use latency compensation during collision
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2624): dep: create freecamera for player 255
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: Terrain
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "Terrain" was created using class: "dice.hfe.geom.TerrainEditable")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "Terrain" in added (default class: "dice.hfe.geom.TerrainEditable")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 100 in cat 8 registered as ECEditorEEHeightmapModified
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/TerrainEditorShader.fx
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:bf2editor/content/terrain/grid
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: BF2Editor/Content/Terrain/Grid (as bf2editor/content/terrain/grid)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:bf2editor/content/terrain/grid3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: BF2Editor/Content/Terrain/Grid3 (as bf2editor/content/terrain/grid3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:levels/d_day/lowdetailtexture
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Levels\D_DAY/lowDetailTexture.dds (as levels/d_day/lowdetailtexture)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x00 (as mods/bf2/levels/d_day/editor/colormaps/tx00x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x00 (as mods/bf2/levels/d_day/lightmaps/tx00x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x00 (as mods/bf2/levels/d_day/editor/colormaps/tx01x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x00 (as mods/bf2/levels/d_day/lightmaps/tx01x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x00 (as mods/bf2/levels/d_day/editor/colormaps/tx02x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x00 (as mods/bf2/levels/d_day/lightmaps/tx02x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x00 (as mods/bf2/levels/d_day/editor/colormaps/tx03x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x00 (as mods/bf2/levels/d_day/lightmaps/tx03x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x01 (as mods/bf2/levels/d_day/editor/colormaps/tx00x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x01 (as mods/bf2/levels/d_day/lightmaps/tx00x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x01 (as mods/bf2/levels/d_day/editor/colormaps/tx01x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x01 (as mods/bf2/levels/d_day/lightmaps/tx01x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x01 (as mods/bf2/levels/d_day/editor/colormaps/tx02x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x01 (as mods/bf2/levels/d_day/lightmaps/tx02x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x01 (as mods/bf2/levels/d_day/editor/colormaps/tx03x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x01 (as mods/bf2/levels/d_day/lightmaps/tx03x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x02 (as mods/bf2/levels/d_day/editor/colormaps/tx00x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x02 (as mods/bf2/levels/d_day/lightmaps/tx00x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x02 (as mods/bf2/levels/d_day/editor/colormaps/tx01x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x02 (as mods/bf2/levels/d_day/lightmaps/tx01x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x02 (as mods/bf2/levels/d_day/editor/colormaps/tx02x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x02 (as mods/bf2/levels/d_day/lightmaps/tx02x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x02 (as mods/bf2/levels/d_day/editor/colormaps/tx03x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x02 (as mods/bf2/levels/d_day/lightmaps/tx03x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x03 (as mods/bf2/levels/d_day/editor/colormaps/tx00x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x03 (as mods/bf2/levels/d_day/lightmaps/tx00x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x03 (as mods/bf2/levels/d_day/editor/colormaps/tx01x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x03 (as mods/bf2/levels/d_day/lightmaps/tx01x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x03 (as mods/bf2/levels/d_day/editor/colormaps/tx02x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x03 (as mods/bf2/levels/d_day/lightmaps/tx02x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x03 (as mods/bf2/levels/d_day/editor/colormaps/tx03x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x03 (as mods/bf2/levels/d_day/lightmaps/tx03x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/watervolume
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common/textures/watervolume (as common/textures/watervolume)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/StaticObjects.con"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/Sounds.con"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:levels/d_day/groundhemi
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Levels/D_DAY/groundhemi (as levels/d_day/groundhemi)
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to base
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3 to baselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to basedetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 7 to basedetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to basedetaildirt
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 15 to basedetaildirtlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to basedetailcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 23 to basedetailcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to basedetaildirtcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 31 to basedetaildirtcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to baseparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 35 to baseparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to basedetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 39 to basedetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to basedetaildirtparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 47 to basedetaildirtparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to basenbase
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 67 to basenbaselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to basendetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 131 to basendetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to basedetailndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 135 to basedetailndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to basedetaildirtndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 143 to basedetaildirtndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 162 to basendetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 163 to basendetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 166 to basedetailndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 167 to basedetailndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 174 to basedetaildirtndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 175 to basedetaildirtndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to basedetailcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 407 to basedetailcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to basedetaildirtcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 415 to basedetaildirtcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 438 to basedetailcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 439 to basedetailcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 446 to basedetaildirtcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 447 to basedetaildirtcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to baseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 515 to baselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to basedetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 519 to basedetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to basedetaildirtshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 527 to basedetaildirtlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to basedetailcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 535 to basedetailcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to basedetaildirtcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 543 to basedetaildirtcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to baseparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 547 to baseparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to basedetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 551 to basedetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to basedetaildirtparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 559 to basedetaildirtparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to basenbaseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 579 to basenbaselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to basendetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 643 to basendetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to basedetailndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 647 to basedetailndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to basedetaildirtndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 655 to basedetaildirtndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 674 to basendetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 675 to basendetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 678 to basedetailndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 679 to basedetailndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 686 to basedetaildirtndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 687 to basedetaildirtndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 918 to basedetailcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 919 to basedetailcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 926 to basedetaildirtcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 927 to basedetaildirtcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 950 to basedetailcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 951 to basedetailcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 958 to basedetaildirtcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 959 to basedetaildirtcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1026 to basepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1030 to basedetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1038 to basedetaildirtpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1046 to basedetailcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1054 to basedetaildirtcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1058 to baseparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1062 to basedetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1070 to basedetaildirtparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1090 to basenbasepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1154 to basendetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1158 to basedetailndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1166 to basedetaildirtndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1186 to basendetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1190 to basedetailndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1198 to basedetaildirtndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to basedetailcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to basedetaildirtcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1462 to basedetailcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1470 to basedetaildirtcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to basealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2051 to basealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to basedetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2055 to basedetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to basedetaildirtalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2063 to basedetaildirtalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to basedetailcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2071 to basedetailcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to basedetaildirtcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2079 to basedetaildirtcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2082 to baseparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2083 to baseparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2086 to basedetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2087 to basedetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2094 to basedetaildirtparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2095 to basedetaildirtparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to basenbasealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2115 to basenbasealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2178 to basendetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2179 to basendetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2182 to basedetailndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2183 to basedetailndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2190 to basedetaildirtndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2191 to basedetaildirtndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2210 to basendetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2211 to basendetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2214 to basedetailndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2215 to basedetailndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2222 to basedetaildirtndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2223 to basedetaildirtndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2454 to basedetailcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2455 to basedetailcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2462 to basedetaildirtcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2463 to basedetaildirtcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2486 to basedetailcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2487 to basedetailcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2494 to basedetaildirtcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2495 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to basealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2563 to basealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to basedetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2567 to basedetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to basedetaildirtalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2575 to basedetaildirtalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to basedetailcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2583 to basedetailcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to basedetaildirtcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2591 to basedetaildirtcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2594 to baseparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2595 to baseparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2598 to basedetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2599 to basedetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2606 to basedetaildirtparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2607 to basedetaildirtparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to basenbasealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2627 to basenbasealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2690 to basendetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2691 to basendetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2694 to basedetailndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2695 to basedetailndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2702 to basedetaildirtndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2703 to basedetaildirtndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2722 to basendetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2723 to basendetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2726 to basedetailndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2727 to basedetailndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2734 to basedetaildirtndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2735 to basedetaildirtndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2966 to basedetailcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2967 to basedetailcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2974 to basedetaildirtcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2975 to basedetaildirtcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2998 to basedetailcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2999 to basedetailcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3006 to basedetaildirtcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3007 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3074 to basealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3078 to basedetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3086 to basedetaildirtalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3094 to basedetailcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3102 to basedetaildirtcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3106 to baseparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3110 to basedetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3118 to basedetaildirtparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3138 to basenbasealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3202 to basendetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3206 to basedetailndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3214 to basedetaildirtndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3234 to basendetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3238 to basedetailndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3246 to basedetaildirtndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3478 to basedetailcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3486 to basedetaildirtcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3510 to basedetailcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3518 to basedetaildirtcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to base
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3 to baselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to basedetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 7 to basedetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to basedetaildirt
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 15 to basedetaildirtlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to basedetailcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 23 to basedetailcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to basedetaildirtcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 31 to basedetaildirtcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to baseparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 35 to baseparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to basedetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 39 to basedetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to basedetaildirtparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 47 to basedetaildirtparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to basenbase
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 67 to basenbaselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to basendetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 131 to basendetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to basedetailndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 135 to basedetailndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to basedetaildirtndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 143 to basedetaildirtndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 162 to basendetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 163 to basendetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 166 to basedetailndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 167 to basedetailndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 174 to basedetaildirtndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 175 to basedetaildirtndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to basedetailcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 407 to basedetailcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to basedetaildirtcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 415 to basedetaildirtcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 438 to basedetailcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 439 to basedetailcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 446 to basedetaildirtcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 447 to basedetaildirtcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to baseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 515 to baselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to basedetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 519 to basedetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to basedetaildirtshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 527 to basedetaildirtlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to basedetailcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 535 to basedetailcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to basedetaildirtcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 543 to basedetaildirtcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to baseparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 547 to baseparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to basedetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 551 to basedetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to basedetaildirtparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 559 to basedetaildirtparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to basenbaseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 579 to basenbaselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to basendetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 643 to basendetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to basedetailndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 647 to basedetailndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to basedetaildirtndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 655 to basedetaildirtndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 674 to basendetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 675 to basendetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 678 to basedetailndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 679 to basedetailndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 686 to basedetaildirtndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 687 to basedetaildirtndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 918 to basedetailcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 919 to basedetailcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 926 to basedetaildirtcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 927 to basedetaildirtcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 950 to basedetailcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 951 to basedetailcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 958 to basedetaildirtcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 959 to basedetaildirtcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1026 to basepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1030 to basedetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1038 to basedetaildirtpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1046 to basedetailcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1054 to basedetaildirtcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1058 to baseparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1062 to basedetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1070 to basedetaildirtparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1090 to basenbasepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1154 to basendetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1158 to basedetailndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1166 to basedetaildirtndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1186 to basendetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1190 to basedetailndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1198 to basedetaildirtndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to basedetailcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to basedetaildirtcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1462 to basedetailcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1470 to basedetaildirtcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to basealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2051 to basealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to basedetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2055 to basedetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to basedetaildirtalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2063 to basedetaildirtalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to basedetailcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2071 to basedetailcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to basedetaildirtcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2079 to basedetaildirtcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2082 to baseparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2083 to baseparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2086 to basedetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2087 to basedetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2094 to basedetaildirtparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2095 to basedetaildirtparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to basenbasealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2115 to basenbasealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2178 to basendetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2179 to basendetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2182 to basedetailndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2183 to basedetailndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2190 to basedetaildirtndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2191 to basedetaildirtndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2210 to basendetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2211 to basendetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2214 to basedetailndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2215 to basedetailndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2222 to basedetaildirtndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2223 to basedetaildirtndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2454 to basedetailcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2455 to basedetailcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2462 to basedetaildirtcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2463 to basedetaildirtcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2486 to basedetailcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2487 to basedetailcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2494 to basedetaildirtcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2495 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to basealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2563 to basealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to basedetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2567 to basedetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to basedetaildirtalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2575 to basedetaildirtalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to basedetailcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2583 to basedetailcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to basedetaildirtcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2591 to basedetaildirtcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2594 to baseparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2595 to baseparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2598 to basedetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2599 to basedetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2606 to basedetaildirtparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2607 to basedetaildirtparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to basenbasealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2627 to basenbasealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2690 to basendetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2691 to basendetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2694 to basedetailndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2695 to basedetailndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2702 to basedetaildirtndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2703 to basedetaildirtndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2722 to basendetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2723 to basendetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2726 to basedetailndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2727 to basedetailndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2734 to basedetaildirtndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2735 to basedetaildirtndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2966 to basedetailcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2967 to basedetailcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2974 to basedetaildirtcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2975 to basedetaildirtcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2998 to basedetailcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2999 to basedetailcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3006 to basedetaildirtcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3007 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3074 to basealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3078 to basedetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3086 to basedetaildirtalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3094 to basedetailcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3102 to basedetaildirtcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3106 to baseparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3110 to basedetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3118 to basedetaildirtparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3138 to basenbasealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3202 to basendetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3206 to basedetailndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3214 to basedetaildirtndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3234 to basendetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3238 to basedetailndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3246 to basedetaildirtndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3478 to basedetailcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3486 to basedetaildirtcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3510 to basedetailcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3518 to basedetaildirtcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1221): numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/StaticMesh.fx
