Selectable vehicles/vehicle loadouts for AAS
Posted: 2018-09-15 13:22
So i was talking to frontliner on discord about this idea.
What if one could apply the vehicle buying system from his custom CaC mode to normal AAS in such a fashion that SLers of asset squads could select what exact asset or variant of an asset will spawn after 20min.
Of course not like in CaC mode where you could buy them whenever you wanted, instead they still spawn after a set delay and only a set amount of assets like regular AAS, but you can choose which asset or at least which loadout.
For example two F-18s will spawn, but you can select if it will be a CAS loadout or an ASF loadout for each one.
But first it would help to know what is even possible. Would it be possible to change loadouts of assets (different rockets/bombs/AA missiles) or assets themselves (attack helicopter/attack jet/fighter jet) after they already spawned? Maybe by removing them in a designated spot in main and then spawning something else in its place? Or would it only be possible to select which variant will spawn in but not being able to change anything about it or its loadout afterwards?
Not only talking about air vehicles, just using them as an example because they have a higher potential for 'customization'.
Of course if such a system was to make it into the game it is reasonable to impose certain limits on it on probably most maps. Otherwise balance issues would probably ensue. On most maps it would likely only make sense to not be able to select the asset that spawns but to only be able to influence the loadout it carries. Since mappers selected the assets with careful consideration for each map, spawning different assets would probably wreak chaos on most maps.
Maybe one should even just go as far as only having the option the select limited loadouts variants for just a handful of vehicles on certain maps.
Frontliner also brought up the point that the SL selection, if based on spawner commands could be too complicated for many people, but in that case, if nothing is manually selected the 'base version' of the assets would spawn in by themselves, so no harm done i guess.
Anyway the reason why i posted this in this forum section is that once i know what variant of this is technically possible i would at least try to create different versions of the same assets that can be spawned.
What if one could apply the vehicle buying system from his custom CaC mode to normal AAS in such a fashion that SLers of asset squads could select what exact asset or variant of an asset will spawn after 20min.
Of course not like in CaC mode where you could buy them whenever you wanted, instead they still spawn after a set delay and only a set amount of assets like regular AAS, but you can choose which asset or at least which loadout.
For example two F-18s will spawn, but you can select if it will be a CAS loadout or an ASF loadout for each one.
But first it would help to know what is even possible. Would it be possible to change loadouts of assets (different rockets/bombs/AA missiles) or assets themselves (attack helicopter/attack jet/fighter jet) after they already spawned? Maybe by removing them in a designated spot in main and then spawning something else in its place? Or would it only be possible to select which variant will spawn in but not being able to change anything about it or its loadout afterwards?
Not only talking about air vehicles, just using them as an example because they have a higher potential for 'customization'.
Of course if such a system was to make it into the game it is reasonable to impose certain limits on it on probably most maps. Otherwise balance issues would probably ensue. On most maps it would likely only make sense to not be able to select the asset that spawns but to only be able to influence the loadout it carries. Since mappers selected the assets with careful consideration for each map, spawning different assets would probably wreak chaos on most maps.
Maybe one should even just go as far as only having the option the select limited loadouts variants for just a handful of vehicles on certain maps.
Frontliner also brought up the point that the SL selection, if based on spawner commands could be too complicated for many people, but in that case, if nothing is manually selected the 'base version' of the assets would spawn in by themselves, so no harm done i guess.
Anyway the reason why i posted this in this forum section is that once i know what variant of this is technically possible i would at least try to create different versions of the same assets that can be spawned.