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Launching pr_edit mod
Posted: 2018-08-23 22:45
by dunem666
Can anyone kindly explain the best way to launch the pr_edit mod?
Because I have custom staticobjects etc, I don't really want to be zipping it up and dragging it accross to the normal PR mod...
PRLauncher also doesn't allow this because it says Im either using modified files / cheats.
Regards and TIA
Re: Launching pr_edit mod
Posted: 2018-08-24 04:37
by ALADE3N
Make a copy of your PRLauncher shortcut. Right click on it and then click properties properties , there you will see the Target Path textbox, add "
+modPath mods/pr_edit" without those quotations.
from this:
Code: Select all
"D:\Games\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe"
to this:
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"D:\Games\Project Reality\Project Reality BF2\mods\pr_edit\bin\PRLauncher.exe" +modPath mods/pr_edit
"D:\Games\" is where i installed my PR.
Re: Launching pr_edit mod
Posted: 2018-08-24 06:39
by AfterDune
This should work as well afaik, so you don't have to copy the launcher:
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"D:\Games\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe" +modPath mods/pr_edit
Re: Launching pr_edit mod
Posted: 2018-08-25 10:40
by dunem666
Thanks man, much appreciated. I though as much it would be similar to the older BF2 params