D:\bf2editor\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Fx technique BaseDetail
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/sky/skydome/textures/skyclear01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common/sky/skydome/textures/skyclear01.dds (as common/sky/skydome/textures/skyclear01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/sky/skydome/textures/cloud01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common/sky/skydome/textures/cloud01.dds (as common/sky/skydome/textures/cloud01)
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(177 8) : tl: Begin merge for skydome
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1781): tl: Begin merge for geom 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1785): tl: Begin merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1903): tl: End merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(2013): Mesh: skydome wastes a grand total of -5336 bytes.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/sky/daqing_sky01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\textures\sky\daqing_sky01 (as common/textures/sky/daqing_sky01)
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: ch_bipod geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasuvanimation
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 4 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasuvanimationhasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasuvanimationhasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 12 to hasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasuvanimationhasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasuvanimationhasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 20 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasuvanimationhasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasuvanimationhasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 28 to hasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasuvanimationhasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 33 to nothinghascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to hasuvanimationhascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 36 to hasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to hasuvanimationhasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 40 to hasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 42 to hasuvanimationhasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 44 to hasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to hasuvanimationhasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 48 to hasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 50 to hasuvanimationhasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 52 to hasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 54 to hasuvanimationhasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 56 to hasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 58 to hasuvanimationhasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 60 to hasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 62 to hasuvanimationhasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 64 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasuvanimationusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 68 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasuvanimationhasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasuvanimationhasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 76 to hasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasuvanimationhasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasuvanimationhasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 84 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasuvanimationhasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasuvanimationhasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 92 to hasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 96 to usehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 98 to hasuvanimationusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 100 to hasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 102 to hasuvanimationhasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 104 to hasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 106 to hasuvanimationhasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 108 to hasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 110 to hasuvanimationhasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 112 to hasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 114 to hasuvanimationhasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 116 to hasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 118 to hasuvanimationhasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 120 to hasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 122 to hasuvanimationhasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 124 to hasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 126 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasuvanimationhasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 132 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasuvanimationhasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasuvanimationhasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 140 to hasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasuvanimationhasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasuvanimationhasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 148 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasuvanimationhasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasuvanimationhasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 156 to hasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 192 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasuvanimationusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 196 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasuvanimationhasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasuvanimationhasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 204 to hasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasuvanimationhasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 212 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasuvanimationhasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 220 to hasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 257 to nothinghascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 258 to hasuvanimationhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 260 to hasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 262 to hasuvanimationhasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 264 to hasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 266 to hasuvanimationhasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 268 to hasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 270 to hasuvanimationhasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 272 to hasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 274 to hasuvanimationhasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 276 to hasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 278 to hasuvanimationhasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 280 to hasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 282 to hasuvanimationhasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 284 to hasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 286 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 289 to nothinghascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 290 to hasuvanimationhascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 292 to hasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 294 to hasuvanimationhasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 296 to hasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 298 to hasuvanimationhasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 300 to hasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 302 to hasuvanimationhasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 304 to hasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 306 to hasuvanimationhasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 308 to hasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 310 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 312 to hasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 314 to hasuvanimationhasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 316 to hasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 318 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 320 to usehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 322 to hasuvanimationusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 324 to hasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 326 to hasuvanimationhasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 328 to hasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 330 to hasuvanimationhasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 332 to hasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 334 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 336 to hasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 338 to hasuvanimationhasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 340 to hasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 342 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 344 to hasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 346 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 348 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 350 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 352 to usehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 354 to hasuvanimationusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 356 to hasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 358 to hasuvanimationhasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 360 to hasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 362 to hasuvanimationhasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 364 to hasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 366 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 368 to hasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 370 to hasuvanimationhasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 372 to hasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 374 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 376 to hasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 378 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 380 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 382 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 385 to nothinghasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 386 to hasuvanimationhasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 388 to hasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 390 to hasuvanimationhasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 392 to hasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 394 to hasuvanimationhasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 396 to hasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 398 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 400 to hasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 402 to hasuvanimationhasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 404 to hasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 408 to hasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 410 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 412 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 448 to usehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 450 to hasuvanimationusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 452 to hasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 454 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 456 to hasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 458 to hasuvanimationhasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 460 to hasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 462 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 464 to hasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 466 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 468 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 470 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 472 to hasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 474 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 476 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 478 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 513 to nothinghasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to hasuvanimationhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 516 to hasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to hasuvanimationhasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 520 to hasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 522 to hasuvanimationhasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 524 to hasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to hasuvanimationhasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 528 to hasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 530 to hasuvanimationhasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 532 to hasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to hasuvanimationhasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 536 to hasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 538 to hasuvanimationhasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 540 to hasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 545 to nothinghasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to hasuvanimationhasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 548 to hasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to hasuvanimationhasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 552 to hasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 554 to hasuvanimationhasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 556 to hasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to hasuvanimationhasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 560 to hasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 562 to hasuvanimationhasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 564 to hasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 566 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 568 to hasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 570 to hasuvanimationhasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 572 to hasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 574 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 576 to usehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to hasuvanimationusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 580 to hasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 582 to hasuvanimationhasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 584 to hasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 586 to hasuvanimationhasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 588 to hasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 590 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 592 to hasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 594 to hasuvanimationhasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 596 to hasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 598 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 600 to hasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 602 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 604 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 606 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 608 to usehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 610 to hasuvanimationusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 612 to hasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 614 to hasuvanimationhasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 616 to hasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 618 to hasuvanimationhasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 620 to hasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 622 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 624 to hasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 626 to hasuvanimationhasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 628 to hasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 630 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 632 to hasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 634 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 636 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 638 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 641 to nothinghasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to hasuvanimationhasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 644 to hasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to hasuvanimationhasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 648 to hasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 650 to hasuvanimationhasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 652 to hasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to hasuvanimationhasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 656 to hasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 658 to hasuvanimationhasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 660 to hasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 662 to hasuvanimationhasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 664 to hasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 666 to hasuvanimationhasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 668 to hasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 670 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 704 to usehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 706 to hasuvanimationusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 708 to hasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 710 to hasuvanimationhasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 712 to hasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 714 to hasuvanimationhasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 716 to hasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 718 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 720 to hasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 722 to hasuvanimationhasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 724 to hasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 726 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 728 to hasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 730 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 732 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 734 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1281 to nothinghascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1282 to hasuvanimationhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1284 to hasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1286 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1288 to hasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1290 to hasuvanimationhasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1292 to hasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1294 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1296 to hasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1298 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1300 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1302 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1304 to hasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1306 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1308 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1310 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1313 to nothinghascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1314 to hasuvanimationhascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1316 to hasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1318 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1320 to hasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1322 to hasuvanimationhasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1324 to hasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1326 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1328 to hasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1330 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1332 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1334 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1336 to hasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1338 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1340 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1342 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1344 to usehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1346 to hasuvanimationusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1348 to hasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1350 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1352 to hasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1354 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1356 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1358 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1360 to hasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1362 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1364 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1366 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1368 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1370 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1372 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1374 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1376 to usehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1378 to hasuvanimationusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1380 to hasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1382 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1384 to hasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1386 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1388 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1390 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1392 to hasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1394 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1396 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1398 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1400 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1402 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1404 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1406 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1409 to nothinghasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1410 to hasuvanimationhasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1412 to hasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1414 to hasuvanimationhasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1416 to hasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1418 to hasuvanimationhasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1420 to hasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1422 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1424 to hasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1426 to hasuvanimationhasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1428 to hasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1432 to hasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1434 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1436 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1472 to usehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1474 to hasuvanimationusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1476 to hasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1478 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1480 to hasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1482 to hasuvanimationhasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1484 to hasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1486 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1488 to hasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1490 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1492 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1494 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1496 to hasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1498 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1500 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1502 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1569 to nothinghasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1570 to hasuvanimationhasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1572 to hasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1574 to hasuvanimationhasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1576 to hasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1578 to hasuvanimationhasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1580 to hasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1582 to hasuvanimationhasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1584 to hasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1586 to hasuvanimationhasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1588 to hasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1590 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1592 to hasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1594 to hasuvanimationhasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1596 to hasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1598 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1632 to usehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1634 to hasuvanimationusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1636 to hasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1638 to hasuvanimationhasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1640 to hasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1642 to hasuvanimationhasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1644 to hasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1646 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1648 to hasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1650 to hasuvanimationhasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1652 to hasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1654 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1656 to hasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1658 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1660 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1662 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2049 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to hasuvanimationpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2052 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to hasuvanimationhasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2056 to hasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2058 to hasuvanimationhasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2060 to hasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to hasuvanimationhasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2064 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2066 to hasuvanimationhasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2068 