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General "flatness" of terrain

Posted: 2019-05-20 06:59
by UncleSmek
I am really liking the changes to yamalia, making it a far more interesting map to play as infantry.

My question is if we in any way can play with the terrain in a similar fashion with all the other forest/jungle maps to make the terrain far more dynamic than it already is.

I am mainly thinking about Silent Eagle, Vadso and Pavlosk etc.

If my point does not get across, I can try to clarify.

Re: General "flatness" of terrain

Posted: 2019-05-20 08:50
by Wicca
The changes to Yamalia is that it was turned into a winter map?

You want a jungle map to be a winter map?! Global warming narrative? Battlefield 2142 what? :P

Re: General "flatness" of terrain

Posted: 2019-05-20 09:20
by parch
I think this is what Smek is referring to

(from devlblog about yamalia update)
Combining existing 3D and 2D snow assets from Dovre Winter and some excellent new ones made by [R-DEV]Mr.VdHeide the map now features updated snow pine trees and a bumpier terrain inside the forests while mostly retaining the original layout.
I think it was especially necessary for Yamalia since it has no undergrowth whereas Silent Eagle, Vadso and Pavlosk offer some concealment for inf. I'd say those maps work fine as they are and wouldn't want devs to work on anything other than WW2 now.

Re: General "flatness" of terrain

Posted: 2019-05-20 09:21
by sweedensniiperr
Have you played new Yamalia Wicca? Or are you pretending to not know?

The terrain changed on Yamalia. And yes it would be more fun on more maps but maybe not all of them.

Re: General "flatness" of terrain

Posted: 2019-05-20 12:39
by UncleSmek
parch wrote:I think this is what Smek is referring to

(from devlblog about yamalia update)


I think it was especially necessary for Yamalia since it has no undergrowth whereas Silent Eagle, Vadso and Pavlosk offer some concealment for inf. I'd say those maps work fine as they are and wouldn't want devs to work on anything other than WW2 now.
Vadso is half broken to play as Inf anywhere else on the map than the city and Silent Eagle is basically a desert map with forrest textures. But you are right, devs should just focus on WW2 for now and maybe have this into consideration for something to work on going into the future.
sweedensniiperr wrote:Have you played new Yamalia Wicca? Or are you pretending to not know?

The terrain changed on Yamalia. And yes it would be more fun on more maps but maybe not all of them.
Yepp, with not much work we could have some candidates pretty quick.

Re: General "flatness" of terrain

Posted: 2019-05-20 13:51
by Filamu
Yeah, adding this microterrain into maps really add something I would say. Both Yamalia and Route has it to a fairly large degree and I find it more interesting to fight over. It would be a good addition to many of the fairly open areas on especially 4Ks. No idea how much work it is, but it would be nice to see it more.

Quite shit to drive on so it has to be limited in some way, but it seems to work fine on the ones that have it.

Re: General "flatness" of terrain

Posted: 2019-05-20 13:58
by mectus11
Saaremaa and Wanda Shan have what you're looking for.

Re: General "flatness" of terrain

Posted: 2019-05-20 14:37
by Mineral
Could be wrong but adding such terrain changes requires regenerating overgrowth (location of trees, bushes etc) which would result in the lightmaps (pre-rendered shadows) being incorrect again which takes rather a lot of time to redo properly. But yeah I agree that such terrain with 'micro-bumps' is usually more interesting for infantry to play around in. Luckily most of our newer maps have that already.

So yeah, nice benefits, but 'with not much work' doesn't really cut it. It's a rather substantial amount of work.

edit: for non-forest areas it could be done more easily though. But we don't have that much of that I believe (large terrain areas with not a single tree or bush).

Re: General "flatness" of terrain

Posted: 2019-05-20 14:48
by Outlawz7
This is interesting considering this was the initial response to the bumpy micro terrain
Raidonrai wrote: I assume in an attempt to counter this you've made the terrain extremely bumpy across the entire map to provide rudimentary cover for infantry, but this, in turn, is mildly annoying to run around on as inf, constantly having to go up and down, and also makes crewing ground vehicles genuinely nausea-inducing because of the shaking. Also has the knock on effect of making it very difficult for APCs to find flat ground to stop sliding whilst in the "wooded" areas of the map, and makes it literally impossible for APCs or Tanks to hit anything whilst moving.

Re: General "flatness" of terrain

Posted: 2019-05-20 18:03
by UncleSmek
Thanks for the info mineral, didnt know it was that much more work.

I also dont think the terrain should be as uneven as it is on Yamalia, maybe a good balance can be found to satisfy armor aswell?

I think Silent Eagle, with the lack of trees, is a good thing to try it out on maybe?

Re: General "flatness" of terrain

Posted: 2019-05-20 22:43
by Rabbit
UncleSmek wrote:I am really liking the changes to yamalia, making it a far more interesting map to play as infantry.

My question is if we in any way can play with the terrain in a similar fashion with all the other forest/jungle maps to make the terrain far more dynamic than it already is.

I am mainly thinking about Silent Eagle, Vadso and Pavlosk etc.

If my point does not get across, I can try to clarify.
I feel like a lot of maps already have features like that, with only a few being totally annoying.

Re: General "flatness" of terrain

Posted: 2019-05-21 13:10
by UncleSmek
Rabbit wrote:I feel like a lot of maps already have features like that, with only a few being totally annoying.
Yeah many do but some can still be worked on.

Silent Eagle is literally a desert map that could use this in some areas where there are no trees or bushes.

Re: General "flatness" of terrain

Posted: 2019-05-21 20:17
by Rabbit
UncleSmek wrote:Yeah many do but some can still be worked on.

Silent Eagle is literally a desert map that could use this in some areas where there are no trees or bushes.
Is it LITERALLY a desert map?

Re: General "flatness" of terrain

Posted: 2019-05-22 10:32
by ALADE3N
what makes it a literal desert map? you mean its like kashan with few buildings except that S.E is forested?

Re: General "flatness" of terrain

Posted: 2019-05-22 14:31
by Suchar
Also different terrain texture

Re: General "flatness" of terrain

Posted: 2019-05-22 14:56
by Filamu
It plays similarly though. Doesnt really matter that there is green ground and some sparse threes when it plays like a desert map with less hard cover and near completely open flag routes. It really could use a rework to be more similar to Wanda, then it would be possible to play it more.

Re: General "flatness" of terrain

Posted: 2019-05-22 19:16
by Raidonrai
Still stand by my words on the random bumpy terrain on winter yamalia just feeling and playing awful. The top of the mountain ridge on old Kashan did a much more comfortable job of providing this sort of cover for infantry from vehicles imo

Re: General "flatness" of terrain

Posted: 2019-05-23 09:31
by ALADE3N
Raidonrai wrote:Still stand by my words on the random bumpy terrain on winter yamalia just feeling and playing awful. The top of the mountain ridge on old Kashan did a much more comfortable job of providing this sort of cover for infantry from vehicles imo
yes, playing in the new yamalia is making me nauseous

Re: General "flatness" of terrain

Posted: 2019-06-05 18:17
by mebel
I think it's too easy for vehicles to get into woods and other hard terrain, would also love to see more bumpness just to see vehicles more likely where they should be - on roads, basically - easier terrain.
My personal feeling is that vehicles have too much mobility as for now. It could be limited through changes to their physics, design of maps or both in best scenario.

Re: General "flatness" of terrain

Posted: 2019-07-18 01:43
by UncleSmek
Raidonrai wrote:Still stand by my words on the random bumpy terrain on winter yamalia just feeling and playing awful. The top of the mountain ridge on old Kashan did a much more comfortable job of providing this sort of cover for infantry from vehicles imo
Use roads.