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AA passive rockets system

Posted: 2019-04-07 22:36
by lakinen
Solution to passive AA rocket system in Bf2 engine.

Look at this topic:
https://www.realitymod.com/forum/showthread.php?t=148670

Now in the test phase:
https://www.youtube.com/watch?v=hUXeAqvDA_w


Tested on the vehicle mec_aav_gopher.It's visible from the video that the aircraft is marked(ejects flares all time).So no locking screen,no sound to operator in AA vehicle.A lot of old AA systems working like this system in a visual sense.

"What gets with it?
It gets the operator, does not know if the target is tracked or locked.Follow the target for 5 sec fires not knowing if the target is locked or not.What does it mean if a rocket follow the plane succeeded,if not rocket goes straight."

-This test was done with BOT players(which means ejection of flares it's not a coincidence) .Times of track,and lock they were not changed(game default)

greeting

There's no real flame on your screen, it's just magic :)

Re: AA passive rockets system

Posted: 2019-04-08 04:11
by Rhino
If this is some kind of suggestion, we have been well aware that you can remove the lock on sound well before you posted your first topic and we have no interest in it as it is less realistic than the current setup and worse for gameplay, as stated many times before....

Re: AA passive rockets system

Posted: 2019-04-08 13:18
by lakinen
Rhino wrote:If this is some kind of suggestion, we have been well aware that you can remove the lock on sound well before you posted your first topic and we have no interest in it as it is less realistic than the current setup and worse for gameplay, as stated many times before....
-This is no suggestion anymore,this is "PR:BF2 Community Modding".It means if I understand well that people from Community can send view of some things on this topic,and maybe I'm wrong.

"we have been well aware that you can remove the lock on sound well before you posted your first topic"

-I know you all know everything,no one doubts.
But also bad ideas,make some good in future.

"it is less realistic than the current setup and worse for gameplay"

This trick should be considered,should be seen from the place of creator not game player.The player does not know about this trick.He thinks the rocket when fired has radar guidance.And it's much more realistic than TOW-guidance.
Good or worse for gameplay we can not know that.Players, they estimate it.

-Think before you blink. :wink:

greeting

There's no real flame on your screen, it's just magic :)