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to hasuvanimationhasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2072 to hasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2074 to hasuvanimationhasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2076 to hasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to hasuvanimationhasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2112 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to hasuvanimationusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2116 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2118 to hasuvanimationhasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2120 to hasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2122 to hasuvanimationhasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2124 to hasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2126 to hasuvanimationhasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2128 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2130 to hasuvanimationhasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2132 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2134 to hasuvanimationhasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2136 to hasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2138 to hasuvanimationhasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2140 to hasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2142 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2305 to nothinghascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2306 to hasuvanimationhascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2308 to hasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2310 to hasuvanimationhasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2312 to hasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2314 to hasuvanimationhasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2316 to hasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2318 to hasuvanimationhasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2320 to hasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2322 to hasuvanimationhasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2324 to hasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2326 to hasuvanimationhasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2328 to hasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2330 to hasuvanimationhasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2332 to hasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2334 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2368 to usehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2370 to hasuvanimationusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2372 to hasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2374 to hasuvanimationhasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2376 to hasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2378 to hasuvanimationhasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2380 to hasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2382 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2384 to hasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2386 to hasuvanimationhasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2388 to hasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2390 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2392 to hasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2394 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2396 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2398 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2561 to nothinghasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to hasuvanimationhasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2564 to hasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to hasuvanimationhasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2568 to hasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2570 to hasuvanimationhasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2572 to hasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to hasuvanimationhasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2576 to hasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2578 to hasuvanimationhasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2580 to hasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to hasuvanimationhasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2584 to hasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2586 to hasuvanimationhasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2588 to hasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2624 to usehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to hasuvanimationusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2628 to hasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2630 to hasuvanimationhasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2632 to hasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2634 to hasuvanimationhasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2636 to hasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2638 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2640 to hasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2642 to hasuvanimationhasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2644 to hasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2646 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2648 to hasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2650 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2652 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2654 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3329 to nothinghascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3330 to hasuvanimationhascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3332 to hasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3334 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3336 to hasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3338 to hasuvanimationhasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3340 to hasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3342 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3344 to hasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3346 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3348 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3350 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3352 to hasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3354 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3356 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3358 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3392 to usehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3394 to hasuvanimationusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3396 to hasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3398 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3400 to hasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3402 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3404 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3406 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3408 to hasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3410 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3412 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3414 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3416 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3418 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3420 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3422 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasuvanimation
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 4 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasuvanimationhasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasuvanimationhasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 12 to hasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasuvanimationhasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasuvanimationhasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 20 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasuvanimationhasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasuvanimationhasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 28 to hasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasuvanimationhasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 33 to nothinghascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to hasuvanimationhascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 36 to hasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to hasuvanimationhasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 40 to hasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 42 to hasuvanimationhasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 44 to hasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to hasuvanimationhasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 48 to hasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 50 to hasuvanimationhasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 52 to hasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 54 to hasuvanimationhasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 56 to hasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 58 to hasuvanimationhasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 60 to hasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 62 to hasuvanimationhasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 64 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasuvanimationusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 68 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasuvanimationhasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasuvanimationhasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 76 to hasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasuvanimationhasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasuvanimationhasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 84 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasuvanimationhasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasuvanimationhasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 92 to hasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 96 to usehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 98 to hasuvanimationusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 100 to hasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 102 to hasuvanimationhasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 104 to hasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 106 to hasuvanimationhasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 108 to hasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 110 to hasuvanimationhasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 112 to hasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 114 to hasuvanimationhasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 116 to hasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 118 to hasuvanimationhasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 120 to hasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 122 to hasuvanimationhasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 124 to hasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 126 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasuvanimationhasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 132 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasuvanimationhasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasuvanimationhasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 140 to hasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasuvanimationhasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasuvanimationhasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 148 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasuvanimationhasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasuvanimationhasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 156 to hasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 192 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasuvanimationusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 196 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasuvanimationhasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasuvanimationhasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 204 to hasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasuvanimationhasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 212 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasuvanimationhasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 220 to hasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 257 to nothinghascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 258 to hasuvanimationhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 260 to hasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 262 to hasuvanimationhasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 264 to hasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 266 to hasuvanimationhasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 268 to hasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 270 to hasuvanimationhasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 272 to hasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 274 to hasuvanimationhasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 276 to hasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 278 to hasuvanimationhasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 280 to hasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 282 to hasuvanimationhasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 284 to hasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 286 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 289 to nothinghascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 290 to hasuvanimationhascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 292 to hasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 294 to hasuvanimationhasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 296 to hasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 298 to hasuvanimationhasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 300 to hasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 302 to hasuvanimationhasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 304 to hasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 306 to hasuvanimationhasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 308 to hasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 310 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 312 to hasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 314 to hasuvanimationhasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 316 to hasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 318 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 320 to usehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 322 to hasuvanimationusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 324 to hasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 326 to hasuvanimationhasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 328 to hasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 330 to hasuvanimationhasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 332 to hasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 334 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 336 to hasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 338 to hasuvanimationhasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 340 to hasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 342 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 344 to hasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 346 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 348 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 350 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 352 to usehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 354 to hasuvanimationusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 356 to hasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 358 to hasuvanimationhasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 360 to hasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 362 to hasuvanimationhasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 364 to hasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 366 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 368 to hasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 370 to hasuvanimationhasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 372 to hasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 374 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 376 to hasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 378 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 380 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 382 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 385 to nothinghasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 386 to hasuvanimationhasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 388 to hasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 390 to hasuvanimationhasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 392 to hasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 394 to hasuvanimationhasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 396 to hasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 398 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 400 to hasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 402 to hasuvanimationhasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 404 to hasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 408 to hasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 410 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 412 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 448 to usehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 450 to hasuvanimationusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 452 to hasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 454 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 456 to hasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 458 to hasuvanimationhasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 460 to hasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 462 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 464 to hasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 466 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 468 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 470 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 472 to hasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 474 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 476 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 478 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 513 to nothinghasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to hasuvanimationhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 516 to hasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to hasuvanimationhasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 520 to hasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 522 to hasuvanimationhasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 524 to hasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to hasuvanimationhasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 528 to hasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 530 to hasuvanimationhasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 532 to hasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to hasuvanimationhasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 536 to hasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 538 to hasuvanimationhasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 540 to hasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 545 to nothinghasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to hasuvanimationhasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 548 to hasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to hasuvanimationhasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 552 to hasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 554 to hasuvanimationhasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 556 to hasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to hasuvanimationhasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 560 to hasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 562 to hasuvanimationhasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 564 to hasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 566 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 568 to hasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 570 to hasuvanimationhasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 572 to hasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 574 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 576 to usehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to hasuvanimationusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 580 to hasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 582 to hasuvanimationhasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 584 to hasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 586 to hasuvanimationhasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 588 to hasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 590 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 592 to hasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 594 to hasuvanimationhasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 596 to hasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 598 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 600 to hasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 602 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 604 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 606 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 608 to usehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 610 to hasuvanimationusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 612 to hasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 614 to hasuvanimationhasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 616 to hasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 618 to hasuvanimationhasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 620 to hasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 622 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 624 to hasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 626 to hasuvanimationhasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 628 to hasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 630 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 632 to hasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 634 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 636 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 638 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 641 to nothinghasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to hasuvanimationhasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 644 to hasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to hasuvanimationhasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 648 to hasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 650 to hasuvanimationhasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 652 to hasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to hasuvanimationhasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 656 to hasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 658 to hasuvanimationhasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 660 to hasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 662 to hasuvanimationhasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 664 to hasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 666 to hasuvanimationhasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 668 to hasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 670 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 704 to usehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 706 to hasuvanimationusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 708 to hasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 710 to hasuvanimationhasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 712 to hasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 714 to hasuvanimationhasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 716 to hasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 718 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 720 to hasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 722 to hasuvanimationhasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 724 to hasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 726 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 728 to hasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 730 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 732 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 734 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1281 to nothinghascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1282 to hasuvanimationhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1284 to hasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1286 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1288 to hasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1290 to hasuvanimationhasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1292 to hasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1294 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1296 to hasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1298 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1300 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1302 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1304 to hasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1306 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1308 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1310 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1313 to nothinghascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1314 to hasuvanimationhascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1316 to hasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1318 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1320 to hasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1322 to hasuvanimationhasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1324 to hasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1326 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1328 to hasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1330 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1332 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1334 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1336 to hasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1338 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1340 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1342 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1344 to usehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1346 to hasuvanimationusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1348 to hasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1350 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1352 to hasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1354 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1356 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1358 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1360 to hasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1362 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1364 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1366 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1368 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1370 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1372 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1374 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1376 to usehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1378 to hasuvanimationusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1380 to hasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1382 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1384 to hasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1386 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1388 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1390 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1392 to hasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1394 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1396 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1398 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1400 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1402 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1404 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1406 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1409 to nothinghasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1410 to hasuvanimationhasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1412 to hasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1414 to hasuvanimationhasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1416 to hasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1418 to hasuvanimationhasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1420 to hasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1422 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1424 to hasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1426 to hasuvanimationhasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1428 to hasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1432 to hasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1434 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1436 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1472 to usehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1474 to hasuvanimationusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1476 to hasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1478 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1480 to hasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1482 to hasuvanimationhasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1484 to hasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1486 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1488 to hasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1490 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1492 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1494 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1496 to hasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1498 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1500 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1502 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1569 to nothinghasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1570 to hasuvanimationhasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1572 to hasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1574 to hasuvanimationhasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1576 to hasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1578 to hasuvanimationhasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1580 to hasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1582 to hasuvanimationhasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1584 to hasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1586 to hasuvanimationhasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1588 to hasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1590 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1592 to hasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1594 to hasuvanimationhasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1596 to hasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1598 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1632 to usehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1634 to hasuvanimationusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1636 to hasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1638 to hasuvanimationhasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1640 to hasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1642 to hasuvanimationhasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1644 to hasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1646 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1648 to hasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1650 to hasuvanimationhasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1652 to hasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1654 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1656 to hasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1658 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1660 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1662 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2049 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to hasuvanimationpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2052 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to hasuvanimationhasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2056 to hasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2058 to hasuvanimationhasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2060 to hasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to hasuvanimationhasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2064 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2066 to hasuvanimationhasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2068 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to hasuvanimationhasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2072 to hasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2074 to hasuvanimationhasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2076 to hasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to hasuvanimationhasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2112 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to hasuvanimationusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2116 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2118 to hasuvanimationhasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2120 to hasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2122 to hasuvanimationhasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2124 to hasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2126 to hasuvanimationhasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2128 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2130 to hasuvanimationhasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2132 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2134 to hasuvanimationhasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2136 to hasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2138 to hasuvanimationhasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2140 to hasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2142 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2305 to nothinghascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2306 to hasuvanimationhascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2308 to hasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2310 to hasuvanimationhasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2312 to hasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2314 to hasuvanimationhasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2316 to hasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2318 to hasuvanimationhasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2320 to hasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2322 to hasuvanimationhasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2324 to hasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2326 to hasuvanimationhasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2328 to hasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2330 to hasuvanimationhasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2332 to hasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2334 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2368 to usehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2370 to hasuvanimationusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2372 to hasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2374 to hasuvanimationhasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2376 to hasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2378 to hasuvanimationhasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2380 to hasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2382 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2384 to hasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2386 to hasuvanimationhasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2388 to hasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2390 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2392 to hasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2394 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2396 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2398 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2561 to nothinghasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to hasuvanimationhasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2564 to hasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to hasuvanimationhasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2568 to hasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2570 to hasuvanimationhasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2572 to hasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to hasuvanimationhasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2576 to hasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2578 to hasuvanimationhasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2580 to hasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to hasuvanimationhasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2584 to hasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2586 to hasuvanimationhasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2588 to hasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2624 to usehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to hasuvanimationusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2628 to hasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2630 to hasuvanimationhasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2632 to hasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2634 to hasuvanimationhasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2636 to hasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2638 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2640 to hasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2642 to hasuvanimationhasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2644 to hasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2646 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2648 to hasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2650 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2652 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2654 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3329 to nothinghascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3330 to hasuvanimationhascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3332 to hasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3334 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3336 to hasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3338 to hasuvanimationhasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3340 to hasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3342 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3344 to hasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3346 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3348 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3350 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3352 to hasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3354 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3356 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3358 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3392 to usehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3394 to hasuvanimationusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3396 to hasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3398 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3400 to hasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3402 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3404 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3406 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3408 to hasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3410 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3412 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3414 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3416 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3418 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3420 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3422 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate ch_bipod numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/BundledMesh.fx
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique ColormapGloss
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_c.dds (as objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_c)
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.122879/-0.0156281/-0.167547, max: 0.122879/0.19764/0.0183328
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: chlmg_type95_stationary geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate chlmg_type95_stationary numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/chlmg_type95/textures/chlmg_type95_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_c.dds (as objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/chlmg_type95/textures/chlmg_type95_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_b.dds (as objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_b)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_muzz_pkm_3p numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_o
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_o.dds (as objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_o)
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: p_shell_smallarms geom: 0 lod: 0 loaded: 1 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate p_shell_smallarms numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/shellejections/geometry/textures/shell_smallarms_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_c.dds (as objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/shellejections/geometry/textures/shell_smallarms_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_b.dds (as objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_b)
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1221): numMaterials 1
D:\bf2editor\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Fx technique BaseDetailNDetail
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/common_01_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/common_01_c.dds (as objects/staticobjects/common/textures/common_01_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/common_02_de
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/common_02_de.dds (as objects/staticobjects/common/textures/common_02_de)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/common_02_deb
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/common_02_deb.dds (as objects/staticobjects/common/textures/common_02_deb)
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(177 8) : tl: Begin merge for flagpole
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1781): tl: Begin merge for geom 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1785): tl: Begin merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1903): tl: End merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(2013): Mesh: flagpole wastes a grand total of 0 bytes.
