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2 stage scope with key attribute?

Posted: 2018-06-14 04:33
by B4rr3l
I want to have an Acog/Elcan with 1x and 4X zoom, I know that is possible using right mouse button and cycling through zoom modes, but is it possible to toggle 1x/4X with a random keyboard key and use right mouse to zoom in/out only? sorry for the stupid question and the flooding, but here is a place with a lot of information and I think questions can only bring more knowledge.

Re: 2 stage scope with key attribute?

Posted: 2018-06-14 04:36
by ALADE3N
B4rr3l wrote:I want to have an Acog/Elcan with 1x and 4X zoom, I know that is possible using right mouse button and cycling through zoom modes, but is it possible to toggle 1x/4X with a random keyboard key and use right mouse to zoom in/out only? sorry for the stupid question and the flooding, but here is a place with a lot of information and I think questions can only bring more knowledge.
Backup sights key maybe? pr have backup sights for specific weapons

Re: 2 stage scope with key attribute?

Posted: 2018-06-14 09:48
by AlonTavor
Not without memory editing.

Re: 2 stage scope with key attribute?

Posted: 2018-06-14 15:26
by B4rr3l
HeneraLuna wrote:Backup sights key maybe? pr have backup sights for specific weapons
How that works?
AlonTavor wrote:Not without memory editing.
Can you help me please?

Re: 2 stage scope with key attribute?

Posted: 2018-06-14 15:40
by Mats391
AlonTavor wrote:Not without memory editing.
Yea, need to edit memory and do other hacky stuff. In case you want to do this while zoomed in (e.g. how Arma does it), it would be even harder if not impossible.

Re: 2 stage scope with key attribute?

Posted: 2018-06-14 20:57
by AlonTavor
B4rr3l wrote:How that works?



Can you help me please?
No. Its not supported in the engine. The amount of work required to make it work is huge, and even then it doesn't work well.

Re: 2 stage scope with key attribute?

Posted: 2018-06-15 01:27
by B4rr3l
ok classic answer, it's hardcoded forget about it lol

btw, It doesn't need to change zoom modes while zoomed , if some one has a light let's put it to work!

Re: 2 stage scope with key attribute?

Posted: 2018-06-15 18:53
by Mats391
If you dont need changing while zoomed AND you are single player only, you can do this completely in BF2 code. Well you cant do it through key press, but through como rose.
If you want to support multiplayer, you need some external program editing some stuff.

Re: 2 stage scope with key attribute?

Posted: 2018-06-15 20:47
by B4rr3l
Mats391 wrote:If you dont need changing while zoomed AND you are single player only, you can do this completely in BF2 code. Well you cant do it through key press, but through como rose.
If you want to support multiplayer, you need some external program editing some stuff.
I have a better idea, I already have the BadSantas zoom shader implemented, maybe we can cycle zoom modes through shaders? That would be epic

Re: 2 stage scope with key attribute?

Posted: 2018-06-16 11:04
by Mats391
You probably could, but no idea about that.

Re: 2 stage scope with key attribute?

Posted: 2018-06-18 21:09
by B4rr3l
Mats391 wrote:You probably could, but no idea about that.
me too kkkk