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Increase engineer mine marker limit to 10

Posted: 2018-06-29 21:18
by Geronimo
Pretty much what the title says.

Currently after you placed 3 mines - and their markers - you have to annoy the commander or the SL to mark the other ones.

10 should be a reasonable limit to prevent spam on the map.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-01 19:57
by lakinen
This is a team play game.So put 3 mines, mark.For others you have to ask SL to put a temporary mark,then he ask commander to put long-term mark.It is an army,hirarchy must be respected.
-what the need for placing 101 mine,and marks?!? :confused:

-So there's no need for that.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-03 13:01
by SShadowFox
lakinen wrote:This is a team play game.So put 3 mines, mark.For others you have to ask SL to put a temporary mark,then he ask commander to put long-term mark.It is an army,hirarchy must be respected.
-what the need for placing 101 mine,and marks?!? :confused:

-So there's no need for that.
Do you also request permission to engage a target to your squad leader and wait for him to get confirmation from the commander? You know, because team play and realism.

I agree with OP, 10 is a reasonable number, no need to keep bothering higher ups with this stuff when they have a bunch of other things to worry about. In cache defense there's some people that fill the cache area with dozens of mines, so being able to mark all those mines is crucial to avoid TK, specially if the server has rules regarding unmarked mines.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-03 13:56
by inb4banned
lakinen wrote:This is a team play game.So put 3 mines, mark.For others you have to ask SL to put a temporary mark,then he ask commander to put long-term mark.It is an army,hirarchy must be respected.
-what the need for placing 101 mine,and marks?!? :confused:

-So there's no need for that.
+1 agreed.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-03 13:57
by lakinen
"In cache defense there's some people that fill the cache area with dozens of mines"-The map is too small to set up dozens of mines marks.

"Do you also request permission to engage a target to your squad leader and wait for him to get confirmation from the commander?"
I request permission to engage a target to SL,SL job is to inform or ask commander.If there is no commander in the game,everything falls into the water(means that the rules cancel).

"You know, because team play and realism"
-It's the same as when you have a car and a climate in it,but you never turn on the climate?.So if you play the game then play properly.Then you will feel the pleasure of the game,or in this case, driving a car. ;)

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-03 16:32
by PatrickLA_CA
lakinen wrote:"In cache defense there's some people that fill the cache area with dozens of mines"-The map is too small to set up dozens of mines marks.
The purpose of mine markers is to let your team know so that they do not step on them even though most people seem unaware of that fact and since you can place quite a lot of mines, you should also be able to place enough markers for them all because you know, most people don't place all of their mines next to each other.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-03 17:00
by mectus11
Would be a welcome addition, shit like this is annoying.

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Re: Increase engineer mine marker limit to 10

Posted: 2018-07-04 14:25
by WeeGeez
On games with enough noobs, markers are of little use :rolleyes:

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-06 14:57
by DusanYugoslavia
Geronimo wrote:Pretty much what the title says.

Currently after you placed 3 mines - and their markers - you have to annoy the commander or the SL to mark the other ones.

10 should be a reasonable limit to prevent spam on the map.


+1

3 is not enough.

Asking the commander and SL to mark the mines is a waste of valuable time.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-07 11:24
by Fuller
10 sounds like a reasonable limit :)
Btw. the mine icon was inteded to be used to mark a mineFIELD and not single mines which is also the reason why there are only 3 markers available.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-10 01:41
by Coalz101
Geronimo wrote:Pretty much what the title says.

Currently after you placed 3 mines - and their markers - you have to annoy the commander or the SL to mark the other ones.

10 should be a reasonable limit to prevent spam on the map.

It's a 'minefield' marker, not a freaking 'mine' marker. Get that in your head.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-10 08:39
by Geronimo
Coalz101 wrote:It's a 'minefield' marker, not a freaking 'mine' marker. Get that in your head.
No, it is not.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-10 10:43
by InfantryGamer42
Geronimo wrote:No, it is not.
It is. Difreant problem is that people cant use eyes.

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-10 20:51
by Coalz101
InfantryGamer42 wrote:It is. Difreant problem is that people cant use eyes.
we need minefield markers based on a radius, so it's easier to just put like 1 mine field marker with a circle around it about 25 meters in diameter and such

Re: Increase engineer mine marker limit to 10

Posted: 2018-07-20 18:09
by blayas
I find this question relevant, mainly because I usually build large defensive mine belts to protect caches or to block access areas to the enemy.

Sometimes I work alone but when it is possible I create a squad with friends, specialized in construction of defensive sectors and belts of mines, it is usually a very effective way to defend and quite exhaustive and demoralizing for the adversary :) , since the mines are a means incredible to defend, in addition to causing casualties, delay the movements of opponents leaving vulnerable to defenders pre-positioned beyond the psychological effect involved.
When we build a defensive belt we usually ask the other squads to defend another cache to allow us to defend what we have mined because as installers of the mines we have more skill to move between them, eventually we get the support of one or two squads that are promptly oriented on the position of mines and gaps purposely left to receive reinforcements and logistics.

For organization reasons and optimization in mines installation, we always count on a logistic operator to bring new ammunition, all areas are divided into sectors and receive different degrees of priority and density of mines based on the possibility of the opponent to come first in certain areas, the installation is always done as an onion, preparing the outer areas first and then the inner layers.
Personally I like to name each of mine mine based on the sector and the number of installation for ex 15a - 12b, I seem a maniac with it hehehe but it helps a lot in the time to make the reposition of mines removed by any tk 's or enemies.

For all that I have said, one of our great efforts was always with regard to marking these mines, so I usually go into the position of commander and mark all the places that are being filled, it is a very exhausting task and it takes a lot of time that could be used for positioning more mines, the limited individual markers are reserved only for the final closing of the belt or for installation of mines in the outermost layers at possible points of passage of the enemy, I would like there to see some change in these marking mechanics so that we could obtain more individual marks and some special mark of "mined zone" that could be placed as secondary button right mark.

For the examples below, all markings are true and contain at least one mine, usually the marks work as a mined zone containing 2 to 3 mines scattered within a radius of up to 5 meters from the mark for each mark. ;-)


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Re: Increase engineer mine marker limit to 10

Posted: 2018-07-21 22:04
by WeeGeez
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Thats a good tactic.