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[HUD] Vehicle improvements
Posted: 2018-09-21 18:32
by mectus11
Thought I'd show something I've been working on for the past month, this is my attempt to fix blurry vehicle sights, just leave feedback some of them were already fine but the numbers and text felt blurry so I changed them too.
Spreadsheet:
https://docs.google.com/spreadsheets/d/ ... AN_4GirOU/
https://www.youtube.com/watch?v=u5PzBwVrfOU
Minor changes
- Aligned the ranging text correctly on the Stryker, Panther and CROW Humvee.
Re: [HUD] Vehicle improvements
Posted: 2018-09-21 23:01
by PBAsydney
The difference is insane on the T72, BMP3, RuCMDR and Spandrel. Very nice.
Too bad the engine won't allow 4K sights.
Re: [HUD] Vehicle improvements
Posted: 2018-09-21 23:35
by Max_
I miss the old Russian font.
Re: [HUD] Vehicle improvements
Posted: 2018-09-22 08:26
by Hokunin
With HD fonts and HD sights hud PR is getting nice facelifting)))
Re: [HUD] Vehicle improvements
Posted: 2018-09-22 15:58
by mectus11
I've moved everything into a spreadsheet so it can viewed easily and the thread doesn't end up image heavy.
Changed Shturm and BTR-80/A
https://docs.google.com/spreadsheets/d/ ... AN_4GirOU/
I have a few questions about adding a new commander periscope TKN-3 for the BMP-2/BTR-80/T-62/T-72B as they should have it.
I've set up a
HudElementsBTR80Commander.con like so, I added 35072 to the
GUIIndex.txt and added
run land/HudElementsBTR80Commander.con to
HudSetupVehicles.con but it still won't work ingame.
What am I missing/doing wrong exactly?
Code: Select all
hudBuilder.createSplitNode VehicleHuds BTR80CommanderHud
hudBuilder.setNodeLogicShowVariable EQUAL GuiIndex 35072
rem hudBuilder.addNodeBlendEffect 7 2
rem ------------------ crosshair -----------------
hudBuilder.createPictureNode BTR80CommanderHud BTR80CommanderCrosshair 0 0 800 600
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Land\RUCommander\TKN-3.dds
hudBuilder.setNodeColor 0 0 0 0.8
rem --------------- blurred sight -----------------
hudBuilder.createPictureNode BTR80CommanderHud BTR80CommanderHudscope 0 0 1024 1024
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Land\tankscope.dds
Re: [HUD] Vehicle improvements
Posted: 2018-09-22 18:11
by MaxP
Is the guiindex 35072 defined anywhere else?
Search for this index in menu_server.zip (by text).
Re: [HUD] Vehicle improvements
Posted: 2018-09-22 22:42
by mectus11
Managed to do it with the help of Mats by annoying him with a lot of questions, I can write up a tutorial if anyone wants to know about it eventually.
This is how the TKN-3 looks, it's for the BMP-2, BTR-80, T-62 and T-72B.
https://i.imgur.com/UjkKgQc.png
T-90 is left for the Russian Factions and among the rest of the factions only 12 that need to be redone for land vehicles.
Re: [HUD] Vehicle improvements
Posted: 2018-09-27 17:52
by Veterans-Gaming
Well done!!
Re: [HUD] Vehicle improvements
Posted: 2018-10-05 21:34
by mectus11
Finished the T90 and with that the Russian ground vehicles are done, now I'm going to slowly work on the rest whenever I have time.
Commander
https://i.imgur.com/FFXnAwy.png
Gunner
https://i.imgur.com/nFZBGjk.png
I updated the spreadsheet with vehicles from other factions that I'm looking to change aswell.
Re: [HUD] Vehicle improvements
Posted: 2018-10-11 23:36
by mectus11
Made a new reticle for the Scorpion/Scimitar
Before -
After
Made a new reticle for the Warrior
Before -
After
Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner.
https://www.youtube.com/watch?v=7hXKdSpBCVc
Re: [HUD] Vehicle improvements
Posted: 2018-10-11 23:53
by PBAsydney
Mectus your sexy work makes my peepee hard.
Re: [HUD] Vehicle improvements
Posted: 2018-10-12 13:11
by Raidonrai
PBAsydney wrote:Mectus your sexy work makes my peepee hard.
Very eloquently put.
Re: [HUD] Vehicle improvements
Posted: 2018-10-19 17:54
by mectus11
Updated the spreadsheet.
With that my list is done, if anything is missing from it please post on this thread and I'll improve it.
I'd love to see this implemented in the actual game, I have every change I made organized in different folders for each vehicle or vehicle tweaks.
Re: [HUD] Vehicle improvements
Posted: 2018-10-19 20:02
by Carti
mectus11 wrote:Made a new reticle for the Scorpion/Scimitar
Before -
After
Made a new reticle for the Warrior
Before -
After
Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner.
https://www.youtube.com/watch?v=7hXKdSpBCVc
Thanks for these, the warrior and scimi/scorpion reticle was so annoying, you could barely see something above the center.
Re: [HUD] Vehicle improvements
Posted: 2018-10-20 03:42
by agus92
Holy shit, this is night and day!
Re: [HUD] Vehicle improvements
Posted: 2018-10-21 11:07
by solidfire93
well done keep it coming..
Re: [HUD] Vehicle improvements
Posted: 2018-10-22 10:50
by solidfire93
what about the AMX-56 Leclerc ? the sight for the Gunner is a cluster fuck !
Re: [HUD] Vehicle improvements
Posted: 2018-10-22 16:05
by mectus11
The Leclerc sight is fine, it looks how it does in real life.
http://www.kotsch88.de/f_leclerc_fcs.htm (website in german just look at pictures)
It looks alright to me
only thing that probably needs fixing is that stretched star

Re: [HUD] Vehicle improvements
Posted: 2018-10-23 18:54
by lakinen
I did not want to mess with this topic,but I had to.It must be kept in mind,when someone is making corrections.That people have different resolutions on monitor..That would not turn out like this:
https://imgur.com/a/ARE5R53
So it's best to test the dark ones,on a dark background.With increasing resolution, the lines become thinner...
p.s. the picture is from the resolution: 1920x1080
There's no real flame on your screen, it's just magic.

greeting
Re: [HUD] Vehicle improvements
Posted: 2018-11-05 16:52
by Arab
Not to detract from the amazing work done here
I've fixed the Leclerc stretched star and the lines in the center aka LeclercLowerTop.dds
Turns out the issue was the 4th part of the HudElementsLeclerc.con code which inputs the width. It's actually 32 pixels wide, but in the code it's defined as 16.
Code: Select all
hudBuilder.createPictureNode LeclercHud LeclercLowerTop 273 216 256 [b]16[/b]
Changing that to 32 fixes it:
