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Fireteam system
Posted: 2018-12-02 14:40
by sgt.maze2
Firetams are a basic elements IRL squads. They bring more felxibility, effectiveness, more tactics, easier management of the squad and organization. This would apply perfectly in PR since it's been implemented in squad v12 and works great, pple do use it.
Sls should be able to assign:
FTs and assign who is in and who gets out
Fireteam leaders for each fireteam
This would enhance teamwork therefore gameplay and it's just much more enjoyble overrall.
Re: Fireteam system
Posted: 2018-12-02 15:00
by Frontliner
Engine doesn't allow that
Re: Fireteam system
Posted: 2018-12-02 19:54
by VTRaptor
Been using fire teams in PR for over 3 years.
You don't need an ingame system for it.
@edit, corrected mistake I somehow haven't noticed before XD
Re: Fireteam system
Posted: 2018-12-03 08:50
by transpilot123
fireteams dont work and slower you squad anyways...
Re: Fireteam system
Posted: 2018-12-03 18:54
by DogACTUAL
Yeah what the other guy said, just assign fireteams at the beginning by telling your squad and making sure they know their role.
I mean real military does it the same way afaik, they do not have some electronic gadget telling them which fireteam they belong to. lol
Re: Fireteam system
Posted: 2018-12-03 22:00
by Brotherscompany
sgt.maze2 wrote:Firetams are a basic elements IRL squads. They bring more felxibility, effectiveness, more tactics, easier management of the squad and organization. This would apply perfectly in PR since it's been implemented in squad v12 and works great, pple do use it.
Sls should be able to assign:
FTs and assign who is in and who gets out
Fireteam leaders for each fireteam
This would enhance teamwork therefore gameplay and it's just much more enjoyble overrall.
l get your ideia and l quite like it, unfortunelly l guess you would have engine restrictions
lts just a quality of life emprovement dont bash it so hard.
Sometimes ind the midle of confusion or just due to the fact that people leave the SQ either the SQ members or the actually SQL could Forget who belongs to which fireteam, l have seen this happen even to SQL that frequently use the fire team method
Re: Fireteam system
Posted: 2018-12-04 16:39
by Heavy Death
Brotherscompany wrote:l get your ideia and l quite like it, unfortunelly l guess you would have engine restrictions
lts just a quality of life emprovement dont bash it so hard.
Sometimes ind the midle of confusion or just due to the fact that people leave the SQ either the SQ members or the actually SQL could Forget who belongs to which fireteam, l have seen this happen even to SQL that frequently use the fire team method
Piece of paper and a pen help, if you are literate. Its like having legs and asking for a wheelchair... then you don't have to walk, its a quiality of life improvement.
Re: Fireteam system
Posted: 2018-12-05 14:43
by Bastiannn
Brotherscompany wrote:lts just a quality of life emprovement dont bash it so hard.
I think its got more to do with the fact that such a simple QoL thing is presented as revolutionary change at how squads would work as if without it the concept can't work.
They bring more felxibility, effectiveness, more tactics, easier management of the squad and organization. This would apply perfectly in PR since it's been implemented in squad v12 and works great, pple do use it.
Its exactly the kind of small addition aimed at the casual playerbase, in the end being nothing more than a placebo.
Without it, you can still do the exact same thing but without a flashy thing in the squad list.
As soon as you add it ppl will act like "oh my god this is such a big overhaul to squads now the tactical options are endless!!!11" when in fact you can do just the same things as in before.