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Zero Hoots

Posted: 2018-08-12 15:32
by Raidonrai
Server Name: Zero Hoots

Server Location: Germany

Server Admin(s): Me me me

Smart Balance: Enabled

Battlerecorder: Enabled

Squadless Kick: Enabled

Reserved Slots: Will be set to 2.

Ban Appeals Forum Link: https://discord.gg/tnD5gbH

TeamSpeak/Ventrillo/Mumble Server: TS3: ts.notrout.com

Admin Contact: Purpagon on Snapchat

Microphone required: ye ye

Squad Creation time: 2:00

Server Rules: https://discord.gg/tnD5gbH

Have fun bois 8)

Re: Zero Hoots

Posted: 2018-08-12 16:14
by DogACTUAL
Wow this is the best BR and tracker archive i've seen. Both neatly put together with map name and layer, very easy to identify.

Other servers should take note.

Re: Zero Hoots

Posted: 2018-08-12 16:20
by AlonTavor
DogACTUAL wrote:Wow this is the best BR and tracker archive i've seen. Both neatly put together with map name and layer, very easy to identify.

Other servers should take note.
Max wrote it like 8 months ago

Re: Zero Hoots

Posted: 2018-08-12 18:12
by RaNa-Rocxs
welcome to PR with new server mate and best of luck. :29_slaps:

Re: Zero Hoots

Posted: 2018-08-12 18:29
by Outlawz7
DogACTUAL wrote:Wow this is the best BR and tracker archive i've seen. Both neatly put together with map name and layer, very easy to identify.

Other servers should take note.
NWG had same one.

Re: Zero Hoots

Posted: 2018-08-12 18:42
by RaNa-Rocxs
Outlawz7 wrote:NWG had same one.
SSG had same one :lol:

Re: Zero Hoots

Posted: 2018-08-12 19:08
by ploxdead
Auto deploy feature doesnt work, it says there are too many characters on the server. Dont have problems with it on other servers.

Re: Zero Hoots

Posted: 2018-08-12 19:14
by Raidonrai
ploxdead wrote:Auto deploy feature doesnt work, it says there are too many characters on the server. Dont have problems with it on other servers.
Yup, already noted but we can't rename server without restarting it and we're not doing that with 100 players. Thanks for letting us know though.

Overall today I think we had a lot of good games with a few unbalanced rounds in the middle which we were actively trying to fix. Thanks for joining today guys, hopefully you'll see more of us soon ;)

Re: Zero Hoots

Posted: 2018-08-12 19:46
by parch
Decent roleplay server. My rating: 14 points

Re: Zero Hoots

Posted: 2018-08-12 20:05
by Mr.VdHeide
Nice one :)



D.J.

Re: Zero Hoots

Posted: 2018-08-12 20:28
by LimitJK
be the change you want to see in the world:

remove fallujah from 1st position of after server restart.

Re: Zero Hoots

Posted: 2018-08-12 20:36
by Raidonrai
LimitJK wrote:remove fallujah from 1st position of after server restart.
Fallujah plays a nice role in early mornings for people to mess around on whilst seeding. No one wants to sit there intensely playing skirmish for four hours until the server is full, whereas Fallujah allows the opportunity to occasionally tab in and have a quick run&gun before tabbing out again.

Specifically after server crashes though, if we see people are immediately rejoining the server and we're likely to regain over 40~ people, we'll likely run next to something like Asad Khal or Mestiah.

Re: Zero Hoots

Posted: 2018-08-20 09:38
by transpilot123
Nice admins but hitreg is very bad imo.

Re: Zero Hoots

Posted: 2018-08-20 14:53
by VTRaptor
Shot a guy that was idle twice to the head at the distance of 20m. He didn't die.

Good hitreg is a lie.

Re: Zero Hoots

Posted: 2018-08-20 16:44
by Chuva_RD
Raidonrai wrote: Fallujah allows the opportunity to occasionally tab in and have a quick run&gun before tabbing out
Why skirmish doesn't allow this? It is easier to play a bit on skirmish rather than on fallujah

Re: Zero Hoots

Posted: 2018-08-20 20:29
by saXoni
Chuva_RD wrote:Why skirmish doesn't allow this? It is easier to play a bit on skirmish rather than on fallujah
Because the playerbase would rather throw rocks at each other for a couple of hours.

Re: Zero Hoots

Posted: 2018-08-21 00:38
by LiamBai
Chuva_RD wrote:Why skirmish doesn't allow this? It is easier to play a bit on skirmish rather than on fallujah
Skirmish doesn't last long enough.
Player number will drop on round end, and skirmish rounds have few tickets.

Re: Zero Hoots

Posted: 2018-08-21 12:59
by CAS_ual_TY
LiamBai wrote:Skirmish doesn't last long enough.
Player number will drop on round end, and skirmish rounds have few tickets.
https://www.realitymod.com/forum/showth ... p?t=145116
Liam right

Re: Zero Hoots

Posted: 2018-08-22 16:05
by Chuva_RD
Skirmish better, it offers more gameplay that one don't have to wait for a hour. Hype about fallujah is partially based on map design, but the most part of it based on social proof. Russian playerbase is the example of group that doesn't infected with fallujah-or-nothing idea.

If by some miracle on European servers admins will begin to avoid fallujah and aim for diversity, I would like it much more than if another fallujianian server will pop up. Seeding better on skirmish because I can begin to play immediately.

Re: Zero Hoots

Posted: 2018-08-22 20:56
by VTRaptor
Russian server is gathered around one server. The rest has to fight for the player base, making fallujah so overplayed, sadly.