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.372305/0.0103994/-0.420541, max: 0.374451/6.02824/0.419783
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.404785/0.0103583/-0.458768, max: 0.403106/5.97673/0.458966
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.408604/0.0103583/-0.470223, max: 0.410743/5.97673/0.457056
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.421969/0.0103583/-0.483588, max: 0.405015/5.97673/0.468512
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point LCVP1 in group -1
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasnormalmapobjspacenormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasnormalmapobjspacenormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasnormalmapobjspacenormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasnormalmapobjspacenormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 65 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasnormalmapobjspacenormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasnormalmapobjspacenormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasnormalmapobjspacenormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasnormalmapobjspacenormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasnormalmapobjspacenormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasnormalmapobjspacenormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasnormalmapobjspacenormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 193 to nothinghasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasnormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasnormalmapobjspacenormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasnormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasnormalmapobjspacenormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to usehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasnormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasnormalmapobjspacenormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasnormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasnormalmapobjspacenormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasnormalmapobjspacenormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasnormalmapobjspacenormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasnormalmapobjspacenormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 65 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasnormalmapobjspacenormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasnormalmapobjspacenormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasnormalmapobjspacenormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasnormalmapobjspacenormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasnormalmapobjspacenormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasnormalmapobjspacenormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasnormalmapobjspacenormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 193 to nothinghasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasnormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasnormalmapobjspacenormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasnormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasnormalmapobjspacenormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to usehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasnormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasnormalmapobjspacenormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasnormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(456): flag_neutral geom:0 lod:0 numMaterials:1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(460): numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/SkinnedMesh.fx
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(516): Fx technique Alpha_Test
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/flags_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/flags_c.dds (as objects/staticobjects/common/textures/flags_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/flags_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/flags_b.dds (as objects/staticobjects/common/textures/flags_b)
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(456): flag_ch geom:0 lod:0 numMaterials:1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(460): numMaterials 1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(516): Fx technique Alpha_Test
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(456): flag_us geom:0 lod:0 numMaterials:1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(460): numMaterials 1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(516): Fx technique Alpha_Test
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point LCVP2 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point LCVP3 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_right_flank in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_frontline1 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_frontline2 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_left_flank in group -1
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/Overgrowth/Overgrowth.con"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/editor/layer.con"
D:\bf2editor\Code\BF2\Geom\Overgrowth\OverGrowth.cpp(1325): Overgrowth total vertex/index memory size: 36000
D:\bf2editor\Code\BF2\Geom\Overgrowth\OverGrowth.cpp(455): Overgrowth number of objects: 0 : 0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/SplineShader.fx
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/Road.fx
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/roads/textures/dirt_road
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\roads\textures\dirt_road (as objects/roads/textures/dirt_road)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/roads/textures/tarmac_layer1_lowtiling
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\roads\textures\tarmac_layer1_lowtiling (as objects/roads/textures/tarmac_layer1_lowtiling)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 3 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 0 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 16 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 19 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 20 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 21 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 22 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 23 in cat 3 registered as ECAIi
../../../BF2//AI/AIDLL/AI/AIKnowledge/InformationFactory.h(3 8) : InformationFactory::InformationFactory()
D:\bf2editor\Code\BF2\AI\AIDLL\DLL\BF2AI.cpp(137): BF2AI::init
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Avoid 0
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): MoveTo 1
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Idle 2
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Fire 3
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): TakeCover 4
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Change 5
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Special 6
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Revive 7
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): c4 8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Special2 9
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Special3 10
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Random 11
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Triggerable 12
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0 0 2B2111D8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0 1 2B211208
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0 2 1BEBCB68
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0 3 09FAEAF8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0 9 0A0BD784
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2 0 2B211568
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2 1 2B211478
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3 0 2B211658
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3 1 2B211688
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(636): AIConsole::constructBehaviour, internal error
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(636): AIConsole::constructBehaviour, internal error
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIStreamOperators.cpp(2943): Error: BAPSTRevive is an unknown ConditionSide.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4 2 1BEBC8A8
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5 0 2B211E08
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 6 0 2B212048
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 14 2 1BEBC7A8
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(313): SAI being created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(374): SAI created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(313): SAI being created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(374): SAI created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIMain.cpp(890): There are no strategic areas defined! SAI will not be enabled. Game may be unstable.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(287): Successfully initialized AI
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_dirt01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_dirt01 (as common/terrain/textures/detail/detail_dirt01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/mountains
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\mountains (as common/terrain/textures/color/mountains)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_daliandirt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_daliandirt (as common/terrain/textures/detail/detail_daliandirt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/sand02_dark
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\sand02_dark (as common/terrain/textures/color/sand02_dark)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_beachgravel
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_beachgravel (as common/terrain/textures/detail/detail_beachgravel)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/sand_detailed
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\sand_detailed (as common/terrain/textures/color/sand_detailed)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_gravel02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_gravel02 (as common/terrain/textures/detail/detail_gravel02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/tarmac02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\tarmac02 (as common/terrain/textures/color/tarmac02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_fh2_gravel3_fruehling
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_fh2_gravel3_fruehling (as common/terrain/textures/detail/detail_fh2_gravel3_fruehling)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/muddy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\muddy (as common/terrain/textures/color/muddy)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/editor/objectlight.con"
D:\bf2editor\Code\BF2\Sound\SoundEngine\SoundFile.cpp(287): Loading objects/effects/sounds/flag.wav
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D81E28
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D836A8
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D81FB0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:../../bf2editor/content/debugprimitives/textures/redcheckers
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: ../../BF2Editor/Content/DebugPrimitives/Textures/redcheckers.dds (as ../../bf2editor/content/debugprimitives/textures/redcheckers)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugSphereShader.fx
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D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D825D0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: us_bipod geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate us_bipod numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique ColormapGloss
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.122879/-0.0156281/-0.167547, max: 0.122879/0.19764/0.0183328
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: uslmg_m249saw_stationary geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate uslmg_m249saw_stationary numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_b.dds (as objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_b)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_muzz_m4_3p numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_muzz_m4_1p numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_1p_o
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_1p_o.dds (as objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_1p_o)
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: p_link_smallarms geom: 0 lod: 0 loaded: 1 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate p_link_smallarms numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: m249saw_ammo geom: 0 lod: 0 loaded: 1 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate m249saw_ammo numMaterials 2
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique Alpha_TestEnvMapColormapGloss
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique EnvMapColormapGloss
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Ground.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Ground.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/config.dat
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/config.dat
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/CombatArea.dat
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/CombatArea.dat
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0