Tunnel vision when sprinting
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Tunnel vision when sprinting
Pretty much my suggestion is as the title says, when you're sprinting your peripheral vision gets slightly blurred or something to that effect. Slow moving and cautious squads are rewarded with better cohesion and situational awareness, run and gun lone wolfs and impatient or "rusher" squads that run everywhere become far more vulnerable. It'd also be realistic no one sprinting with a couple dozen pounds of gear really has the ability to closely analyze what they can see, but in 99% of computer games you can observe everything in your FOV just as well as when you're sitting still which I think is flawed.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Tunnel vision when sprinting
its really difficult to focus on whats ahead of you when you're sprinting, (well it is for me)
maybe blur the top and sides and not blur the middle to lower screen.
maybe blur the top and sides and not blur the middle to lower screen.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Tunnel vision when sprinting
You already can't look to the sides while sprinting, combined with the already low FOV...
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Tunnel vision when sprinting
I know you lose the ability to check your sides when you sprint but you still enjoy the benefits of a full FOV that walking and stationary players enjoy. Maybe its just me but when I'm running around I know i'm still looking up and around the corners of my in game FOV and its saved my *** plenty a time, as well as helped me get the edge on spotting enemies first. If you're not doing this when you sprint you're playing at a significant disadvantage, its also great when you're far away from an objective sprinting towards it as you you can scope out moving enemies etc. as you run towards it.
As someone who exploits this ability frequently(why wouldn't I?) I find it unrealistic and advantages in a way that definitely benefits players who are less inclined to work in squads or have a more traditional FPS approach to PR. Put it this way, theres a reason why you almost never see soldiers running every which way IRL unless they're getting shot at.
As someone who exploits this ability frequently(why wouldn't I?) I find it unrealistic and advantages in a way that definitely benefits players who are less inclined to work in squads or have a more traditional FPS approach to PR. Put it this way, theres a reason why you almost never see soldiers running every which way IRL unless they're getting shot at.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: Tunnel vision when sprinting
I think people already have tunnel vision as it is 
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Tunnel vision when sprinting
You might have a point, it could one of those fiddly mechanics people don't really think to take advantage of just like running then stopping for a second and deploying an AR or Marksman to get precision accuracy straight away. Still penalties against behavior thats unrealistic and less team orientated should be welcome imo.UncleSmek wrote:I think people already have tunnel vision as it is![]()
I don't think people appreciate just how much even your corner of eye vision totally vanishes when you're really physically exerting yourself, but if you've ever done a run or even quick march for any distance with a rucksack or climbed up a hill you'll appreciate what im talking about. I know both sides of the PR community are on one hand against PR being a walking simulator and on the other hand dislike it being unrealistically fast paced. A slight sprinting tunnel vision would be a balance still allowing fast paced movement from A to B but also rewarding slower paced and more tactical maneuvering in and around combat areas.
I Could be totally wrong but thats just my 2 cents.
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agus92
- Posts: 280
- Joined: 2016-01-03 11:11
Re: Tunnel vision when sprinting
Imo too high peripheal vision while running gets compensated by the fact that you can't quickly turn your head to scan.waldov wrote:You might have a point, it could one of those fiddly mechanics people don't really think to take advantage of just like running then stopping for a second and deploying an AR or Marksman to get precision accuracy straight away. Still penalties against behavior thats unrealistic and less team orientated should be welcome imo.
I don't think people appreciate just how much even your corner of eye vision totally vanishes when you're really physically exerting yourself, but if you've ever done a run or even quick march for any distance with a rucksack or climbed up a hill you'll appreciate what im talking about. I know both sides of the PR community are on one hand against PR being a walking simulator and on the other hand dislike it being unrealistically fast paced. A slight sprinting tunnel vision would be a balance still allowing fast paced movement from A to B but also rewarding slower paced and more tactical maneuvering in and around combat areas.
I Could be totally wrong but thats just my 2 cents.


